Cities: Skylines

Cities: Skylines

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17 comentarii
kpv8 15 mart. 2023 la 2:56 
Is there a possibility of making a single animated jet prop from this fountain?
rnealj62 27 ian. 2020 la 18:54 
Thank you!
AmiPolizeiFunk  [autor] 27 ian. 2020 la 7:12 
That's the Residential Building 009 by vladalexsh: https://sp.zhabite.com/sharedfiles/filedetails/?id=772045218
rnealj62 27 ian. 2020 la 7:01 
In picture number 4, in the upper right corner, you can see part of a building. Do you know the name of this building?
benutzung 19 dec. 2019 la 7:13 
Sehr gut, fast wie das Original. Vielen Dank!!!
MaT 18 nov. 2019 la 11:24 
only -> WOW ;)
AmiPolizeiFunk  [autor] 31 oct. 2019 la 14:57 
Heh glad you like it. I can say that I did go a bit overboard with the animations on this one... I was experimenting, learning, having fun. But to add those animated bits that look like splashes in the pools, I added a ton of triangles. This fountain has way more animated triangles than the original fountain by neinnew. So I wouldn't be surprised if it put a ton of stress on an already heavily active scene in your build
growpool 31 oct. 2019 la 10:00 
This looks fantastic, this is a beautifully animated fountain! I do have an issue with it when putting it into my mod-heavy workshop-enabled game, however. The animation works flawlessly when I drop it into my basic no workshop version but for some reason it stays on a single frame with my heavily modded game. I have 네인 | neinnew's "Fountain 12.23 (Animated)" which does work on my workshop-enabled game and was wondering if there are any known incompatibilities with this fountain and other mods/etc. without having to dissect my mod setup. Thanks for your contributions to the community!
AmiPolizeiFunk  [autor] 22 oct. 2019 la 4:54 
there is also a rotor-shader LOD mod by TPB that you could try: https://sp.zhabite.com/sharedfiles/filedetails/?id=922939393
AmiPolizeiFunk  [autor] 22 oct. 2019 la 4:52 
@LemonsterOG I haven't noticed any flickering (usually "z-fighting"...two textures on top of each other) at any range and I check my LODs. But this asset has 3 sub-meshes so it may introduce new problems. To try to debug this we would need to look at your entire mod setup. A first step that you could make is to try it in vanilla and see it has the same issue
LemonsterOG 20 oct. 2019 la 7:47 
FYI - Parts of this flicker when viewing from a distance. I think this means there's a issue with the LOD. I'm not a modder, by any means, but that's what I've seen mentioned when other assets flicker from a distance.
호표 19 oct. 2019 la 17:57 
Thank you for mentioning Moder 네인 in Korea!

my english is poop. sorry
Silicon14 19 oct. 2019 la 10:17 
Fantastic
AmiPolizeiFunk  [autor] 17 oct. 2019 la 5:58 
:steamhappy::steamhappy::use:
sebesams 17 oct. 2019 la 5:39 
You make me crazy! Excellent job!
rlas 16 oct. 2019 la 10:29 
Looks great
AstroCleric 16 oct. 2019 la 5:33 
Wonderful addition to the workshop. Excellent work, as usual, and collaborative. Thanks so much!