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I've made two screenshots, one of the two-way Concrete Highway (which like the others looks fine), and one from this Concrete Higway asset, which has the oddity.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2994004191
https://sp.zhabite.com/sharedfiles/filedetails/?id=2994004881
Love this road pack! I recently commented on a map that uses your networks (https://sp.zhabite.com/sharedfiles/filedetails/?id=2662367559) , and I was wondering if the feature of renaming the road to give it a yellow American stripe on the left hand side would be extended to all the roads you have in this collection. Definitely the best looking concrete roads I've seen so far!
Regarding your question ... the answer is no ... i didn t test the "bend nodes" feature... but "working", in other words undistored textures on nodes only work if they are "direct connect" segments, like tram tracks or wires. And you can only add one type of texture for that. There is no way, either by changing the name or the road or any other procedure to change theses "dc segements". Plus ... dc segments don't work very well on "assymetric" networks ... that I tested. ;) I hope I understood you correctly... because I couldn t see much on the picture you provided ... :P If that was the wrong answer ... then ask again ! ;)
Question though: on NCR, forcing 'bend' nodes work best for smooth transitions to slopes and they default to the plain, white lane textures on the road. US yellow lines are not taken into account, even if the road has been renamed. Any idea if the right texture can be applied on these bend nodes on a renamed road? Otherwise it's going to be all custom nodes and the _d texture is gone :-)
Here's an example. [i.imgur.com]
@Kazuma Kiryu They come with all elevations ... I havent tested ron so far, but I definitely wont change all these roads only to make them compatible with that mod. sry ...
@aubergine18 Thx... I wasn´t aware of that possibility.