Cities: Skylines

Cities: Skylines

1L - Concrete Highway
31 Comments
gariloren 25 Jul, 2024 @ 9:13pm 
there are no lights, the road at night looks like a runway:steamsad:
MaxFX 27 Jun, 2023 @ 12:08pm 
Awesome, thanks!
clus  [author] 27 Jun, 2023 @ 12:04pm 
@MaxFX hey. It should be fixed now ... thanks. :)
clus  [author] 24 Jun, 2023 @ 11:48pm 
Moin. Thanks again for your find ! I know whats going on ... will fix this. :)
MaxFX 24 Jun, 2023 @ 8:18am 
Hi Clus, me again. I've noticed something odd with this asset I'd like to bring to your attention. I'm not sure what's causing it, but when you have a transition of this road from ground-mode to elevated-mode, you'll get a node where the rail is continuing. It only happens with this asset, the other concrete highway assets look good.

I've made two screenshots, one of the two-way Concrete Highway (which like the others looks fine), and one from this Concrete Higway asset, which has the oddity.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2994004191
https://sp.zhabite.com/sharedfiles/filedetails/?id=2994004881
Modern Cicero 3 Jan, 2022 @ 2:34pm 
hey @Clus could you upload a decal and/or surface of the concrete texture you used? When I use node controller to fine tune exit lanes, the texture splits apart leaving a gray segment. I think theres a few concrete textures in the workshop that look similar.. but not quite. Would be easier to use the exact one you did :D
TaNGy BoNGwAtER 26 Nov, 2021 @ 8:25am 
@Clus, I'll load up my game and see. Doesn't seem to work on a lot of them besides the 1-lane road. I'll let you know!
clus  [author] 26 Nov, 2021 @ 1:51am 
Thanks! :) ... and well, its already available for all roads, but the game doesnt let you rename 1 lane roads... idk why....There is a solution for that, but I havent had the motivation so far to do the update^^ .... Sry. Anyway, I didnt go through all comments ... is there another road which also doesnt work as intended ?
TaNGy BoNGwAtER 25 Nov, 2021 @ 9:40am 
@clus

Love this road pack! I recently commented on a map that uses your networks (https://sp.zhabite.com/sharedfiles/filedetails/?id=2662367559) , and I was wondering if the feature of renaming the road to give it a yellow American stripe on the left hand side would be extended to all the roads you have in this collection. Definitely the best looking concrete roads I've seen so far!
Koesj 21 May, 2021 @ 2:57am 
@Clus that's totally clear and exactly what I meant. Thanks for the explanation, haven't got much experience with creating networks so I didn't know what was possible and/or not.
clus  [author] 20 May, 2021 @ 11:56pm 
@Koesj Many thanks... btw i am using some of your buildings as well ! ;)
Regarding your question ... the answer is no ... i didn t test the "bend nodes" feature... but "working", in other words undistored textures on nodes only work if they are "direct connect" segments, like tram tracks or wires. And you can only add one type of texture for that. There is no way, either by changing the name or the road or any other procedure to change theses "dc segements". Plus ... dc segments don't work very well on "assymetric" networks ... that I tested. ;) I hope I understood you correctly... because I couldn t see much on the picture you provided ... :P If that was the wrong answer ... then ask again ! ;)
clus  [author] 20 May, 2021 @ 11:45pm 
@hosen Currently that's not possible with this road ... i have to an update first. But in genereal, that's a vanilla feature ... you can activate the road name in the game settings.
Koesj 19 May, 2021 @ 4:46am 
Anyway, I'm a big fan [i.imgur.com] ^^
Koesj 19 May, 2021 @ 4:42am 
@Clus massive thanks for these, been using them for a couple of weeks while testing IMT, Node Controller Revisited, and Road Texture Terrain Edge Remover together because the parameters are simply the best (abutments, lane offsets, not much 'overhang' on ground mesh).

Question though: on NCR, forcing 'bend' nodes work best for smooth transitions to slopes and they default to the plain, white lane textures on the road. US yellow lines are not taken into account, even if the road has been renamed. Any idea if the right texture can be applied on these bend nodes on a renamed road? Otherwise it's going to be all custom nodes and the _d texture is gone :-)

Here's an example. [i.imgur.com]
hosen 13 May, 2021 @ 8:56am 
I saw somewhere that it was possible to give the roads custom names. How do you do that?
clus  [author] 4 May, 2021 @ 10:03am 
@ ilcicci1983 Thanks .. and well, no. With a "normal" asphalt road they would look almost like all other already existing highways ... hence the chance for a asphalt version is really really small ... sry :/
@Kazuma Kiryu They come with all elevations ... I havent tested ron so far, but I definitely wont change all these roads only to make them compatible with that mod. sry ...
L2 3 May, 2021 @ 11:16am 
im not sure if it has elevated or not but if it does it's not compatible with RON will that be a possibilty in the future if there even is elevated.
ilcicci1983 23 Apr, 2021 @ 5:32am 
One of the best highway! Have you thought about making a version with asphalt instead of concrete? It would be great
ZelenskyPlaying 18 Mar, 2021 @ 1:16am 
Thanks. I am really surprised that renaming a road could change its appearance!
clus  [author] 17 Mar, 2021 @ 11:01pm 
Every street in this game has a name ... change it and you'll get a road with a yellow line on the left side.
ZelenskyPlaying 17 Mar, 2021 @ 4:31pm 
What do you mean by "rename the road to get US highways"
ezeLaloe 12 Dec, 2020 @ 5:55pm 
Me pregunto si en algun momento pensaras agregar las calles urbanas , me encantan estas pistas y seria genial un paquete completo y no depender de varios estilos para completar las redes ;)
Mr.LIU 4 Oct, 2020 @ 10:28am 
桥很好,就是灯光不如立式的亮。
Orzu7 6 Feb, 2020 @ 4:18pm 
Are the sound barriers functional?
clus  [author] 16 Oct, 2019 @ 10:55am 
@Robert Thx !! :)
@aubergine18 Thx... I wasn´t aware of that possibility.
Robert 15 Oct, 2019 @ 2:06pm 
Sub'd on sight. incredible addition to the workshop! Thank you!
leftbehind 15 Oct, 2019 @ 12:36pm 
You can make sharing work for some of the LODs if you use materials with exact same settings. There's a guide in LSM workshop page > discussion tab.
clus  [author] 15 Oct, 2019 @ 10:12am 
@LOSERDUDE Thanks !! :) Right now it´s not planed. But never say never. ;) I´ll definitvely add some more roads to the collection.
LOSERDUDE 14 Oct, 2019 @ 7:13pm 
Wow looks great! Do you have any plan to make a version with a yellow line like in the US?
clus  [author] 14 Oct, 2019 @ 2:22pm 
Haha ... ich denke nicht, dass ich das bin. :P Dennoch vielen Dank ! :)
imperstar 14 Oct, 2019 @ 1:22pm 
Du bist die größte Legende die der Workshop je hatte! danke man<3