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- Update for Stellaris 3.2
IMPORTANT NOTICE:
ESC 3.0 has been discontinued in favor of ESC NEXT . There will likely be no more updates to this mod.
common\component_templates\00_utilities_afterburners.txt
common\component_templates\00_utilities_reactors.txt
- Updated for Stellaris 3.0
other mods that affect crises factions... that depends on what those mods do. ESC overwrites merely upgrades the weapons used by their ships. it doesn't change crises spawn logic or AI routines.
below esc and mods who affect endgame crisis factions or just below the esc main mod ?
You can set the strength of the crisis at the game creation screen. You cannot do that for the fallen empires, their fleet strength is fixed. So If you want the crisis to be able to destroy the fallen empire fleets you need to raise your crisis strength.
@NHunter: Thank you as well and you're not wrong considering the issues right now with Dynamic UI and extra building slots.
Whatever is below overwrites mods above.
- Add overwritten designs for Shroud entites.
---- The mod now overwrites /common/global_ship_designs/utopia_designs.txt
(The one that's gifted from a shroud event.)
It comes with tier 1 sensors and thrusters. The weapons could use a buff, but they are ok-ish.
(It would also be great if they can be merged with each other.)
- existing FE/crises ships will not be modifier (any newly-spawned will use updated template)
- component progression will work whenever
And no, menu controls which technologies you can research (in case of ESC, it's advanced versions of matter disintegrator from Unbidden and advanced swarm strikecrafts). You can have only one global design per <type> (e.g. tempest interdictor), and dynamically swapping them is impossible.
Furthermore, spiritualist ships are really terrible against tempest as they are tuned to be anti-armor/anti-hull. Both gift versions and full versions. You'd be better off sending battleships with mixed loadout and a large support of point defense ships against buffed tempest. (tempest uses missiles and strikecraft, and aside from mothership's T slot lacks any instant weapons)
also, tempest is a post-midgame event, you should be able to field your own fleets of comparable power by then.
The tempest usually spawns fleets with about 120k fleet power each. And since they're using nanite weapons, not even FE ships can beat them. I put a fleet of 200k FE ships (head of Zarq'lan) against a 110k Nanite fleet. The FE fleet didn't stand a chance and they only destroyed a single enemy ship.
This is not winnable, an instant savegame wipe. I will just deactivate the L-Gates for now, but is there a version of this mod, just without the giving the tempest nanite weapons?
- This mod now adds mod-is-in-use flag: nhsc_overwrites_v30