XCOM 2
[DEAD] Clean TLE Weapons with tiered upgrades
67 Comments
Democritus  [author] 25 Oct, 2019 @ 3:13pm 
Unsubscribe from this mod and subscribe to the new mod.
Democritus  [author] 25 Oct, 2019 @ 3:12pm 
This mod is now [DEAD] with the new and improved version @ https://sp.zhabite.com/sharedfiles/filedetails/?edit=true&id=1898540490



B0atsMcG0ats 23 Oct, 2019 @ 10:57pm 
Could this mod be considered as a 'replacement' to other TLP-weapon customization mods?
Mejker 16 Oct, 2019 @ 11:02am 
Came to ask about higher tiers not appearing, but it seems like you're already on it.
So instead i'll say i love how the weapons look cleaned up and all. Best thing since sliced bread.
Veehementia  [author] 16 Oct, 2019 @ 10:30am 
For all those asking regarding the other tiers not appearing, I'm working on it; but time and will are not infinite so it might take a while. Thank you for your patience.
HoLyChEeZeZ 15 Oct, 2019 @ 9:40pm 
So I got my weapons upgraded to Mag tier but none of the weapons in this mod upgraded. I checked my inventory and they didn't come up.
MakingGood 14 Oct, 2019 @ 4:06pm 
OK so I have these settings in the config file, but for some reason I'm not seeing any of these (T2) weapons at Magnetic level...

CREATE_MAG_VARIANTS = TRUE
CREATE_BEAM_VARIANTS = TRUE
MAKE_GHOST_TEMPLATES = FALSE

What am I missing here?
Johau 13 Oct, 2019 @ 10:28am 
I don't get the 2nd tiers even though I've set it to true.
Johau 13 Oct, 2019 @ 6:52am 
They should look the same right?
https://imgur.com/a/WmvSvKh
Veehementia  [author] 13 Oct, 2019 @ 1:09am 
@Johau Are you alright? Regardless, let me be clear: ALL the weapons in this pack share the same look. Be they the Conventional, Mag or Plasma variants, the only thing changing are stats. Attachments, on the other hand, are tiered, so if you equip, say, a superior scope, it's going to look different from an advanced scope, and so on. If your Mag or Plasma tier weaponry doesn't share the same cleaner, conventional look, they are not weapons from this pack.
Johau 12 Oct, 2019 @ 5:28pm 
I think I had a stroke or something sorry fams
Johau 12 Oct, 2019 @ 4:53pm 
I know they're seperate weapons. My problem is that the XCOM shotgun tier 1 visual doesn't apply to the 2nd tier.
Veehementia  [author] 12 Oct, 2019 @ 4:06pm 
@Johau these are ADDITIONAL weapons. They don't touch the normal ones. They are separate.
Johau 12 Oct, 2019 @ 2:59pm 
I don't know what i'm doing wrong then? Maybe it's a conflict or something?
Veehementia  [author] 12 Oct, 2019 @ 2:35pm 
@Johau All the weapons from this mod share the same visuals.
Crimson_Nomad 12 Oct, 2019 @ 2:26pm 
Which helmet is in the last screenshot?
Johau 12 Oct, 2019 @ 1:35pm 
I tried doing what you wrote but I seem to only get the default weapons.
Veehementia  [author] 12 Oct, 2019 @ 9:08am 
@Californiadreaming It doesn't interact with it whatsoever.
Californiadreaming 12 Oct, 2019 @ 8:56am 
I apologize if I am missing something obvious, but how would this interact with @Veehementia's TLP Tier Replacer https://sp.zhabite.com/sharedfiles/filedetails/?id=1755459004&searchtext=tlp+tier+replacer ?
P.S. As someone who's modding knowledge stops at changing .ini files, I really admire you guys' work.
Veehementia  [author] 12 Oct, 2019 @ 8:45am 
@Johau Read the comments below.
Lactation Consultant 12 Oct, 2019 @ 8:36am 
Been waiting for this mod since TLE came out.

Instant fav and five stars.
Johau 11 Oct, 2019 @ 4:21pm 
Is there a way to keep the look of the tier 1 weapons for the other tiers?
Democritus  [author] 11 Oct, 2019 @ 10:50am 
@Ascendant Knight @LondonStolte I realise the mod picture might be misleading - it should really say with 'upgrade tiers', as of yet, only conventional style weapons exist, with the potential for magnetic and plasma variations in the future. My personal roadmap is to make some improved TLE helmets and help Vee with some of his stuff - which may include what you wish for.
Elster 11 Oct, 2019 @ 10:03am 
I love the way the un-upgraded shotgun looks in this mod. Are there plans to do similar things to TLP's magnetic and plasma weapons?
Quilliver 11 Oct, 2019 @ 9:47am 
Can we see some screenshots of later tiers?
ProXz 11 Oct, 2019 @ 5:52am 
Right, my bad. THanks!
Veehementia  [author] 11 Oct, 2019 @ 5:51am 
@Bantichai I'm the author of the mods you're talking about. No, there isn't a single pack for all of those. You can download all three and use WSR to unify them all though.
Veehementia  [author] 11 Oct, 2019 @ 5:35am 
@ProXz Read the comments below.
ProXz 11 Oct, 2019 @ 5:07am 
Is this just Tier 1 Conventional Weapons?
Bantichai 11 Oct, 2019 @ 4:51am 
Thanks for responding. You know your other mods that add visual upgrades (vanilla) to tier 1, 2, 3 do they make the weapons infinite too? I'm basically just looking for a mod that makes all TLP weapons infinite, with the same stats as their counterparts but with visual mods too, all into one package.
Veehementia  [author] 11 Oct, 2019 @ 2:50am 
@Bantichai
1 - Change the localization file. Is located in the mod folder, inside the folder named "Localization"

2 - Yes, they are granted once completing the respective research but be aware that t2 and t3 still share conventional looks and change in stats only.
Bantichai 11 Oct, 2019 @ 1:20am 
Thanks for a couple more questions:

1. How do you change the names of weapons? I'd basically just like to remove the "T1" so it fits in a bit better.

2. Laser and Plasma weapons are granted on the appropriate research unlock right? I read a few comments which mentioned something about laser and plasma TLP weapon not being included?
Veehementia  [author] 11 Oct, 2019 @ 12:25am 
@ADVENT Avenger Thanks for the heads up! Will update as soon as I can!
Juravis 10 Oct, 2019 @ 11:11pm 
I can move and fire with the Sniper Rifle, it is missing:

Template.iTypicalActionCost = 2;
Democritus  [author] 10 Oct, 2019 @ 10:31am 
@Goliath Le Redneck will do buckaroo
Veehementia  [author] 10 Oct, 2019 @ 9:54am 
yes
vad_sorokin7 10 Oct, 2019 @ 9:47am 
CREATE_MAG_VARIANTS = TRUE
CREATE_BEAM_VARIANTS = TRUE
MAKE_GHOST_TEMPLATES = FALSE

It`s right?
Veehementia  [author] 10 Oct, 2019 @ 9:39am 
@vad_sorokin By default mag and plasma tiers are disabled. Go into XComTiers.ini to activate them,
R0ADN3CK 10 Oct, 2019 @ 9:09am 
Hi i love the idea. Can you guys take more screenshots pls ?
vad_sorokin7 10 Oct, 2019 @ 8:25am 
In my game don`t generate magnetic tier. Why?
Rarky 10 Oct, 2019 @ 6:35am 
Alright, I thank you both for the quick summary to my question.
Democritus  [author] 10 Oct, 2019 @ 6:27am 
@Rawkry The LMG uses the spark firing sounds and visuals. This is fixable via Iridar's WSR. Other than that I think only one expanded magazine model for the LMG uses assets from the DLC.
Veehementia  [author] 10 Oct, 2019 @ 6:24am 
@Rawrky the Spark's magazine's textures are used in one of the LMG magazines. If you don't have it installed, the model will appear white and violet, but no other issues will appear.
Rarky 10 Oct, 2019 @ 6:02am 
Is Shen's Last Gift an absolute necessity?
Veehementia  [author] 9 Oct, 2019 @ 11:15pm 
@Bantichai Subscribe to that one before this one and the guns should use the modified mag/plasma stats. No promises though.
Bantichai 9 Oct, 2019 @ 9:02pm 
Thanks do you know how this mod would work with this one?
https://sp.zhabite.com/sharedfiles/filedetails/?id=953115471&searchtext=coil+wotc

My main question is would the weapons take on the stats of the default/vanilla damage values for laser and plasma or would it fall in line with the new damage values defined in the mod mentioned above?
LEad EaD Soldier 9 Oct, 2019 @ 7:49pm 
thanks for doing this one.:lunar2019smilingpig:
Veehementia  [author] 9 Oct, 2019 @ 9:44am 
@CrazyFreak Try starting a new game.
CrazyFreak 9 Oct, 2019 @ 7:59am 
I'm not actually finding the weapons in the list, just the standard TLP weapons. Is there something I'm missing?
Faleap 9 Oct, 2019 @ 1:32am 
Ok, first off you rock, second off: are there any plans to do something similar for the TLP armor and helmets?