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So instead i'll say i love how the weapons look cleaned up and all. Best thing since sliced bread.
CREATE_MAG_VARIANTS = TRUE
CREATE_BEAM_VARIANTS = TRUE
MAKE_GHOST_TEMPLATES = FALSE
What am I missing here?
https://imgur.com/a/WmvSvKh
P.S. As someone who's modding knowledge stops at changing .ini files, I really admire you guys' work.
Instant fav and five stars.
1 - Change the localization file. Is located in the mod folder, inside the folder named "Localization"
2 - Yes, they are granted once completing the respective research but be aware that t2 and t3 still share conventional looks and change in stats only.
1. How do you change the names of weapons? I'd basically just like to remove the "T1" so it fits in a bit better.
2. Laser and Plasma weapons are granted on the appropriate research unlock right? I read a few comments which mentioned something about laser and plasma TLP weapon not being included?
Template.iTypicalActionCost = 2;
CREATE_BEAM_VARIANTS = TRUE
MAKE_GHOST_TEMPLATES = FALSE
It`s right?
https://sp.zhabite.com/sharedfiles/filedetails/?id=953115471&searchtext=coil+wotc
My main question is would the weapons take on the stats of the default/vanilla damage values for laser and plasma or would it fall in line with the new damage values defined in the mod mentioned above?