RimWorld

RimWorld

Vanilla Expanded
540 Comments
Upchurch 17 Apr @ 4:11pm 
can't figure out which mod is making it crash everytime
rxraine 8 Apr @ 11:28pm 
it crashes everytime i try to create a world. anyone know why?
Zymandia 7 Apr @ 8:11am 
if i do auto sort mods nothing breaks. is this normal?
Zymandia 7 Apr @ 8:08am 
if i try and do the load order depicted in the mod list here on steam it says everything is corrupted and not working. am i supposed to flip the load order ingame? i dont know why it wont work
Arcadian 23 Mar @ 5:57am 
Log popup on game launch due to [OUTDATED] Vanilla Skills Expanded mod, which has a duplicate Build ID to the current version also in the collection. May want to remove outdated version to prevent this.

Otherwise great work on the collection :er_heart:
StockSounds 19 Mar @ 7:42am 
What if there was Classical 2? I think it'd be cool to combine Classical and Tribals, remove things that do better as standalone mods like road building, and no longer have to worry about the name "Vanilla Factions Expanded - Tribals" being applied to a mod that isn't about factions or tribals.
Honestly I don't think we need any more sequels, I just think that if we did get another, that'd be neat.
xXfentanyl$banditXx 31 Jan @ 4:27pm 
copy or roughly describe your crash report
Slave Driver 31 Jan @ 12:06am 
WHAT DO U MEAN REPORT
Oskar Potocki  [author] 27 Jan @ 1:35pm 
Not if you don't report properly. Works fine for everyone else.
Slave Driver 27 Jan @ 9:51am 
when i try load the mods and start the game it crashes any help?
Davinci 15 Jan @ 8:35am 
what does the "general: enable research merging" option in the main VFE mod options "toggleable patches" do?
Oskar Potocki  [author] 6 Jan @ 5:30am 
Any mods that state they need Biotech or Anomaly.
Eddy570 5 Jan @ 5:19pm 
I currently only have Ideology and Royalty. which mods do i need to exclude because they are based in the other two dlcs?
Oskar Potocki  [author] 31 Dec, 2024 @ 4:43am 
We found no need to expand those.
TheMightyPotato 30 Dec, 2024 @ 8:29pm 
I was just looking through the Vanilla Expanded biotech addons, specifically VRE, and noticed that some of the vanilla races are excluded. Do you guys have any plans for Impids or Yttakins or are you guys relatively done with races? Just curious because I really love how original your guys' current race expansions are. I spent like 20 minutes trying to make sure this doesn't look like a complaint because I really like these mods lol.
Oskar Potocki  [author] 25 Dec, 2024 @ 4:52am 
It hasn't been updated to 1.5 :)
BombonaBus 23 Dec, 2024 @ 11:03am 
Was VFE Medieval removed? I remember having it before, and now it's not available.
Kofo 17 Aug, 2024 @ 10:38am 
Addiction withdrawl seem to be stuck at 100%. No idea which mod does that.
ZaHunter 11 Jul, 2024 @ 11:12am 
Thanks! saw the patreon part in the description of most of the mods but i didn't know that the patreon was free
ZaHunter 11 Jul, 2024 @ 9:37am 
Any word on when VFE Medival + Vikings is coming out?
McLets 9 Jun, 2024 @ 1:09pm 
What about allowing the choice of factiontype for the "spawn raid on map" scenario setting? Also, what about adding it to either the framework or another VE mod so non-royalty players can use it as well?
Wob Quaddler 14 May, 2024 @ 11:14am 
Thank you for creating this Oskar!! Appreciate it
Oskar Potocki  [author] 16 Apr, 2024 @ 12:47pm 
Auto-sort should sort things out correctly.
SimoN 16 Apr, 2024 @ 12:08pm 
Hello, I may have found a problem with the load order: on the bottom of the description page i read "Current mod load order is exactly the same as the mod order in this collection.", but "Vanilla Factions Expanded - Pirates" becomes red if I try to place it before "Vanilla Weapons Expanded - Laser". Am I doing something wrong? Thanks!
Oskar Potocki  [author] 15 Apr, 2024 @ 3:05am 
I wouldn't use mods then, anything added in mods will tip the balance. If you're looking for QoL, minimum-impact mods, VE is not the collection you want.
prx 14 Apr, 2024 @ 10:10am 
Any recommendation on what not to add into the used mods from all of VE bundle? I dont want anything that gives me too much advantage or makes the game easier and unbalanced.
Oskar Potocki  [author] 14 Apr, 2024 @ 5:23am 
'just mods from this pack' is still over 100 mods. You shouldn't use them all at the same time.
Mal0mocny 13 Apr, 2024 @ 8:35am 
Duno why but if i run on all mods in this pack .. just the mods from this pack ( ofc + harmony etc. ) The game wont work start .. it shows loading screen for like 2 s and after that just black screen. i was waiting for like 10 mins and after like 10 restarts the game deactivate all the mods. Do someone what to doo whit that ? Thanks
Grass 12 Apr, 2024 @ 4:17pm 
Hey do you guys reckon you could make a Thrumboian Race or something similar. the old mod doesn't seem it's going to be updated. just an Idea but thought it could be a good idea
Just read the 1.5 update note on Patreon. You guys plan on releasing several expansions worth of content, wew. Especially looking forward to what the Diplomacy mod will bring.
CJ blanco 11 Mar, 2024 @ 11:59am 
well it was the mod to make it work but yes
Oskar Potocki  [author] 11 Mar, 2024 @ 2:26am 
So not just vanilla expanded ones then?
CJ blanco 9 Mar, 2024 @ 7:29pm 
I removed vehicles expanded and the game worked for me although perhaps the error is from the vehicle framework.sorry for the inconvenience
CJ blanco 9 Mar, 2024 @ 7:19pm 
i dont have another mod than the vanilla expanded ones
Oskar Potocki  [author] 9 Mar, 2024 @ 10:26am 
I am able to load the map with all my mods just fine.
CJ blanco 9 Mar, 2024 @ 6:52am 
Hi, I wanted to let you know that one of your mods does not allow the map to be loaded. For now I don't know what it is but I'm looking for it. I don't know if the reports are reported here, if not, excuse me, thanks . (sorry for my bad English)
Oskar Potocki  [author] 7 Mar, 2024 @ 1:49am 
It's for Patrons only. If you back us on Patreon for Jade tier or higher, you will be automatically invited to the VE discord.
GardenSalsa 6 Mar, 2024 @ 2:03pm 
Hey is there a discord affiliated to the VE series
Oskar Potocki  [author] 11 Jan, 2024 @ 9:03am 
Yes, it has been removed. Sorry for the inconvienience.
Astmatik 11 Jan, 2024 @ 3:28am 
hello. you have deleted the mod : Vanilla Animals Expanded - Caves ???
Florence 23 Dec, 2023 @ 9:42am 
Not sure if it's a problem on my end or not, but all the images embedded in the mod pages seem broken.
Oskar Potocki  [author] 22 Dec, 2023 @ 5:50am 
Then why not report it with hugslib logs? I'm not having any issues myself.
Chattylyric 21 Dec, 2023 @ 2:43pm 
when i try to start it theres an issue generating the map?
xXfentanyl$banditXx 14 Dec, 2023 @ 12:48am 
certified ryan gostling moment
Oskar Potocki  [author] 13 Dec, 2023 @ 2:41pm 
No idea, but no, we don't chase compatibility with mods that outright change a lot of critical things in the game.
Mazey 13 Dec, 2023 @ 11:56am 
are vanilla expanded mods compatible with rimthread? if no, do you plan on making them compatible with it when rimthread will be updated to 2.0 version?
all your mods are great, it's just that when you play with so many, even only vanilla expanded mods, the game can get kinda slow...
Oskar Potocki  [author] 21 Nov, 2023 @ 1:53am 
Not all mods require DLCs. DLCs are also vanilla.

And why the hell do you care what it's called. If I called it 'Oskar's little toe mod series' you'd still get it because content in it is dope.
Tylerius Maximus 20 Nov, 2023 @ 8:37pm 
why is this called vanilla expanded when it requires DLCs?
xXfentanyl$banditXx 29 Sep, 2023 @ 9:30am 
why are fungoids hidden?
ThottyNathaniel 6 Aug, 2023 @ 11:04am 
animal training structures mayhaps? keeps animals in an area from loosing training and other benefits?