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- The mod still worked after the update
- Sidewinder Fang has made a proper update which I have just now uploaded. It updated jobs, housing and amenities values to match 4.0 amounts.
Thank you for your patience. The worm loves you!
THIS IS THE LAST STARBASE MOD THAT WORKS WITHOUT UI OVERHAUL, I CANT USE UI OVERHAUL
However the Foundry-Designation does not seem to work (Station with only Foundries is still designated as Mining)
I'd probably add a few unique buildings for spiritualists like a "Pilgrimage Site" which creates some high priest jobs, provides extreme spiritualist attraction to the entire system and which adds a lot of trade value.
nsc with new ship classes and starbase is from here
Like this mod a lot.
I get error.log entries because system_types/starm_system_types.txt uses an old (2.*?) trigger "count_system_ships" in starm_system_type_research and starm_system_type_mining. That trigger is now "count_ships_in_system"
I don't see that you're using starm_system_type_research/_mining anywhere, so this is just log spam right now.
I'm open to suggestions for additional orbital rings. I'm currently working on a "Orbital Prison Ring" for Penal Worlds and a "Slave Ring" for Thrall Worlds. But I haven't decided on their stats yet.
@everyone, Sorry again for the long wait! I have now officially updated the mod. Now put those pencil pushers to work!
At any rate, AlphaAsh came up with an interesting solution called CommNet that you might want to check out for inspiration.
And sorry for the long silence, everyone. This mod is up next for a much needed update. It looks like I'll first have to dive into how admin cap works now.
Adding admin cap since 3.3 breaks the new system paradox introduced. Not really breaks, but since it's supposed to be fixed at 100 now, it makes it very unbalanced.
Otherwise, it seems to work fine in 3.3.x and 3.4
The technology is called "Macro Synthesis"
https://sp.zhabite.com/sharedfiles/filedetails/?edit=true&id=2690108319