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I once again made several changes.
Please read the change log for more information.
Over the past 2 days I removed 5 mods and swapped one for another.
Please read the change log for more information.
I don't typically post my changes here. Rather, I post updates in the Change Log entry in the discussions, but I felt I should post a comment as well.
I just made the follow change for the following reason.
Removed No Abandonment
- No longer needed as its features were just added to Advanced Building Level Control
Thank you again!
Move It BETA is the test version of Move It and requires a special version of TM:PE that is available for download using a link on the Move It Discord server. Now that I say that out loud, I think I should change the Move It version in my collection back to the regular one. Player's can't use the BETA without the special TM:PE version and that's not on the workshop. That's what I'm going to do. So...you should use the regular version of Move It.
I am a bit confused about your More Vehicles comment, but I think I can still clear it up for you. I don't use the More Vehicles mod. The more vehicles, the more memory and cpu needed to run the game. As for Enhanced District Services, you should be using the version in my collection.
I hope I answered your questions.
P.S. Interesting about CS2. We'll see.
Planning on picking back up CS so, you know, of course the first thing I do is check here to see what's new and what's outdated. Wanted to ask you about 2 mods when you have a chance:
1) Move It BETA - did the mod author, like, hide / de-list this mod? I can find it here in your collection and subscribe from there, but I can't search it on the workshop or add it to my private collection. Just curious if you noticed the same thing.
2) Have you ever tried the mod 'More Vehicles' by dymanoid? Does it come with your recommendation? I noticed that you're one of the creators/contributors for 'Enhanced District Services' and the description there recommends More Vehicles as well. Does it cut performance; is that why you're not using it?
Thanks again, your guides and collections are super helpful for people like me that come and play the game for months, then stop playing for months, then come back to play some more lol
Friendly Reminder
I've made several changes to this collection in recent days.
I know several of you check in regularly to see what, if anything has changed.
I want to remind you of the change log I've included in the discussions tab.
Happy building!
By the way, I see you here and there being always of great help for everyone. That's really nice of you... and thanks for that. I may ask for your guidance one day.
It really does mean something to me.
The Enhanced District Services mod has been marked "incompatible" despite the fact that it works correctly with the proper settings. I am keeping this mod in the list because I'm using it successfully.
To everyone who added this to their Favorites.
It really does make a difference and I'm honored you would do so.
To those who awarded it.
Steam doesn't allow me to see who gives awards, so I have no way to thank you individually.
Please know it really means a lot.
Keep up the great work
Precision Engineering 2 -- Added to Back Pocket. I never had an issue with the original after the April update, so I haven’t needed to switch.
Random Tree Brush -- Already was in Back Pocket. I use Forest Brush for most of my "mixed" trees and prefer to place other trees manually. Touch of OCD here.
Snooper -- Added to Active Mods. Should be lightweight and could be very useful.
@Patient Ember – Again, thank you so much for providing the list and for your nice words about my collections. Safe travels.
@Patient Ember -- Thanks sooo much for the list. Sometimes I get tunnel vision and miss some of the newer stuff. Here's what I've done with what you provided and why...
My reply is in 2 posts, because of Steams character limit per post.
Import Export Breakdown -- Added to Active Mods. Should be lightweight and very useful.
Improved Lane Connections -- Added to Back Pocket. Not ready to use/test this right now.
Lock Forestry -- Added to Back Pocket. Not sure it's something I'll use, but want it close by.
I always like to check in to see whats new here; love your collections!
Wanted to mention a few mods that you may or may not have checked out yet, in case you were interested in adding them to your active list or back pocket list:
Import Export Breakdown
https://sp.zhabite.com/sharedfiles/filedetails/?id=2217590340
Improved Lane Connections [EXPERIMENTAL]
https://sp.zhabite.com/sharedfiles/filedetails/?id=2119310640
Lock Forestry
(for niche use cases)
https://sp.zhabite.com/sharedfiles/filedetails/?id=1637106958
Precision Engineering 2
https://sp.zhabite.com/sharedfiles/filedetails/?id=2083188521
Random Tree Brush
https://sp.zhabite.com/sharedfiles/filedetails/?id=1654658173
Snooper
https://sp.zhabite.com/sharedfiles/filedetails/?id=1435741602
Cheers :)
With the exception of this one-off, I've included ALL required mods, including their dependencies. If you see one that's not in this collection, it's either obsolete and replaced with something else in this collection or is listed here under a different version (that absolutely works).
I'm only human, though, so please mention anything you consider an oddity, just as you did this time.
I'm so glad you enjoy this collection. Happy travels on our winding roads.