Space Engineers

Space Engineers

Water Mod
47 comentarii
TheFinalEvent97 18 mai 2022 la 19:55 
@91AR AnkGrooger Per Valve the owners of Steam themselves mod authors do have copyright to their own mods https://developer.valvesoftware.com/wiki/Mod_Content_Usage
Fives5555 24 nov. 2021 la 20:11 
Well, @AnkGrooger, people are pissed about their items being bootlegged by other people. creators spend a lot of time making items, when some person re-releases it weeks later, with no credit, or anything. It is just shameless, and is a problem everywhere. I do agree with you on mods being broken, and fixed by other creators, but ultimately, it is the original creator that has the power over the item, because they were the ones that originally made the item.
〖AOD〗AnkGrooger 22 oct. 2021 la 0:30 
I see im about a year late to this. but DraygoKorvan "rights" and "copyright" doesnt cover mods. If someone takes credit for it you cant say its "copyrighted" or "patterned". under the official copyright law act of 1988 patterned or copyrighted material may only be copyrighted/patterned for organizational use/global interaction.

Therefore, a mod for a game doesnt count as copyright. Plus its in steams TOS that you obviously have the right to it, but you cant stop others from claiming credit. I could if i wanted to but i have honor in my work. Plus you cant stop other people from uploading copies of your work if you even wanted to.

The amount of copyright claimers i see is rediculus. You may never see this as this is a year old, and its a shame about this mod as me and my friends enjoyed doing big fleet battles (we use this version now, some SE updates have broken it a bit however).

nbp 28 apr. 2021 la 16:31 
can I have permission to upload this mod to mod.io plz sir
nbp 28 apr. 2021 la 8:32 
hi you upload this mod to mod.io plz sir
ManedWolf 31 oct. 2020 la 7:15 
That's GREAT !

Now I just need to know how to build watercrafts and waterships that float, and submarines that float and dive without water getting in.
Tsubasa  [autor] 13 sept. 2020 la 0:51 
Whoops, imma add your name in there, sorry bout that
DraygoKorvan 29 aug. 2020 la 8:40 
Regardless if he talked to me or not, he cannot claim rights to my work.
Tsubasa  [autor] 29 aug. 2020 la 6:30 
i thought he talked about it to you did he not?
DraygoKorvan 26 aug. 2020 la 13:20 
'All rights are reserved to its original creator Bobert.' I didn't know Bobert claimed all rights to my work as well.
Tiens309 28 apr. 2020 la 6:25 
I tried the mod on the water and found that when the ship’s touch is on the ground, it loses buoyancy and sinks regardless of the damage, and the area that the bottom of the bed becomes a stationary object. Perhaps the formula needs refinement. I made a marine dredger and touching the drill against the bottom sank the ship itself was on the surface of the drill discharge field the ship became completely uncontrollable to sink. There may be a conflict in the calculation of buoyancy and damage. In general, the mod has the right to click.
Tsubasa  [autor] 11 apr. 2020 la 7:37 
Yes, the visual no longer works but the mechanics still works

Also Spiritplumber worked on his version which now has correct water visuals (though different from what it originally looked like)
philndoug 10 apr. 2020 la 13:34 
It does still work, though, like mechanically?
I sawed your boat in half! 8 apr. 2020 la 11:43 
oh small grid still works?
Lystent 8 apr. 2020 la 10:42 
Thanks for the info! (Dang though...)
Tsubasa  [autor] 8 apr. 2020 la 7:21 
Keen disabled CPU draw, so now this mod will not have the water visuals
Please use Klime's small grid water mod which now uses a different draw method to create the water surface effect on planet
Lystent 7 apr. 2020 la 20:54 
Good to know; thanks!
I sawed your boat in half! 7 apr. 2020 la 18:17 
because the weather mod messed with this, I'm guessing frostbite also did. all my planets with it are... just deleted?
Lystent 30 mart. 2020 la 10:13 
Unfortunately it appears as though the water surface visual is broken. No loading errors were thrown, so I do not think it is a missing texture. I also do not know if it is related to the invisible engineer bug, but I hope Keen fixes it if it is.
SpecterShift 15 mart. 2020 la 6:04 
thank u sir!!
Tsubasa  [autor] 15 mart. 2020 la 5:50 
Use the Medieval Planet for water mod made by Ryukky; the map height needs to be lower than usual for the mod to spawn water
SpecterShift 15 mart. 2020 la 5:46 
It's not working?
VectorMane 6 febr. 2020 la 7:48 
The ice comments everyone sees is from people who don't know how to use this mod. There will only be water on the surface of planets that support it. All planets do have water though, but it would be below the surface, in other words, dig yourself a hole and find the water yourself on custom/vanilla planets.
richard boderman 23 dec. 2019 la 15:55 
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LeapedSiren97 15 sept. 2019 la 6:15 
Do ctl-f8 and look under the ice
t301 15 sept. 2019 la 3:26 
Hi, I activated the mod and spawned an earth planet, but nothing happens, no water at all, only ice. What am I doing wrong?
Nickus Dickus 31 iul. 2019 la 13:36 
This liquid water mod must be a bitch to code for... I guess that's why it got taken down. I bet Space Engineers 2 will have flowing rivers and oceans along side proper orbital mechanics...
Brisket 26 iul. 2019 la 19:24 
I'm a C# Developer, I could try looking at it a bit later. It'd be good to see this thig going again.
Tsubasa  [autor] 26 iul. 2019 la 9:10 
You just need to download Ryukky's Medieval Engineers World from the Workshop. He has already updated his workshop files, you only need to download that world directly without any additional modifications.
XXX_SniperSlayer42069_XXX 25 iul. 2019 la 17:27 
Do you need to create a new world for the water to work?
LeapedSiren97 24 iul. 2019 la 17:55 
Saw too many ice comments
LeapedSiren97 24 iul. 2019 la 17:54 
Probably cause people where bitching about ice
John Helldiver 24 iul. 2019 la 17:31 
I wonder why the original water mod was deleted.
Novum33 24 iul. 2019 la 15:12 
still no reupload 2
yellow51 21 iul. 2019 la 7:30 
I will maintain that one for as long as I can.
yellow51 21 iul. 2019 la 7:30 
@Tsubasa Once my reupload is done you can put "[Redirect link to working mod in description]" on this mod's title.
yellow51 21 iul. 2019 la 7:28 
Keep meaning to reupload it. Will try to do so today.
DeAnti 19 iul. 2019 la 15:47 
thankx terd ferguson.. and thank you for re upload youre a boss!!!
yellow51 19 iul. 2019 la 12:36 
Will have a more official unofficial version out later, working on new water textures and sounds.
Ryukki 19 iul. 2019 la 12:29 
Medieval water world is working again! :D
Tsubasa  [autor] 19 iul. 2019 la 10:58 
Unfortunately at this point the water mod requires a specific solution
If you want to use the water mod on other planets:
- open Ryukky's ME world
- remove the planet from the mod list to delete it (or alternatively use SE toolbox)
- spawn in your favourite planet and paste it exactly where the original planet is

though for the time being I suggest you just use Ryukky's ME world to reduce unnecessary hassle
Novum33 19 iul. 2019 la 10:56 
i was trying to use terra aqua
Tsubasa  [autor] 18 iul. 2019 la 20:55 
@jacof33 use the Medieval Engineers' planet WORLD made by Ryukky, replace the Experimental Water Mod (or a deleted mod with red numbers) with this mod; Directly installing this mod does not magically spawn water on a planet.
Novum33 18 iul. 2019 la 15:36 
it didn't work when i started a world with it:steamsad:
yellow51 18 iul. 2019 la 7:18 
Maybe, but not much because I have just started learning C#.
Tsubasa  [autor] 17 iul. 2019 la 21:11 
Really? that's amazing to hear!
Will there be any changes to the codes?
yellow51 17 iul. 2019 la 20:57 
I will have a better version of the Water Mod out tomorrow sometime. Making better textures, so it's a little more realistic.