Stellaris

Stellaris

!!Muggins' Mod Compability Patch
22 Comments
Cúchulainn 7 May, 2020 @ 6:08pm 
Just went ahead and unsubscribed because I'm afraid :x
Mugi  [author] 23 Apr, 2020 @ 5:51am 
The compatch is seriously outdated, sorry.
Anduin1357 22 Apr, 2020 @ 2:47pm 
This thing broke my mods so bad, I didn't realize that this could affect administrative capacity buildings, which soft bricked me.
El Yahpo 22 Apr, 2020 @ 12:11pm 
Noice!
Mugi  [author] 22 Apr, 2020 @ 7:09am 
I'll get on it.
El Yahpo 21 Apr, 2020 @ 11:49pm 
This patch overrides at least one of the hive queen DLC's civics negatively.The bioengineered civic no longer blocks reverse engineering tech when it should. There might be other things that were updated in the mod that the patch reverts too. I cant live without both your mod and complex's. Plus help!
Kora 31 Aug, 2019 @ 1:38am 
This Mod is incompatible with Ethics-civics-traditions

It breaks the Unity Tradition tree and removes multiple civics.
Mugi  [author] 19 Aug, 2019 @ 10:34am 
Sure, I can look into it. It's just some AI weights though, to make them pick more "competitive" vanilla civics - which Augmented Authorities changes, so it's kinda unnecessary.
FebHare 19 Aug, 2019 @ 5:26am 
Hello, I have a compatibility issue between Augmented Authorities and Starnet AI, and find this patch won't fix it. So the AA doesn't modify any civics. That said, additional civics work.
It is because Starnet AI civic files overwrite Augmented Authorities ones, and this patch doesn't have common/governments/civic folder and its files.

Would you like to mind about fixing it? Thank you advance.
CB|Torlo 8 Aug, 2019 @ 11:48pm 
If I only want to utilize some of the mods found here, say, StarNet AI Augmented Authorities, and Hive DLC, will there be any issues coming from not using the other listed required items?
Pradeth 4 Aug, 2019 @ 12:37pm 
Yep, seems like you're right!

Didn't occur to me that the culprit was this, as only the patch seemed to override it then.

Thanks for the help!
Mugi  [author] 4 Aug, 2019 @ 6:39am 
It sounds like you're using a version of that Ethics Overhaul mod? It's not going to play nicely with Augmented Authorities, and they overlap a bit much for me to possibly make a compatibility mod. I'd suggest just using whichever of the two you like the best.
Pradeth 3 Aug, 2019 @ 7:57am 
Forgot the question i wanted to ask: Could you check if this is a bug or if it is coming from my side. I already tried to deactivate a good chunk of my mods and it didnt fix it so far. Maybe it is a problem because I'm missing the other mods in this patch?
Pradeth 3 Aug, 2019 @ 7:41am 
Just a small question: I'm using Augmented Authorities Beta and Starnet AI, also a whole lot of other mods. If I use this patch some of the Civics don't get their additional Ruler jobs. For example using "Sage King" doesn't give me "Thinkers". I bet this is an error from my side, but deactivating this patch also gives the jobs as it should.
Mugi  [author] 24 Jul, 2019 @ 1:32am 
Should be!
Mushroomancer 23 Jul, 2019 @ 5:10pm 
I use everything on here save for Starnet and Superior Species, so I should be okay, yes?
Mugi  [author] 22 Jul, 2019 @ 9:47pm 
It will depend on the mod. It's no big deal if you don't have Starnet or the Unofficial Hive DLC installed, but you might have some weirdness if you try using this mod without Augmented Authorities. I'd err on the side of caution.
Mushroomancer 22 Jul, 2019 @ 12:29pm 
Yes, do you need all these mods for this to be okay to use or can we pick and choose?
✧Starshadow Melody✧ 20 Jul, 2019 @ 11:51am 
same
Fallaner, the Writer Eternal 20 Jul, 2019 @ 11:47am 
Also do.
PUR3 20 Jul, 2019 @ 6:46am 
I also have this question.
pizzapicante27 19 Jul, 2019 @ 8:10am 
Question: Does this patch requires ALL mods? or its fine if I have SOME of the mods?