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There is an error on line 1260 of the decision. I fixed it by just commenting it out:
random_list = {
10 = {
add_deposit = d_veiny_cliffs
}
10 = {
add_deposit = d_mineral_fields
}
10 = {
add_deposit = d_mineral_striations
}
10 = {
}
Rare crystals are used in laser tech and advanced electronics which doesn't really fit in my opinion. But that's just my opinion. However feel free to copy this mod and tweak it to your own needs.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2689976019
The old version still works fine, fortunately.
@SJ: Thanks for your support :-)
A big thank you goes out to PordyHUN! I have copied a lot of his good work, including a randomizer for the deposits. This means that you will get any variant of deposit which produces the right amount of districts, adding a bit of randomness to the process.
The only big change I have made is that this mod now only requires the Ecological Adaptation technology to be researched. Once researched you only need to clear the target planet of all blockers and you are ready to go!
This mod has always been update-friendly, but I can never rule out that there might be issues with games which are already in progress.
Should something come up unexpectedly I give you full permission to use any of my stuff rather than see it fade into further obscurity.
I made an advanced version of this mod, compatibile with guilliman planet modifiers mod.
I would like to share with you Jurjen, i added you as my steam friend. Please accept it and i share the stuff there. If youre not responding for a couple of weeks, i will upload the mod by myself, but give all the credits to you.
I do try to keep it as immersive as I can by suggesting that you are in fact "looking for a new source of energy" or "prospecting for ores" in the text descriptions, rather than outright transmuting one into the other. The Mineral ores that are in the area of your new generator districts haven't disappeared. They are just ignored and covered by generator infrastructure by your district planners for now. But those same same planner could send out prospectors later to identify ore deposits again, and plan the massive excavation pits which would make the land unsuitable for agriculture, etc. It's not perfect, but it works for me.