Stellaris

Stellaris

140 ratings
Planetary Redevelopment
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
308.338 KB
7 Jul, 2019 @ 7:14am
1 Nov, 2024 @ 11:12am
14 Change Notes ( view )

Subscribe to download
Planetary Redevelopment

In 1 collection by Saxon
Saxon's Mods for Stellaris
5 items
Description



[www.facebook.com]




This mod enhances the Ecological Adaptation technology. It does this by also allowing your colonists to transform unwanted basic resource deposits into more desirable analogs. This is especially useful for players who enjoy developing tall economies in their games. Using this mod you can get the most out of your planets with good modifiers so long as you are willing to make long-term investments into them.





After unlocking Planetary Redevelopment you gain access to several new planetary decisions. These only work on planets without any terrain blockers. And obviously you can’t redevelop deposits that have been built upon, so make sure to demolish the districts built on top of the deposit which you wish to replace.

FAQ:

Q: Creating fertile lands for agriculture is one thing. But why can I “build” mineral deposits?

A: I have thought long and hard on this. And I even considered excluding the planetary decisions which create mineral deposits. But what changed my mind is the fact that the base game already allows us to transform deposits through regular terraforming. And the game also tells us that EVERY planet has minerals deep inside them. Just blow up a planet with a Collossus equiped with a Planet Cracker and you will see for yourself. This mod simply allows you to expend the unreasonable amount of resources required to dig towards the resource-rich core of the planet by blasting your way through the planet’s strata.


If you like my content please also check out the Youtube channel of my wife and I, where we play games and talk trash together. We would greatly appreciate it if you took some time to watch our antics!

Popular Discussions View All (1)
1
29 Nov, 2023 @ 6:01pm
Looking for volunteer translators
Saxon
40 Comments
Mortarch Of Blood 7 May, 2024 @ 11:28am 
Does this work with Planetary Diversity?
Wewei 17 Feb, 2024 @ 9:30pm 
UIOD complatible?
Wakelessrex 12 Jan, 2024 @ 10:24am 
Awesome, thanks dude! Great mod! :)
Saxon  [author] 2 Oct, 2023 @ 11:11am 
This mod is now compatible with the 3.9 version of the game. Terraform away, space lords and ladies!
Saxon  [author] 2 Oct, 2023 @ 11:11am 
@Cuthya, thanks for making me aware of this bug. It was driving me crazy! All I had to do was remove the unfinished line like you suggested. I just tested it and I was able to swap every deposit back-and-forth between mineral, energy and food on several planets.
Cutha 11 Jan, 2023 @ 6:58pm 
Thanks for the mod, exactly what I was looking for.

There is an error on line 1260 of the decision. I fixed it by just commenting it out:

random_list = {
10 = {
add_deposit = d_veiny_cliffs
}
10 = {
add_deposit = d_mineral_fields
}
10 = {
add_deposit = d_mineral_striations
}
10 = {
}
Saxon  [author] 16 Aug, 2022 @ 10:20am 
@Deviant, I follow the thematic consistency of the game where volatile motes are ascociated with farming (fertilizer) and mining (explosives) and where exotic gasses are associated with energy production.

Rare crystals are used in laser tech and advanced electronics which doesn't really fit in my opinion. But that's just my opinion. However feel free to copy this mod and tweak it to your own needs.
Deviant 16 Aug, 2022 @ 3:26am 
Why does the transition to the mining district not use crystals? It is strange that two of the three common rare resources are used.
Saxon  [author] 2 Jun, 2022 @ 7:01pm 
Yes. This still works in 3.4, and I have updated the mod so that you no longer see the version warning. Happy redeveloping, space travelers!
gabooob 16 May, 2022 @ 1:18pm 
Is this still working for 3.4 ??