Starbound
Small Improvements [1.4]
154 Yorum
Mabra 28 Kas 2024 @ 4:01 
I read liquid reaction tank as liquid recreation tank. :SBHorse:
Treeanta 20 Kas 2024 @ 21:30 
funny enough it was good luck, found a completely different chest with the same 2500, so it was a rarity thing, weird stuff, thanks for being so quick with it
Medik  [yaratıcı] 20 Kas 2024 @ 21:22 
maybe it was just good luck?
any case i've already tossed the patch, should be a more vanilla now
Treeanta 20 Kas 2024 @ 21:16 
after some more testing ive opened other chests with normal loot inside, it was just that "Pod chest" i opened that had that much money inside, still dont know if thats every pod chest though
Medik  [yaratıcı] 20 Kas 2024 @ 20:51 
okay yeah that's a bit much for a starter planet lmao
i think i'm just gonna toss it
Treeanta 20 Kas 2024 @ 20:49 
i had intended to keep things for the most part vanilla while patching some holes that go against common sense and without changing any core features like loot generation, but it was the first and only chest i had opened on the starting planet and it seemed to be a bit unbalanced, im not sure if every chest spawns with that or not, but if thats a default value in game it might be generating in the wrong chests and wrong difficulties
Medik  [yaratıcı] 20 Kas 2024 @ 20:15 
i assumed it was intentional so i kept it as a patch. not sure if there's anything wrong with that?
if it's that bad i may just remove it entirely
Treeanta 20 Kas 2024 @ 19:35 
I saw the 2500 pixel in a chest comment here, so i knew where to go because it happened to me, im not running any other generic in game improvement mods or anything large, just niche highly specific mods, nothing that changes loot pools, but i found the said 2500 pixels in a chest, is this intentional? or not fixed?
Medik  [yaratıcı] 1 May 2024 @ 13:55 
can't say i've played it, but there seems to be a lotta overlap looking thru the files
probably better off just running Betabound without this
BITney, The Pixel Heister 1 May 2024 @ 4:06 
Is this compatible with Betabound?
Aethis 30 Ara 2021 @ 20:20 
peacekeeper donuts and coffee...thats more dunkin than starbucks, just add a bit of orange to the machine. starbucks has paninis
Medik  [yaratıcı] 17 Ara 2020 @ 10:43 
Whether or not that was causing a problem for ya, it should no longer replace that whole treasure pool to accomplish what it was trying to do...
Medik  [yaratıcı] 17 Ara 2020 @ 6:41 
Seems so. It adds 2500 pixels to "valuableTreasure" pools (and for some reason replaces it to do that?)
Randumduk 16 Ara 2020 @ 8:23 
Hey, so I was wondering if this mod affected looting at all - like getting a weapon from a chest and whatnot. Thanks in advance.
Jojo Bean 23 Kas 2020 @ 1:16 
Thank you for responding so quickly!
Medik  [yaratıcı] 23 Kas 2020 @ 1:02 
there's nothing in here that affects that, no
Jojo Bean 23 Kas 2020 @ 0:53 
I'm trying to find if this is the mod that affected my "new" icon on my crafting menu! Can you let me know if it affects that?
Chronos "Salty" Pliskin 2 Kas 2020 @ 19:38 
Fingers cross you decide to do it in the future when your more motivated.
Medik  [yaratıcı] 2 Kas 2020 @ 18:32 
In this case it's throwing together assets and crafting UIs to make a couple redundant single-purpose crafting stations just to substitute a pair of mods that together don't even make up half a megabyte.
I'm tempted, but I'm not really motivated enough to do that sorta thing.
Chronos "Salty" Pliskin 2 Kas 2020 @ 18:03 
Sometimes the extra effort is worth it because not everyone uses Many Tabs mod. Plus, the less mods the shorter load times could be for the player, depending on the size of the mods.
Medik  [yaratıcı] 2 Kas 2020 @ 9:58 
I could, but I don't see any real reason to.
Without it, I'd either need to modify (or bring back the modifications to) the affected stations, which is hell for compatibility.
Or I'd have to make a couple specialized crafting objects which would just be more effort than it's worth if I'm going to be honest.
Chronos "Salty" Pliskin 1 Kas 2020 @ 19:39 
Is there a version of this mod that doesn't require Many Tabs mod? If not could you make a version that doesn't require Many Tabs?
GenEric1110 28 Tem 2020 @ 18:51 
thanks
GenEric1110 28 Tem 2020 @ 18:51 
ah
Medik  [yaratıcı] 28 Tem 2020 @ 17:11 
You buy a dubloon from the barkeep and talk to a penguin.
GenEric1110 28 Tem 2020 @ 15:20 
how do i get penguin mercenaries?
YoRHa No.13 Type S 30 Nis 2020 @ 12:46 
actually i already install it and fix all the stuff lova ya man(no homo)
Medik  [yaratıcı] 30 Nis 2020 @ 12:33 
If you already have a bug with the anvil, this mod isn't going to help.
YoRHa No.13 Type S 30 Nis 2020 @ 7:24 
i have a little problem whit the Anvil it looks bugy and i cant upgrade it, this will help too? or i have to look where its the problem? i am new in modding
CaptainCrazeh 27 Mar 2020 @ 4:02 
Certain things are kinda broken.
I actually just want the crafting table reskins...
KempaCaliber 17 Mar 2020 @ 22:24 
For those having a issue with reading the file craftinganvilnew.config, a simple reinstall will fix the error.
ATTA 17 Mar 2020 @ 18:04 
Thx 4 U recommend
sorry but really thanks,I've had that mod before but dont know it can do this
Medik  [yaratıcı] 17 Mar 2020 @ 9:33 
Do you mean the size? There's another mod that lets you edit that, but it can't set it below 1.
ATTA 17 Mar 2020 @ 3:10 
How can I set MM digging range to 0? the minimum still can just be "1"
Space Shark 27 Oca 2020 @ 13:24 
After resubbing the mod works properly, so thank you and sorry for wasting your time.
Medik  [yaratıcı] 27 Oca 2020 @ 12:40 
Try subbing again and see if the problem's still there. It's likely something didn't download right.
If the problem persists, then another mod in your list has to be incompatible, in which case I'm gonna need a collection or a .log file to look over so I can try and remedy this.
Space Shark 27 Oca 2020 @ 11:56 
It's definitely this mod, after uninstalling it I don't get that error anymore.
Medik  [yaratıcı] 26 Oca 2020 @ 20:46 
That file doesn't exist and the anvil shouldn't call for it anymore. You don't have another mod installed that could be modding the anvil like that?
Space Shark 26 Oca 2020 @ 19:09 
Having this mod installed causes a crash to the main menu whenever you interact with a crafting anvil, saying that it can't read craftinganvilnew.config.
Levianne 25 Oca 2020 @ 3:18 
@Dusk Actually crafting Flashlight by hand, or in the sink pretty much annoyed me. You want to get some water and nothing else from the sink and there's the Flashlight. Like what the...? Why would you want to craft a light in the sink? Or crafting by hand (and I'm not talking admin mode), if you had the materials, you could craft it everywhere, even during a boss fight? Also you just get a crappy version of it (faulty flashlight) from your ship's locker at the start, so why would you want to craft the flashlight by hand once you gather enough material? Later on, when you have lots of materials to craft another one, it gets in your way, because it was basically in all crafting stations (again, not talking admin mode), it was in the anvil, in the furnace, in the workbench, it was everywhere. I personally am glad, it was removed (if it was, haven't tested it yet).
Medik  [yaratıcı] 9 Ara 2019 @ 8:16 
Updated. See Change Notes for details.
anari 13 Kas 2019 @ 20:45 
Thanks!
Medik  [yaratıcı] 13 Kas 2019 @ 14:35 
Here you go. https://sp.zhabite.com/sharedfiles/filedetails/?id=1912341983
Now to quietly disappear until something else is reported to be broken.
Medik  [yaratıcı] 13 Kas 2019 @ 11:35 
right, i was gonna go and make that, but I kinda dropped Starbound for a while... I'll get to it right away
anari 12 Kas 2019 @ 21:35 
Is there a mod to revert the crafting station retexture's that this mod implements (That's 1.4 compatible)?
Medik  [yaratıcı] 28 Eyl 2019 @ 14:07 
I guess not...
Dusk 28 Eyl 2019 @ 12:42 
I don't think "can no longer craft flashlights" is really an improvement? Am I missing something? I mean sure it's a useless feature but, someone needs it right?
Gramps 22 Eyl 2019 @ 21:32 
I dunno which mod is causing this problem, but have any of you guys had your session crash in multiplayer when touching liquids that aren't normal water? I got a message about a missing animation regarding that liquid e.g. healing water or swamp water
RadMan1123 13 Eyl 2019 @ 21:48 
ah, thanks, was just curious because I couldn't harm the toadstool people or some others but I could harm the frog villagers
Medik  [yaratıcı] 13 Eyl 2019 @ 20:38 
There aren't any files in the mod that affect NPCs, as far as I see. I believe that may be a mechanic of the game enabling that ability.