Sid Meier's Civilization V

Sid Meier's Civilization V

More City-States Luxuries
61 Comments
Blue 11 Jan, 2020 @ 12:53am 
I meant *contains*, not contrails.
Blue 11 Jan, 2020 @ 12:51am 
Compatible with More Luxuries? That one, (or some other mod that I use) contrails a resource called Glass, but it is not for city states.
seedee 13 Oct, 2018 @ 7:36am 
Doesn't have custom graphix? :(
Kaz_Ka_Vel 19 Jul, 2018 @ 11:33pm 
is it compatible with Civ Advanced .1 luxuries?
they also have added a bunch of luxuries and they have beer as one of then...
chiron30728 28 Jan, 2018 @ 12:10am 
How about adding clothes and tools?
Genjokoan 3 Sep, 2017 @ 12:06am 
Beer! Shiny!
Crimson King 3 Apr, 2017 @ 11:20am 
does this not work with the cpp? it seems to crash the game on first turn when its on
borussia1979 31 May, 2016 @ 2:21am 
ОТЛИЧНО, СПАСИБО !
CapitãoRolinho  [author] 1 Jul, 2015 @ 11:58am 
Sure no problem. I haven't had the time to update this project nor to finish some other so feel free to use this. Just remember to give the proper credits, the artists who did the stuff deserve it
DerigarsChairman 30 Jun, 2015 @ 10:02am 
Is it ok if I edit your mod ( deleting chocolate, beer and statues), this is so i can make it compatible with better city state capture
Halleth 21 Jun, 2015 @ 10:59am 
great mod
Nacho Man Randy Cabbage 3 Dec, 2014 @ 7:02pm 
So, not that it's a big deal or anything, but is this going to be updated to remove chocolate since that's a patched-in vanilla game luxury resource now?
maroncantrell 3 Jul, 2014 @ 6:40am 
there are zoo's in the game why not resoure animals and put in animals like buffalo for hide and food.
mavrick501 24 Mar, 2014 @ 8:38pm 
I have resources to add for you. Crystal and Leather.
Ruger_17 20 Feb, 2014 @ 2:01pm 
Is there a mod besides Resources Gone Wild II that allows a player to produce these resources? Failing that, is there a mod which allows one to trade city state resources?
Ranger8599 3 Feb, 2014 @ 6:27am 
This MOD works with Resources Gone Wild 2. It also works with several other MODs for BNW that are too many to list here. A great MOD must have!
b0br0ss 27 Oct, 2013 @ 2:56am 
These aren't the kind of resources that show up on the map. THey are only available from City States. Mod works fine post patch.
Tanaka 25 Oct, 2013 @ 12:23pm 
using communitas map resources dont show up either because of map or new patch
Mazzini 22 Oct, 2013 @ 1:21am 
I'm using with BNW, I don't see any CS in the map so far. I'm sure I introduced in editor, I suspect mod could be the cause.. I don't know (I've also others, they don't affect CS). Thus, I don't know..
I would say could be I installed BNW (I had GandK) AFTER the MOD, I don't know if that's it. More than 300 turns and I realize NOW there are NOT cs..so cute mmh..
CapitãoRolinho  [author] 9 Oct, 2013 @ 10:52am 
I don't use ingame editor and I've made no compatibility check, so I can't really help out on that. What exact error does it report?
Joe Biden 7 Oct, 2013 @ 6:19pm 
i have brave new world and when i use the ingame editor the graphics or the recource is not there
MacgyverPT ✠ 25 Sep, 2013 @ 1:31am 
Thanks :)
CapitãoRolinho  [author] 20 Sep, 2013 @ 6:43am 
@Tyrantis123
If you found any bugs relate them so I can fix them.
As for the random resource generation, this mod doesn't affect the generation of resources in the map.
Tyrantiszar 19 Sep, 2013 @ 6:15pm 
Notice how some of these seem to all be base resources that could potentially be process by specific buildings? Maybe a manufactury on wine would produce achohol... or a loging house produce lumber for a 5% building rate increase?

Tyrantiszar 19 Sep, 2013 @ 6:12pm 
Great, I love luxury additions, however more luxuries would screw around with random resource generation... Therefore sometimes too many luxuries can be gamebreaking in terms of foreign trading strategies. Also notice the few bugs left and right that were left unfixed. All and all nice work, now somebody finally invented beer in civ.
Ikomeda (Bird) 18 Sep, 2013 @ 8:32pm 
...
Rabs Warren 18 Sep, 2013 @ 8:04am 
Portugal tried to ban Beer! Of course I declared war on them right away. Great mod
Sunbin 17 Sep, 2013 @ 11:39pm 
hey, thx for the reply. I disabled this MOD and my game runs again. I think it is the new changes that cause the problem (or it is just my computer???). I hope I can use it again very soon. It is a very cool MOD.
CapitãoRolinho  [author] 17 Sep, 2013 @ 4:12pm 
Thank you all for your words

This mod requires G&K and it's compatible with BNW, thought I've added it to the description...

Sorry for the misspell in the title, didn't noticed it

For mac users you can go CivFanatics and download it there, here's the link http://forums.civfanatics.com/showthread.php?t=508992

And to frank, the mod shouldn't cause that crash, I'll check it out
Joe Biden 17 Sep, 2013 @ 5:43am 
how do you enable it on mac
Sunbin 16 Sep, 2013 @ 2:40pm 
Since it is the only MOD that got changed since my last game, it is possible that the change of yield for porcelain and Jewelry somehow crash with the system
Sunbin 16 Sep, 2013 @ 2:32pm 
I tried the v2 of this MOD, it works well on BNW ( Beer and Honey appeared in my 43-civ game; I finished the game with cultural victory). However, when I tried the latest version released on 12 Sept, the game couldn't proceed when it was loading the city states' turn. I started another game and the same happened.
Barrain 16 Sep, 2013 @ 5:26am 
Reading through the comments, I found out that it should work with G&K, but not vanilla. What I want to know though is what about BNW?
The Nerd Herd 15 Sep, 2013 @ 5:27pm 
you misspelled states.
Sgt.Duck 15 Sep, 2013 @ 5:36am 
is it BNW only or does it work with G&K as well?
Ammehoela 14 Sep, 2013 @ 5:30pm 
Subbed:g:
whatisbestinlife 14 Sep, 2013 @ 11:49am 
You misspelled the title of your mod- Sates (States)- not saying it reflects on the quality of the mod- it just looks bad
Nils Olav 14 Sep, 2013 @ 7:47am 
@Ghostbusters, There is another mod called 'More Luxuries' that adds olives and cocoa as luxury resources, alongside several others such as tobacco and amber (I think there's 8 in all). I would definitely recommend getting it, along with this one of course :)
ChilLeR 14 Sep, 2013 @ 7:18am 
++
ChrenBOPavich 14 Sep, 2013 @ 5:25am 
They should add Marijuana as a luxury resource!
Kronk The Gluemuncher 14 Sep, 2013 @ 5:20am 
Olives and chocolate should be made it "real" lux resources.
Thats my opinion.
rockBustaz 14 Sep, 2013 @ 4:47am 
Do you need BNW?
Microwave 14 Sep, 2013 @ 3:59am 
add coca cola :)
Lude 14 Sep, 2013 @ 2:51am 
Cork would be quite a good luxury
Lyttis 12 Sep, 2013 @ 6:19am 
Nice! love it!
CapitãoRolinho  [author] 11 Sep, 2013 @ 1:43pm 
Sorry, it's incompatible with Vanilla, forgot to add that to the description. G&K is required because at the moment only Mercantile City-States receive this resources.
Isolde Baden 11 Sep, 2013 @ 6:34am 
ice cream, cds, mead, bone china, rolex, lego, ...
Deleterious Allele 11 Sep, 2013 @ 5:59am 
Can this work on Vaniila? (yes, I'm still using Vanilla, I plan to get BNW in November as the price should be down below $40 by then ($43 at EB Games currently).
Sunbin 10 Sep, 2013 @ 12:13pm 
Your choice of items is excellent!
CapitãoRolinho  [author] 10 Sep, 2013 @ 7:10am 
Thanks!
Yes it will be one of future additions.
Cheese, chocolates, champagne and tapestry will be on future versions.
And possibly statues