XCOM 2
[WOTC] Adv Priest Revamped
47 Comments
♥ Chitai~ ♥ 19 Feb @ 3:05am 
Do note that this does not actually make Priests shoot if all abilities are on cooldown, if they don't roll that 30% for shooting, reload, or overwatch, they will just move or attempt to use another psi ability in the order of Soulmend (priority), Psi Guard (priority to multiple targets), Soulmend on anyone, Psi Guard on anyone (usually self), and then move.

To make them guaranteed to shoot on their second action, add TryShootOrReloadOrOverwatch child node to the following behavior. Preferably just before HuntEnemyWithCover. Or to copy-paste...

+Behaviors=(BehaviorName=AdventPriestCXRedLastActionSelector, NodeType=Selector, \\
Child[0]=MindCleanseBranch, \\
Child[1]=RandSelectFromPriestAbilities, \\
Child[2]=TrySoulmendOnLowHp, \\
Child[3]=TryPsiGuard, \\
Child[4]=TrySoulmend, \\
Child[5]=TryPsiGuardSingle, \\
Child[6]=TryShootOrReloadOrOverwatch, \\
Child[7]=HuntEnemyWithCover, \\
Child[8]=SelectMove_JobOrDefensive)
ПРОЛЕТАРИЙ 2 Sep, 2024 @ 12:46pm 
To make priests shoot
Open XComAI.ini and add this line:

-Behaviors=(BehaviorName=RandSelectFromPriestAbilities, NodeType=RandSelector, Child[0]=TryPsiMindControl, Param[0]=33, Child[1]=TryStasis, Param[1]=33, Child[2]=TryHolyWarrior, Param[2]=33)

before:

+Behaviors=(BehaviorName=RandSelectFromPriestAbilities, NodeType=RandSelector, Child[0]=TryPsiMindControl, Param[0]=20, Child[1]=TryStasis, Param[1]=20, Child[2]=TryHolyWarrior, Param[2]=30, Child[3]=TryShootOrReloadOrOverwatch, Param[3]=30)
VS-lockon 18 Mar, 2024 @ 4:55pm 
MrShadow come back make more alien for me to kill
SMmania123 27 May, 2022 @ 11:25pm 
So this mod is incompatible with Prevent Items From Being Consumed
Bethrezen 3 Mar, 2022 @ 2:05pm 
@MrShadowCX Hello. I dont have animation for new skills. Any thoughts?
nekojusan 13 Feb, 2022 @ 9:54am 
The aoe radius of mind cleanse needs toning down, priest cleans off everything in a massive area then still be able to statis/mind control is a little ott
Bunbun 23 Jan, 2022 @ 10:29am 
Just had a mission with over 7 priests. The issue was they didn't do anything, just sustain and heal. Never even made any attempt to shoot or use a weapon just ran around like a headless chicken.
MaCC165 23 Apr, 2021 @ 3:42am 
seems normal with no shooting, they have no shooting job in the ai tree, kind of awkward they dont even overwatch or shoot flanked enemy
Empusae 29 Mar, 2021 @ 11:22am 
It seems priest does not use his gun at all. He just uses both action points for moving while his abilities on cooldown. I cant remember his behaviur without this mod. May be its a normal thing. I have ABAI and followed instructions by DerBK.
Syro System 12 Oct, 2020 @ 4:20pm 
@Dies Irea Yes this does conflict with ABA. DerBK has posted instructions on how to specifically make ABA compatible with this mod.
Dies Irae 20 Aug, 2020 @ 10:46am 
Does this change the AI? Just asking to see if I need to edit ABA AI or not
MrShadow  [author] 5 Feb, 2020 @ 7:58am 
If that happens just reload a save before the mission and play again.
Ludwig, Shadow Protogen 5 Feb, 2020 @ 12:06am 
I see, seems like I have over 200 mods installed, with a few mainly cosmetics
MrShadow  [author] 4 Feb, 2020 @ 11:27am 
thats a base game bug. This happens if youre running too many mods and the game cant process everything
Ludwig, Shadow Protogen 4 Feb, 2020 @ 4:34am 
It seems like my game crash during a tactical mission on alien's turn.

I got an error message that the Soul Mend ability for Mark 3 cannot be found in the file.

Would you mind resolving the issue?
MrShadow  [author] 9 Aug, 2019 @ 12:22pm 
yeah they can be a pain now for sure
RustyDios 9 Aug, 2019 @ 4:01am 
Okay. Thanks for the assistance, I'm a modding/code noob myself. I've literally copied that mod for personal use, removing the changes I didn't want.... I'm not sure why the colour stays as purple for the item with the Priest Revamp also installed, just wanted the consistency of item granted perks being item-coloured. Nevermind, it was a small thing and I can easily live with it being purple.

Awesome mod btw! Just had a mission filled with mainly Advent Priests and a few Sectoids (it was a Psionic SitRep thing) ... and it really showed me that these new Preists simply can't be "ignored"...
MrShadow  [author] 8 Aug, 2019 @ 3:58pm 
to be honest im not 100% sure. Im not sure how ADVENT Avenger's Ability tweaks mod works so i really cant say
RustyDios 8 Aug, 2019 @ 4:49am 
hmm... okay.. so I have kept these lines in my mod;
CurrentAbility = AllAbilities.FindAbilityTemplate(' SustainingSphereAbility ');
CurrentAbility.AbilitySourceName = 'eAbilitySource_Item';
- but the perk from the item is still showing as purple? I guess this might be something to do with load orders as the ability tweaks is loaded way before I add all my enemy mods? (using AML: Ability Tweaks loaded at #70, Priest Revamp added in at #194 (of a total 216 list!!).. .. or because I'm adding this new version of Ability Tweaks mid-campaign?

Sorry if this is the wrong place to ask questions about this, I should have maybe tried contact through discord
MrShadow  [author] 7 Aug, 2019 @ 4:49pm 
yes this mod has it set like the base game "purple" as set here... Template.AbilitySourceName = 'eAbilitySource_Psionic'; But if you can or want to change it... feel free.
RustyDios 6 Aug, 2019 @ 7:28pm 
Hi!.. I've recently converted to WOTC and was wondering if this mods "new" sustaining sphere item grants a different AbilityTemplate to the base game one.

The reason I'm asking is because I am using a personal copy of ADVENT Avengers Ability Tweaks mod... one of the things I liked was that mod made the Passive Icon for the item be an item-perk colour (eAbilitySource_Item) instead of purple/psi from the class perk

I'd like to re-instate that behaviour and the only thing I can think is stopping it from working is my Sustaining Spheres are no longer default items (because I also have this mod installed), I'm thinking it should be simple lines of code for me to change/add for personal prefference;

CurrentAbility = AllAbilities.FindAbilityTemplate(' SustainingSphereAbility[/b] ');
CurrentAbility.AbilitySourceName = 'eAbilitySource_Item';

Any help offered is greatly appreciated (loving these new priests btw + a ton of your other mods)
Syro System 3 Aug, 2019 @ 9:22am 
Is there a way to make some of the priests abilities into single action (non-turn ending) moves? Since Xcom can do both stasis and heal as a single action it's only fair for these guys to do it as well :)
Noob Train 13 Jul, 2019 @ 2:09pm 
Great mod but you didn't go far enough.

- HP heal amount should be doubled
- Psi Guard armor amount should be tripled (especially with limited duration)
- Distortion Field defense amount should be tripled

Other than that, great job!
Deadput 9 Jun, 2019 @ 1:58pm 
Yes but you could also try reading the other comments first to know why.
Jakesullycom13 9 Jun, 2019 @ 1:11pm 
Does this conflict with A Better Advent mod?
Deadput 8 Jun, 2019 @ 3:12pm 
Why would Firaxis include it?

Advent Helmets were only included in the Alien Hunter DLC because it fit the theme.
Cleb 8 Jun, 2019 @ 2:57pm 
Would be great if you could add in the priest helm for cosmetics, for whatever reason firaxis excluded it.
MrShadow  [author] 7 Jun, 2019 @ 10:47pm 
Im sure it will if hes changed the sustaining sphere to be a proving grounds project.
Swanky 7 Jun, 2019 @ 10:19pm 
Would the change with the Sustaining Sphere conflict with the mod Proving Ground Overhaul?
MrShadow  [author] 4 Jun, 2019 @ 11:45am 
No. The Priest is meant to be a buffer and healer IMO. Think of them as a White Mage. Healing and budding abilities. Where as when I add the Psi Witch, who will be more the Black Mage and more offensive psi powers and elements.
ChaoZ 4 Jun, 2019 @ 11:22am 
hey thx for sharing this nice mod! :) btw i signed your spectre mod too and .. like shavy said the priest is still a little weak ;) can you give him 2 - 3 psi xcom abilities like soul storm or psi lance?
MrShadow  [author] 3 Jun, 2019 @ 9:49pm 
thanks DerBK
DerBK 3 Jun, 2019 @ 9:47pm 
If you want to use this mod with ABA, there is an easy way to make ABA compatible. I have described the simple edit you'd have to do in this thread:

Click me, i'm a link

Basically, the ABA AI file has settings that allow you to opt out of the ABA AI changes for single unit types. Doing this for the priest will allow you to use other Priest AI mods, like for example the exact one here.

You can use the same technique to use ABA with other "Revamp" mods that ShadowCX and other modders put out, if you like their changes better than what ABA does.
DerBK 3 Jun, 2019 @ 9:44pm 
(Deleted an earlier post of mine here because there was wrong info in it)
CockWrangler 3 Jun, 2019 @ 2:20pm 
WuT iz Dis!?!? He's not OP enough!!!! Psionic=GOD smh but im still going to tell everyone i know to upvote this mod anyway lol
MrShadow  [author] 3 Jun, 2019 @ 7:04am 
Yes exactly @Grymoire.
Grymmette 3 Jun, 2019 @ 6:08am 
I've not done any modding for XCOM 2 yet, but, I think the conflict is that every enemy has one AI behavior tree, stored under one set of categories, or classes. Both AI mods replace the existing categories' AI behavior trees, and since they overlap in that way, only one will be used by the game. I think that it defaults to whichever is lower in the load order (or, more recently installed).

You could edit one AI tree to incorporate the behaviors and abilities of the other, but you would have to know how all that works to do it well. One thing to note, however, is that the more complicated the tree, the more lag, or delays, it could cause when playing.
MrShadow  [author] 3 Jun, 2019 @ 6:08am 
If you can merge the 2 AI sets yes but to be honest, I don’t know what all he changed in his Priest’s AI vs what was changed here. One AI string will not work with the other.
Deep Friar 3 Jun, 2019 @ 6:03am 
What causes the incompatibility with ADVENT Avengers AI mod? Is it simple to change if you know what you’re doing?
Carbon 3 Jun, 2019 @ 5:53am 
As usual great mod from the best team!10/10!
MrShadow  [author] 3 Jun, 2019 @ 5:35am 
@DukeBurger, I’m not 100% sure if ABA has made any changes to the Priest’s AI but if so... than no this will not work with ABA as one of the AI sets will override the other.
MrShadow  [author] 3 Jun, 2019 @ 5:33am 
@Korbis, unfortunately this mod will not work with Advent Avengers AI mod. As one will override the other.
DukeBurger 3 Jun, 2019 @ 5:30am 
finally iv always felt the aliens lacked a good healer . would this compatible A better A.I. ?
Oblivious Naga 3 Jun, 2019 @ 4:16am 
Time for a new cam[aign
Wet Dog Squad 2 Jun, 2019 @ 11:18pm 
Oh man, I can only imagine the nightmare of using this with Advent Avenger's AI mods, if compatible. Priests now have a ranged healing ability and first aid.

....I've gotta try this.
Deadput 2 Jun, 2019 @ 9:57pm 
This is an awesome release, thanks Shadow for giving these Advent Pope's a much needed buff.
What's An Airport? 2 Jun, 2019 @ 9:48pm 
I like this merging of the priests and the new sustaining sphere.