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A Ammo that recovers Will (Wraith Rounds seems like a proper name)... so, weapon tier = Will recovered upon hit... CV = 1 / MG = 2 / BM = 3
It could also drain the same amount of Will from the target, perhaps make robotic units immune to both effects.
Other possibilities for Will Drain:
vs Normal: CV=2 / MG = 4 / BM = 6
vs Psionics: CV = 1 / MG = 2 / BM = 3
vs Robotics: No Effect
vs Undead/Lost: No Effect
boomers, afaik, use the regular TheLost character group and should be affected. seems WWL Brutes use thier own TheLostBrute. you can add it to the config for this.
ok, thank you.
Exactly what it says on the tin - the debuff reduces the target's chance to hit or crit with attacks.
Does it increase the chance to hit them? Less chance for them to dodge? Your response (no offence) was a bit confusing.
Anyone else seeing this bug?
Poison is a stat change, while scramble is a hit mod. so the target's offense stat won't change, but you'll see the hit chance reduction reflected in EI's flyovers when they attack.
@Kiruka @123nick
merry christmas o/ ...it's not perfect, but should work if you're not trying to get around it.
He's not a psionic unit.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1489268865
the only limitation on utility items in vanilla is the number of slots. iirc, lw2 gives you a lot more slots to play with, so they prolly use weight to make "fill all the slots" not always the best choice.
Are you telling me that ammo is weightless in vanilla WOTC?
Looks like that array is what it uses to modify existing item templates to apply lw appropriate costs/etc.
I've added some for the ammo in this now.
In LWOTC config files, there are some ItemTables lines, like this one:
+ItemTable=(ItemTemplateName="BlueScreenRounds", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="BluescreenRoundsProject", RequiredTech2="", SupplyCost=10, AlloyCost=0, CrystalCost=1, CoreCost=0, SpecialItemTemplateName="CorpseADVENTMec", SpecialItemCost=1, TradingPostValue=5, RequiredEngineeringScore=0, Tier = 70, PointsToComplete=100, Weight=0 )
I thought I would find the same lines for your new ammo, but they don't. Which is weird because I thought this kind of line would be needed to actually add the ammo, but I haven't tried to mod XCOM so what do I know? :)
I recloured most of them in April, but there's a couple that I think still overlap with cut content ammo.
Localization files are basically just text documents, and can be easily changed. they're in the localization folder instead of the config one.
Is it possible to config the names of these ammo?
what do you mean by weights?