Stellaris

Stellaris

!!District Overhaul
803 条留言
kav1990 1 月 4 日 下午 3:34 
Letting everyone know not to run this outdated mod; it crashed on 3.14.
//MX` 2022 年 11 月 5 日 下午 1:40 
Using this instead of DO v.2 or the test branch for 3.0 . Seems this gives there asteroid mining jobs for ringworlds which is cool for one system tall builds that I am specializing in. Totally want something like this implemented.
Cake >w0 2021 年 12 月 3 日 下午 4:12 
F
Blue001 2020 年 8 月 10 日 下午 12:39 
Oh, just noticed this version is no longer being updated. Phooey. So if I switch mods, I am assuming Ill need to start over?
Blue001 2020 年 8 月 10 日 下午 12:34 
So, because most of my planets have shelters and no city districts, I can't get any bonuses from the tradition that increases clerks from city district.

Same goes for a bunch modifiers, traditions, effects that give boosts the mining and power generation districts.

Is there a way you can make these 'alternate' mines, shelters and generator districts count as the thing they are replacing?
Vurae 2020 年 6 月 15 日 上午 7:07 
I have question about district. When I play new game, my district on capital planet vanised and they can't get back, someone knows whats the problem?
MasterGamer 2020 年 6 月 6 日 上午 10:19 
According to Narvindar, Universal Resource is compitable, just need Universal Resource loaded after this mod.
Cúchulainn 2020 年 5 月 23 日 下午 12:38 
Wait this is incompatible with Universal Resource Patch?
Nocte 2020 年 5 月 21 日 上午 5:16 
@scott4dges,District Overhaul 2 is a good mod but it's full of bugs now.
scott4dges 2020 年 5 月 20 日 上午 10:24 
@King_of_Ocean AFAIK the author won't be updating this version. His District Overhaul 2 mod (linked at the top of the mod description) is the current (and totally awesome) version of the mod. DO2 is indeed compatible with 2.7.x.
Nocte 2020 年 5 月 20 日 上午 7:23 
Still working on 2.7.2:cozybethesda:
Ambi 2020 年 3 月 20 日 下午 12:43 
ah okay I have universal resource patch and used district overhaul 1, but why the bottom on the list? I thought the !!! already show it show be on the top
RevansSchatten  [作者] 2020 年 3 月 20 日 上午 3:33 
This is a load order error, make sure District Overhaul is at the bottom of the list and you don't use another "version" of district overhaul or the universal resource patch.
Ambi 2020 年 3 月 20 日 上午 2:55 
When using the month, after the first month all normal districts get deleted and I have like 50 unemployed people, any guess why this happens?
RevansSchatten  [作者] 2020 年 3 月 18 日 上午 8:58 
Yust a heads up, District Overhaul 2 is now released. This version will now longe be continued.
RevansSchatten  [作者] 2020 年 3 月 18 日 上午 12:58 
District Overhaul 2 will release in the next couple of days for Stellaris 2.6
Sjru 🐲 2020 年 3 月 17 日 下午 8:45 
Will this be updated?
Nevysin 2020 年 3 月 14 日 上午 11:54 
Moved load order around a little and working fine now.
scott4dges 2020 年 3 月 13 日 上午 8:46 
@无可奉告 Yes, this works perfectly in 2.5 Stellaris
无可奉告 2020 年 3 月 13 日 上午 7:56 
Is this capable for 2.5?
Kencko 2020 年 3 月 13 日 上午 3:58 
Sorry late reply Nevysin, was my bad I had !!!Universal Districts Patch installed aswell.
Nevysin 2020 年 3 月 7 日 下午 6:09 
!Kencko, are you using UI Overhaul Dynamic, that was recently updated and wonder if that is it. Same issue here.
Kencko 2020 年 3 月 6 日 上午 6:11 
Some of the planets have district indicators but no slots for the indicator, also some have slots for new but none for vanilla districts
TrevTheMan 2020 年 2 月 29 日 下午 6:38 
you are the best thank you so much
scott4dges 2020 年 2 月 29 日 下午 5:54 
Double-check that the DO mod is the very last mod in your order on the Paradox mod launcher. The districts-disappearing-after-a-month issue is usually that. It should be below any AI mods or anything that changes districts. Basically, keep it LAST and you shouldn't have a problem.
TrevTheMan 2020 年 2 月 29 日 下午 4:15 
for some reason every time i start a new game my capital planet only starts with 2 mines,plants,farms then after a in game month they go away and go into housing district and i go into the negative on minerals and energy i really love this mod and that happening on single player is not that bad i can just give my self some minerals and energy but its horrible when me and my friend play and we are screwed for so long
jht_89 2020 年 2 月 16 日 上午 4:58 
@RevansSchatten: Perfect, that was much easier than I had worried it would be.

RevansSchatten  [作者] 2020 年 2 月 16 日 上午 4:35 
Each planet district has a scripted trigger, I think they are called has_district_XY, if you modify the scripted trigger, there should be:
Or = {
is_planet_class = pc_gaia
}

Then simply copy paste the is_planet_class and change the planet class if, directly below the other is planet class.

Alternativly you can use the beta, where the shroud worlds should have the vanilla districts, but will get some more content very soon, as I am nearly finished with the base DO2 mod and will move into compatibilities soon.
jht_89 2020 年 2 月 16 日 上午 3:46 
and following on from that, how would I go about adding on the appropriate districts to a planet where they aren't present?

I've tried adding some of the special deposits from this mod, and while they are listed in the deposit section of the UI, no additional districts appear in that section of the UI.

I've tried using the add_district command, which does result in the appropriate district type (I used the vanilla agri district as a test) being added to the UI, it also creates a district of that type, and when that district is demolished, the district type vanishes from the UI.

Could you give me any insight as to how to set the available district types on a given planet after game start, and how to get them to stick around in the UI without needing to have a district of that type built?
jht_89 2020 年 2 月 16 日 上午 3:27 
@RevansSchatten I know this mod isn't being actively worked on any further, but I've noticed that when using the PD Shroud World mod that the Shroud World doesn't have any districts except for a small number of city districts.

Broadly speaking, what is the methodology used to determine what districts get added to a given planet/planet class?
Gopher 2020 年 2 月 7 日 下午 1:28 
So, two issues I have noticed.
1: I don't know if it's intended, or uniform to all the districts, but the Spaceport's Pilot jobs seem to take higher priority than prioritized mining jobs. I have no idea why, though I guess I could just lower the job count for pilots until I need them, but that's a lotta micromanaging!
2. The Nature Reserve district lists it's job as "mod_job_do_park_ranger_add" I dunno if that's a conflict with the Job Descriptions mod or something else, but figured I'd report it!
Gopher 2020 年 2 月 1 日 上午 10:26 
Thank you, and sorry for bothering you with my dumb!
RevansSchatten  [作者] 2020 年 1 月 31 日 下午 10:59 
Ok, so. If you use the 2.5 paradox vanilla launcher then Do has to be below any mod that changes districts (including AI mods).
Gopher 2020 年 1 月 31 日 上午 11:46 
So, will your AI mod take priority over Starnets if put into the load order below Starnet? or is it above? I swear, sometimes I have it right in my head, then i get lost...
RevansSchatten  [作者] 2020 年 1 月 30 日 下午 11:01 
Yes and no. You of course can use Starnet but the AI for the districts isn't affected. I had a fully implemented Starnet AI compatibility the then had major issues as the ai simply wouldn't build some districts. As I am not a fan of Dependency mods I have buildt my own ai system for DO2, which showed some good results from my tests.
Gopher 2020 年 1 月 28 日 下午 1:31 
Is this compatible with Starnet AI? It's the AI mod I switched over too after Glavius went into retirement
RevansSchatten  [作者] 2020 年 1 月 18 日 下午 10:13 
As many mods have been updated over the time it was getting hard to keep up. With the upcoming District Overhaul 2 I will add compatibility for as many mods as possible (limited by the amount of mods I know, that have anything to do with districts)
aggravatedInsanity 2020 年 1 月 18 日 下午 2:07 
Is there any chance to get a version of this that is just compatibility with mods? Universal Districts was my go to, but that seems to have been discontinued. I like the extra districts, but sometimes I'd like to just run the normal ones while still having the compatibility this adds between mods.
RevansSchatten  [作者] 2020 年 1 月 16 日 上午 11:11 
Yeah, that comes from ASPR, if you check out the beta version, for it I have cooperated with the author of ASPR to get a in depth compatibility.
SolidSpaceDisk 2020 年 1 月 16 日 上午 8:32 
dunno where the ancient planet comes from but I got some search and ASPR maybe have it and the world doesn't have any district aside city(planet block implies it has all 4 basic districts) so maybe it needs a patch?
Valrossar 2020 年 1 月 16 日 上午 2:20 
Not sure if this helps anyone but I had the same issue and it turns out I derped and had District Diversity installed which isn't needed at all with this mod or the beta. Try that if you have it? Out of 75 mods that's the only thing that caused an issue with me.
jeradjohnso 2020 年 1 月 15 日 上午 12:47 
My feedback for the mod author--please give some sort of install advice regarding the load order to avoid conflicts. I have 100+ mods loaded and I've been trying to get this working all night. My districts keep disappearing
troopersmith1 2020 年 1 月 9 日 上午 10:45 
Its recommended that you use the DO2 beta branch, as this version is no longer receiving updates.
Mr Lowe 2020 年 1 月 9 日 上午 9:44 
Same issue as zac115. At start of month two, all districts dissapear except for city - even with this mod at very last in load order
zac115 2020 年 1 月 7 日 上午 3:45 
does this mod need to below the ui mod? when i use this mod all my Districts get pushed over to City District and take away all the other ones.
jweller12 2020 年 1 月 2 日 上午 11:47 
does this work starnet? starnet has universal districts patch as a requirement.
Ridesdragons 2019 年 12 月 25 日 上午 4:07 
@Imagine Wagons read the description of this mod. it's at the bottom.
Imagine Wagons 2019 年 12 月 25 日 上午 3:21 
Is this the same as District Diversity? Are you suppose to use both?
PlayOnWords 2019 年 12 月 24 日 上午 11:56 
It will work, but you are recommended to use District Overhaul 2.0 with new playthroughs
1-800-I-KILLA-U 2019 年 12 月 24 日 上午 9:38 
Will this work for +2.5?