Stellaris

Stellaris

Valyrians
Počet komentářů: 95
Ratzfatz  [autor] 20. zář. 2024 v 10.21 
@Erzebet Bathory
Thank you. I will look out for it.
Erzebet Bathory 20. zář. 2024 v 8.24 
As a heads up, this is in the next patch:

Removed ruler_names from namelists and added regnal_full_names. When generating regnal names, non-regnal full names will no longer be used if a regnal name is available, but if no regnal name is available, normal names will be use
Erzebet Bathory 24. srp. 2024 v 17.03 
Will do! Honestly, I'm just glad that I was able to help, and a little amused that the solution was basically just file renaming.
Ratzfatz  [autor] 19. srp. 2024 v 12.25 
@Erzebet Bathory
I took your advice to heart and went to work and there was quite an interessting discovery. The 'species_classes' folder in my Chiss mod is empty. So, out of curiosity, I went to the nearby forder, 'portrait_sets', and change the name of the file inside from '00_portrait_sets' to '01c_portrait_sets'. I made this change to the same file in my valyrian mod ('01v_portrait_sets') and one of my morjan mods ('01mhr_portrait_sets) and now I can use all three together.
Thank you so much for your help. I'm updating these mods right now. Let me know if there are any more problems.
Erzebet Bathory 18. srp. 2024 v 7.53 
@Ratzfatz - I got it to work by what may be the dumbest thing possible. I checked the number in front of the classes files to zz, and renamed 01_valyrian_classes to zz_species_classes.

That made it not only load, but load with the other packs as well.

Something I also just noticed, this entire time, it's been your Chiss pack I've been using that's also been working lol.
Erzebet Bathory 10. srp. 2024 v 15.58 
@ratzfatz

I found a dev diary that could help - https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-343-the-machine-age-and-stellaris-3-12-1-andromeda-preliminary-release-notes.1673718/

Turns out, your Chiss one is the one I've been using that's been working.

Stellar Legions Base Compatibility might be the best bet, I'm... sadly not smart enough for that level of coding.
Ratzfatz  [autor] 8. srp. 2024 v 14.03 
I'm always happy for help. At the end I might have to copy those files and just adjust them to my own species.
Erzebet Bathory 4. srp. 2024 v 17.57 
Yeah, I tried to look at the compatibility patches, and I'm not fully sure what those are doing - it could be as simple as a 00_species_class.txt document? I'm wondering if the Stellaris Moding Reddit wouldn't be able to help.

I can try to get you links to the exact mods I'm talking about for reference as well, if you like.
Ratzfatz  [autor] 4. srp. 2024 v 11.32 
Thx for the info. I have to look into into and see how far I'm able to replicate this.
For the namelist? Hard to say. That's now 2 years ago. It seens I have used elements of it but it also seems that my list can need further improvement so this will definitely get handy.
Erzebet Bathory 4. srp. 2024 v 6.55 
So, I can confirm for you that the mod works, and the species classes clash; however, I may have a lead to help resolve that. I have two other mods that *also* modify that, and don't clash: Stellar Legions Base Species patch for 3.12, and a Chiss species mod.

Did the name list info from a while back help?
Ratzfatz  [autor] 28. čvc. 2024 v 13.11 
@JungleJim'68
So after a very long pause I'm back at it. Thanks to the guide of another community member I was able to get this baby running. Please let me know how it works.
JungleJim'68 24. kvě. 2024 v 2.09 
Will there be an update? The species portrait doesnt work anymore on the new update. Thanks
BiggestVhagarFan 8. bře. 2024 v 22.16 
Unfortunately does not work.
Lord Vis 1. čvn. 2023 v 13.31 
Yeah I've tested it with other mods and just itself, I even grabbed your Chiss mod and merged them in Irony (since I realized it was actually pretty simple to use both) to see if I could "fix" it that way and it didn't, despite nothing in the code suggesting a problem.
Ratzfatz  [autor] 1. čvn. 2023 v 4.17 
@Lord Vis
Thx for the info. I'm taking a look into this. What really strange is that from a progamming perspective everything seems fine. I just tried it myself and everything seems also to be fine. Even the log file shows nothing despite the ordinary. I try several runs later to find out more.
Lord Vis 30. kvě. 2023 v 16.22 
Mod is currently causing all of the humanoid species pack species to duplicate in the species selection menu. I can't really place exactly why, just looking at the mod files.
Erzebet Bathory 24. říj. 2022 v 8.24 
Yeah, and I'm not sure if there's solid rules for High Valyrian name genders. I think Valyrian is technically gender neutral that way (especially since it has four grammatical genders). -a being a feminine ending, and -on and -gar being masculine seem the common ones, but that's possibly about it.
Ratzfatz  [autor] 21. říj. 2022 v 11.43 
@Kaarin Hey, thx for that. In the following days I will look into this and update the namelist. It looks fine at first glance but I might have to sort the names based on gender. I hope it should be ready at the end of the weekend.
Erzebet Bathory 21. říj. 2022 v 8.16 
I don't know if you've seen this, but someone on Reddit made a list of every possible Valyrian names, so it could help if you ever wanted to go back and revise anything:

https://www.reddit.com/r/asoiaf/comments/mnok9r/spoilers_extended_a_list_of_every_valyrian_name/
Ratzfatz  [autor] 26. kvě. 2022 v 13.09 
Might be. But frankly speaking: No. That would be too much a hassle for me. Others are free to use the elements of this mod as they see fit and creating something like you described but I have already enough mods I have to look after and that is enough for me.
HecklingHyena1387 26. kvě. 2022 v 12.52 
Seriously lots of people would love one with where the Valyrians are the legacy humans.
HecklingHyena1387 26. kvě. 2022 v 12.51 
You can simply edit the portraits of legacy humans and keep the code and then it would be ironman compatible.
Ratzfatz  [autor] 26. kvě. 2022 v 12.46 
@GottaBeFresh
To be honest? No idea.
HecklingHyena1387 26. kvě. 2022 v 10.57 
What about a mod to make all legacy humans blonde? That would be ironman compatible.
Ratzfatz  [autor] 26. kvě. 2022 v 10.12 
@GottaBeFresh
In that case I misunderstood something. I thought you simply didn't wanted to have the Legacy Humans as a selection. To say it directly: An Ironman version is impossible. This mechanic is deeply rooted into the base game. There is nothing I can do to make this mod ironman compatible.
HecklingHyena1387 25. kvě. 2022 v 16.04 
I’m having trouble with it could you create an Ironman friendly version? I can’t seem to access those files to open it and delete those lines
HecklingHyena1387 25. kvě. 2022 v 15.39 
Ah so after that will it work with ironman?
Ratzfatz  [autor] 24. kvě. 2022 v 14.40 
@GottaBeFresh
A mod isn't necessary for that. You can do this in a few easy steps on your own. Just go to your game folder Steam/steamapps/workshop/content/281990/1742244946/common/species_classes. There you open the file '01_valyrian_classes.txt' and delete the line 15. The legacy humans won't appear then when you use the mod. Rather simple and straightforward.
HecklingHyena1387 24. kvě. 2022 v 11.15 
Make a mod where legacy humans are replaced by Valyrian!
HecklingHyena1387 23. kvě. 2022 v 19.52 
Is it possible to make Valyrian mod to replace legacy human?
Ratzfatz  [autor] 23. kvě. 2022 v 14.13 
@GottaBeFresh
I am sorry but this seems to be impossible. Or at least I don't know what to do to change this. Even due to the fact that this mod only adds one single portrait it is recognized as a modification of the base game. This goes back to the the earliest versions of the game when two species of the same phenotype get a diplomacy bonus.
HecklingHyena1387 23. kvě. 2022 v 13.28 
Make it ironman compatible
Yubal 19. kvě. 2022 v 10.17 
:steamhappy:
Ratzfatz  [autor] 19. kvě. 2022 v 9.48 
@Yubal
Erledigt. Neue Version ist bereits on. War genau wie du gesagt hast. Der letze Patch hat "Human Legacy" als Auswahl hinzugefügt. Nachdem ich das ergänzt habe läuft jetzt hoffentlich alles wieder rund.
Yubal 19. kvě. 2022 v 6.52 
Denke mal der Fehler muss in 01_valyrian_classes sein. Der dürfte jetzt mit den neuen Klon Menschen nicht mehr stimmen.
Ratzfatz  [autor] 19. kvě. 2022 v 4.51 
@Yubal
Danke für die Info. Ich schaue mir das heute abend an und versuche es zu beheben.
Yubal 19. kvě. 2022 v 3.25 
Mit dem Hotfix gibts leider nen Fehler. PDX hat ja nun gemacht, dass man die Neuen & Alten Menschen Porträts auswählen kann. Mit dem Mod werden die alten aber nicht angezeigt.
Ratzfatz  [autor] 23. bře. 2020 v 3.50 
@Sinewave Done, dog taken out and buried in the garden. ^^

You can find the new mod in my workshop or under the name "Valyrian Solo Species". It was a little bit more difficult because I had to modify some of the localisations I have included but not that much. And: It didn't spawn another shipset. Either I am really good, or I have messed it up totally. Let me know what you think.
Sinewave/Slymambo 23. bře. 2020 v 3.07 
I took a look in the files, i think you could just literally copy and paste the humans line with another name on top. The only downside is that it will spawn another shipset, in this case it will be a copy paste of the humans ship with another name

Btw that should be great, after 30 days in quarantine i feel like im in a spaceship lmao
Ratzfatz  [autor] 23. bře. 2020 v 2.49 
@Sinewave No problem give me around one hour or so and it is online. I just have to take my dog out.
Sinewave/Slymambo 23. bře. 2020 v 2.35 
Greetings man! Your race will not appear with a other portraits mods that touch humans. Like human variety, undiverse humanity, the halo race pack or the one wich add hairstyle and dresses.

Can you do something like "Human revolution"? Basically they just add a new type like mammalian/fungoid/reptilian, so it will not cause conflict with basically anything
Ratzfatz  [autor] 5. úno. 2020 v 12.56 
@lumberjack Honestly, no idea but I highly doubt that.
lumberjack 5. úno. 2020 v 10.52 
Does this mod allow achievements?
Shadow 1. úno. 2020 v 20.22 
Sins of the Prophets: Humanoids Fix mod fixed the issue.
Shadow 1. úno. 2020 v 20.17 
Found what it was conflicting with. Sins of the Prophets: Stellaris
Shadow 1. úno. 2020 v 20.08 
Yeah, having the same issue. I do have additional added species under humanoids and they just don't show up no matter the load order.
Zer0_Requiem 10. pro. 2019 v 13.31 
It works now, though its pretty low in the order but thats no big deal
Ratzfatz  [autor] 27. lis. 2019 v 14.15 
This could be a possibility. So far I have seen two kinds of mods concerning humans. Type 1 (at least I call them this way) which modifies the existing one (like Remastered Human portraits or Human variety) or type 2 which adds an additional appearance to a species tab. Type 1 is never a problem but type 2 is recognized by the game as a separate species.
Zer0_Requiem 27. lis. 2019 v 12.51 
I do have a mass effect one that adds humans I believe so I will play around with that