Stellaris

Stellaris

[Mod Merged!]Additional Mega Planets
45 Comments
rick.l1969a 7 Apr, 2022 @ 4:08am 
But can I blow it up with a planet cracker?
Complex  [author] 24 Apr, 2020 @ 8:13pm 
it means the content from this mod is included in the mod Forgotten Queens, if you have Forgotten Queens you do not need this mod
事不过三兄ToumanRin 24 Apr, 2020 @ 7:22pm 
What does "merged into forgotten queens" mean ?
事不过三兄ToumanRin 24 Apr, 2020 @ 7:20pm 
good
Complex  [author] 24 Apr, 2020 @ 1:29pm 
@事不过三兄 this mod is no longer updated since it was merged into forgotten queens, thus, not needed. yes, u can use it, please credit me and add a link to my patron page :) thanks!
事不过三兄ToumanRin 23 Apr, 2020 @ 8:50pm 
eh, I'm now making a mod, can I use your models ?I'll mark the source.
事不过三兄ToumanRin 22 Apr, 2020 @ 6:57am 
update?
AimAce 20 Mar, 2020 @ 8:28pm 
Oh nvm just read that its merged my bad
AimAce 20 Mar, 2020 @ 8:27pm 
Will there be an update
Galphanore 4 Jan, 2020 @ 10:53am 
Running into a bit of a problem. I have a couple Matryoshka worlds and, somehow, one of them has gotten stuck with "Center of Drug Trade". It has 0% crime (yay Antivirus Agents), 71% stability, 417 available housing, 75 available jobs, 25 available amenities...but somehow it's still the center of drug trade. In an all-machine empire. Regardless of that bit, though, I am getting a pop-up every few months saying that the crime has been reduced/eliminated there but the center of drug trade thing doesn't go away. Is this because it used to be the world of a biological race and I kinda converted them into energy and used that to power the conversion of their planet into a giant computer?
Raffaele 23 Sep, 2019 @ 12:14pm 
hi, could you tell me how you made these custom dds format pic? what tool do you use?
Journeyman Prime 23 Sep, 2019 @ 5:42am 
This mod breaks Ring Worlds. When I use it all Ring Worlds lose their uber-powerful normal districts and those districts are replaced by normal City, Generator, and Farming districts that only give 8 housing and 2 jobs (for city) and 2 housing and 2 jobs for the others. This means that building a Ring world allows me to house a grand total of 10-20 pops per section and produce less than 100 of either energy or food...would love this to be patched soon.
Zalfiner 26 Jul, 2019 @ 7:59am 
Ok cool, I have Forgotten queens installed. I also have Organic structures installed and if I run into any problems with it I'll let you know. Thanks again
Complex  [author] 26 Jul, 2019 @ 7:53am 
Hi @Zalfiner and thanks for the feedback. Im not updating this mod since its not needed to have its content. If you download Forgotten queens thats all:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1715190550

Same goes for civics and AP.

Organic structures is still in testing but it will be included soon in forgotten queens as well
Zalfiner 26 Jul, 2019 @ 7:16am 
Complex, love your mods. For some reason this mod Additional Mega Planets doesn't allow me to have the hallow planet or the Matryoshka world. I have installed all of your mods plus the ones that are required like !!!Universal districts patch. Any ideas as to why I can't get these planets?
Thanks
Complex  [author] 6 Jun, 2019 @ 7:23pm 
Uploaded to 2.3, tho i recommend using the merged version:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1715190550

which is more polished and balanced
Complex  [author] 6 Jun, 2019 @ 9:18am 
No, this is included and balanced in hive dlc
RED-Life 6 Jun, 2019 @ 8:47am 
If you have the hive dlc do you need to have this?
Complex  [author] 29 May, 2019 @ 7:42pm 
Hi all! guys this mod is now included in https://sp.zhabite.com/sharedfiles/filedetails/?id=1715190550

@adrianrull113 DONE! removed the megacorp restriction. sorry it took me so long i was modding for another big mod (unofficial hive dlc)

@HuntsmanMC hmm i think so, as long as they are included in the universal district compatibility patch there should be no issues!

@Scottbert No, its just for machine empires
Staren 27 May, 2019 @ 12:14pm 
Can a synth-ascended empire built matryoshka worlds?
Huntsman 24 May, 2019 @ 12:33pm 
Probably a dumb question but is this compatible with District overhaul?
Complex  [author] 24 May, 2019 @ 10:35am 
hi @adrianrull113 i think it needs megacorp, ill check the code and modify it if thats the case!
adrianrull113 24 May, 2019 @ 6:11am 
Do I need to research a specific technology for the ascension perk to appear?
adrianrull113 12 May, 2019 @ 7:32am 
Does it need Megacorp or something to work???
adrianrull113 10 May, 2019 @ 7:07am 
I am unable to see the ascension perk to transform the planet. What are the requirements for them to apear?
Des92 10 May, 2019 @ 4:39am 
Is District Diversity working as a substitute for Universal District Patch?
Meaning, can I install this mod w/o the UDP, but with District Diversity?
Major_P0tat0 10 May, 2019 @ 12:12am 
omfg it even says it in the description :steamsad:
Major_P0tat0 10 May, 2019 @ 12:11am 
im dumb
Major_P0tat0 10 May, 2019 @ 12:11am 
ohhhhhh
Complex  [author] 9 May, 2019 @ 11:27pm 
@isiarca in glad you noticed! hahaha

@Ghostwarrior10 those planet types are only for hive or machine ;)
Major_P0tat0 9 May, 2019 @ 10:38pm 
@Complex nah i started a new game as a normal empire and they werent even there, would gigastructures or traditions expanded mess with it at all?
isiarca 9 May, 2019 @ 5:55pm 
Haven't tried the mod yet (I intend to), but I just wanted to let you know that when it comes to the flavor text for hollowing out a planet: I see what you did there, and I approve.
Complex  [author] 9 May, 2019 @ 1:14pm 
@Ghostwarrior10 hmm you should not have issues selecting the AP. Are you a machine or hive empire?
Major_P0tat0 9 May, 2019 @ 3:10am 
@Complex, do u know if there any other other mods that this cant run with? because the ascension perks dont show up for me :steamsad:
Complex  [author] 8 May, 2019 @ 7:17pm 
@Kerian Halcyon Thank you very much for your feedback! i had a run yesterday and i felt the same way, i did a rework on some districts and the breeders job. Im not a big fan of events poping up while you play so i reduced the deviance and amenities but increased the stability hit.

@cake4952 Thanks for that! i updated the pictures with the latest update as well! enjoy!
Legit-Rikk 8 May, 2019 @ 6:26pm 
You have 2 queen lair pictures and no subterranean nursery images on this workshop page :/. Awesome mod though!
Kerian Halcyon 8 May, 2019 @ 3:30pm 
I feel like the Breeder Queen downsides are a bit too steep. Dealing with deviant drones is hard enough for a regular hive mind (Played as Brood Parasites with repugnant trait, that was one of the first things I got rid of when I went down my genetic ascension path). Maybe what it needs is a potential event to occur, or that the "brood queen" pop could have a higher chance of becoming deviant, rather than having the debuff available on the get-go.

otherwise it looks great, definitely going to test this mod out.
Klonter77 von Planet77 6 May, 2019 @ 11:21pm 
Nice, and now i build my planet full with bunkers MUHAHA
Coyote Jump 6 May, 2019 @ 9:53am 
That might just be a limitation of the game though. I don't recall if Ecumenopolis have that same problem with Gaia worlds for organic empires.
Coyote Jump 6 May, 2019 @ 9:50am 
I made a comment on their page as well, but if you wanted to collaborate with them that would be great. One other thing I just remember was that I couldn't use the planetary decision on Machine Worlds, only regular worlds. I had to terraform them back to standard planets to use it. Not a big deal now that I know ahead of time that is the case though.
Complex  [author] 6 May, 2019 @ 9:40am 
@Coyote East yes, you are right, it is in conflict with universal district patch, i will contact the creator today so he can add the rules for this mod as well! thanks for the feedback man!

@erik.vale thanks for the feedback!! i will see about that pics

@Smithy thanks man! i will contact him today to include the rules for this mod!

@Oblivious hahahaha thanks! no, i dont work for pdx, i wish tho! hahaha maybe in some parallel universe? i might mod myself into the game as a pdx dev (?)
Coyote Jump 6 May, 2019 @ 9:29am 
Tried it out with a Machine Empire and I like it, it on par with the Planetary Supercomputer from the Gigastructure mod.

One thing I wanted to mention and I'm not sure if it's intended (or if it's a mod conflict) is that when I turn the planet into a Matryoshka World is that I can still build regular districts. That is, Mining, Energy and Agriculture (not Nexus, that is overwritten by your mods version of it.)

Could be conflicting with the mod one of the others in the comments mentioned, !Universal District Patch. Maybe it thinks it's still a regular planet and forces those districts on it. Regardless, it's only an aesthetic thing, still works great. Thanks for all your awesome mods!
5ColouredWalker 6 May, 2019 @ 2:24am 
Cool Mod.
The Subterranean Nursery picture however is just a reupload of the Queen Lair pic however.
Smithy 5 May, 2019 @ 5:23am 
This looks really cool man. Just a quick heads up though: As someone who also made a mod that adds a new planettype/districts, I recommend contacting Wicloz, the creator of the !Universal Districts Patch, to include this mod. There are so many mods that edit the district files now and his patch makes all of them work together. I still can't believe that paradox made something as basic as creating a new planettype with its own districts this needlesly hard lol
Oblivious 4 May, 2019 @ 4:17pm 
Dude.. You are amazing man. Are you you dont work for Paradox?