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简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Thats strange, maybe that happened after last update. Could you fix it, please?
I've made ru_RU localization for AmerResources. Could you please update your mod? Take xml file here:
https://drive.google.com/file/d/0B43yR6miKwgBeVlSWm90OVRIS00/view?usp=sharing
Please don't forget to add ru_RU lines to Amer-Asian Resources (v 5).modinfo
thanks! =)
Is there any solution?
It... seems to have fixed itself. That is weird, sorry to have dumped a mystery in your lap, I thought I had a handle on the bug's behavior.
Except that's what happens. Either something removes them, or something causes the mod to fail to recognize and thus remove the resources.
I have an observed variable that might help. The Amer-Asian resources stick around when the mod is both A) enabled, and B) at least one of them has an exploit improvement upon it. If there is no exploiting improvement, like say, a plantation, then when I save the game and close it, and then pick it up later and load the saved game they're all gone. No rice, maize, tobacco, or tea.
I have one questions: I have been attempting to combine all of my favorite mods together, following the structure that i found in the VEM modinfofile, ie-moving all the files over into a singlemodindo file, moving the modaction files, moving the rentry points, etc. This works great for everything except this mod. When I do that i lose the tile graphics. I have checked to amke sure that all the pathways for the xml and lua files are correct. Any ideas?
I rather like resource mods that make the game faster, in case you hadn't noticed.
For other users ... other mods DEPEND on this mod remaining as is. And I like my "yellow pudding" graphic. So, it remains as is on my side...
http://forums.civfanatics.com/showthread.php?t=535068