Sid Meier's Civilization V

Sid Meier's Civilization V

Amer-Asian Resources
98 kommentarer
yiiiep6ok 30. aug. 2024 kl. 3:45 
Somewhy this mod fuks up diplomacy screen, so I cant interract with any civilization.
Thats strange, maybe that happened after last update. Could you fix it, please?
J.E. Spaceman 27. apr. 2024 kl. 14:13 
Any reason why this mod might not be appearing in my mod list? Do I just need to reset the cache?
PT 28. aug. 2020 kl. 2:48 
Rice? Tea? auto subscribe no questions asked.
Kalduun Tholkar 17. maj 2020 kl. 13:53 
Good Mod, I just wanted to mention that the Maize Resource Icon is not being displayed properly for me.It's just blacked out.
76561198214444216 30. jan. 2020 kl. 5:33 
Thanks for your great mod.But I thought rice and maize are better developed by farmland not plantation.It's more reasonable just like the true world.And the amount of food given by rice is a bit overpowered maybe lower is better just like wheat.I hope you can change it.Thanks
JEELEN 25. juli 2019 kl. 13:08 
@framedarchitecture: Playing on YnAEMP, rice never spawns. (And when I manually try to place some, it's never highlighted as a suitable resource. I place it anyway, of course.)
ThatOneCelt 6. juni 2019 kl. 12:55 
this mod doesnt show up when subscribed, where can I get it downloaded ?
JEELEN 14. maj 2019 kl. 11:26 
@Late To The Party: Works w/YnAEMP (tried on Giant), though some reosurces may pop up in geographically inaccurate places.
MaX-NOR 28. dec. 2018 kl. 4:03 
Great mod
SkyeAura 28. juli 2018 kl. 15:21 
I think the amount of food given by rice is a bit overpowered. I get about six food very early on, which rivals a Hanging gardens without the opportunity cost. Heck I find myself looking for spots with multiple rice tiles (which is sort off common at least in the games I've played) because it makes for such quick growth.
Chrissant 22. dec. 2017 kl. 0:49 
you gotta use the world editor.
Darmok and Jalad at Tanagra 11. feb. 2017 kl. 10:49 
Hey, does anyone know if theres a way to stop the resources from automaticallyy distributing on the map? I want to handplace them to make a WB map
Cippoleo 29. dec. 2016 kl. 18:11 
buon oggetto che permette di ampliare ancora di più le possibilità del gioco... grazie
Dr. Oz The Great And Powerful 25. sep. 2016 kl. 12:20 
I know you said you wouldn't be changing the mod soon, but shouldn't rice be a marsh resource like sugar?
framedarchitecture  [ophavsmand] 25. sep. 2016 kl. 5:57 
@[TFM] bh5496 It's a good idea (assuming that the modded game includes a granary - can't take anything for granted!). However, I'm not going to be changing this mod any time soon. You are welcome to make any changes you like, however.
Dr. Oz The Great And Powerful 24. sep. 2016 kl. 10:21 
Would you consider reducing the base food value of Maize and Rice and add them to the resourced buffed by the grannary?
Cheesy Weesy 27. aug. 2016 kl. 12:05 
Nice mod man. I love how much detail goes into these.
Styner2584 1. aug. 2016 kl. 7:07 
감사합니다(Thanks)
borussia1979 31. maj 2016 kl. 2:22 
ОТЛИЧНО, СПАСИБО !
Lord Raccoon 15. maj 2016 kl. 11:26 
I turned on this resources, started new game but didnt even find them. Where are they?
Dragabond 29. mar. 2016 kl. 7:43 
Snagged this because it seemed like it simply added the resources without being overly complicated or monkeying around with too much. It does exactly that. I love it. :D
todwyer01 17. mar. 2016 kl. 8:24 
Works great and helps make the game more interesting. Thx.
TK 12. dec. 2015 kl. 6:12 
I will be using these in my project. Thanks!
독을 마시는 새 21. nov. 2015 kl. 21:08 
완전 좋다
andrewbrisson 27. aug. 2015 kl. 19:41 
It's perfect and thank for the french translation it's really nice :)
ProjectHopeless 3. aug. 2015 kl. 20:54 
I would be willing to translate this mod into German for you! Free of charge, of course.
Royami-kun 8. juli 2015 kl. 8:32 
I'll dublicate my message here =)
I've made ru_RU localization for AmerResources. Could you please update your mod? Take xml file here:
https://drive.google.com/file/d/0B43yR6miKwgBeVlSWm90OVRIS00/view?usp=sharing

Please don't forget to add ru_RU lines to Amer-Asian Resources (v 5).modinfo
thanks! =)
Black Rose 5. juli 2015 kl. 3:18 
Curious, upon reloading a saved game, corn and rice has spawned to every river tile in the world, although not tiles that already had other resources. I'm using this mod together with the More Luxuries mod, and therefore using the edited files by Mikeburnfire (to avoid double resources).

Is there any solution?
BaoBaB 4. juli 2015 kl. 5:55 
Thanks adds to the game play.
Venusaisha 30. maj 2015 kl. 22:55 
awesome.
Binch 29. maj 2015 kl. 8:19 
Steam doesn't download it for me (it doesn't show up in the menu and isn't in the mods folder)
Zant0r 10. maj 2015 kl. 5:18 
It's not loading the art pictures ingame? Any ideas why?
TrollofReason 19. mar. 2015 kl. 10:20 
Update for @framedarchitecture
It... seems to have fixed itself. That is weird, sorry to have dumped a mystery in your lap, I thought I had a handle on the bug's behavior.
TrollofReason 18. mar. 2015 kl. 15:33 
@framedarchitecture
Except that's what happens. Either something removes them, or something causes the mod to fail to recognize and thus remove the resources.
I have an observed variable that might help. The Amer-Asian resources stick around when the mod is both A) enabled, and B) at least one of them has an exploit improvement upon it. If there is no exploiting improvement, like say, a plantation, then when I save the game and close it, and then pick it up later and load the saved game they're all gone. No rice, maize, tobacco, or tea.
framedarchitecture  [ophavsmand] 18. mar. 2015 kl. 12:28 
@TrollofReason This mod has no effect on the map after it is generated. There is no way it can remove resources from the map.
TrollofReason 18. mar. 2015 kl. 11:02 
Hmmn, this mod isn't the most reliable these days. I'm not sure why, but whenever I load up a saved game after restarting the game and enabling the mods again, the resources that WERE there aren't there anymore. It started happening after I updated some other mods made by this author. This lack of the Amer-Asian resources persists until I set up a NEW game and reload the mods a second time.
KahunaGod 8. mar. 2015 kl. 21:09 
NM, figured out my mistake. Love the mod!
KahunaGod 7. mar. 2015 kl. 18:37 
I have been using and loving this mod! Thanks for creating it! Please add to it if you can.

I have one questions: I have been attempting to combine all of my favorite mods together, following the structure that i found in the VEM modinfofile, ie-moving all the files over into a singlemodindo file, moving the modaction files, moving the rentry points, etc. This works great for everything except this mod. When I do that i lose the tile graphics. I have checked to amke sure that all the pathways for the xml and lua files are correct. Any ideas?
c.scho 3. mar. 2015 kl. 19:35 
for some reason, after i susbcribe to this mod, it doesn't not show up on my list of subscribed mods in my game. Does anyone know why this is happening? plz help me :(
Boomerang 31. dec. 2014 kl. 17:28 
I don't see these resources on map i think.... playing latest accurate earth
TrollofReason 19. nov. 2014 kl. 22:46 
Looove this mod! Just wish there were more resources. Immediate ideas are olives, soy beans, chicle (rubber), and agave. Two old, two new world! Bam. Also... Manioc casava, an edible new world root now found throughout Africa, and feeding billions due to its drought resistance and high caloric content. Aaand... honey bees? Bees are actually common across much of the old world, but only one species was suitable for domestication, making it a valuable, semi-transportable resource valued as much for its high-quality wax as for its sweet honey that was also known to have medicinal and even preservative qualities.

I rather like resource mods that make the game faster, in case you hadn't noticed.
Emu 3. nov. 2014 kl. 22:52 
Is there any I can add these luxuries to your Accurate Earth map? I want to keep old world resources in the old world and new world resources in the new world.
framedarchitecture  [ophavsmand] 2. nov. 2014 kl. 21:21 
@varloislaurent Exactly as it should be!
kenny57 8. okt. 2014 kl. 8:55 
i'm playing a game with your accurated earth (very great one btw) and i see that tea luxury gives me 3 points of happiness while tobacco gives me 5 points... is this ok?
mikeburnfire 4. okt. 2014 kl. 8:11 
Sorry, you said we were welcome to change the mod, so I did, and then I felt compelled to share it. No offense intended.
framedarchitecture  [ophavsmand] 4. okt. 2014 kl. 8:06 
@mikeburnfire I would appreciate it if you had asked me before reposting my mod.... it's just modding courtesy.

For other users ... other mods DEPEND on this mod remaining as is. And I like my "yellow pudding" graphic. So, it remains as is on my side...
mikeburnfire 4. okt. 2014 kl. 7:35 
Okay, I edited the files so that tea and tobacco are removed. If you want the stand-alone "Rice and Maize" version, follow these instructions:

http://forums.civfanatics.com/showthread.php?t=535068
mikeburnfire 25. sep. 2014 kl. 5:33 
I really want to add Maize and Rice into my game, but this definitely won't mesh well with the More Luxuries mod. If somebody with moding knowledge could isolate just these resources into a separate mod, you will be my new best friend.
OPENSRCRAIDR 24. aug. 2014 kl. 15:25 
Ah, sorry for bothering you then. Anyways, still definitely worth using if you don't want too many luxury resources in your game :)
framedarchitecture  [ophavsmand] 24. aug. 2014 kl. 0:20 
@Ravenous Gamer Sorry, I don't do mod requests. As always, you are welcome to change the mod in any way you like.