Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First: thank you for the mod, the work and the time.
Any chance to find a mod with the same philosophy for armors? For some reason mod classes can't wear spider suit or exo suit. Thanks :)
[Reaper X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="wristblade")
I have this emotions with pistols: they are bad :)
Could there be an option to make myself a secondary weapon and copy from Shotgun. I guess it not that easy as you have to specify gun placement also and which animations to use.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2848089939
+GRANT_WEAPON=(AllowedWeaponType[0]="rifle", AllowedWeaponType[1]="shotgun", AllowedWeaponType[2]="bullpup", GrantWeaponType="SMG")
Great little thing you've setup here regardless
There's no easy way to do this.
...It's also way past my bedtime -_-
Can you clue me into what I need to do in order to facilitate this? I need that sweet, sweet Psionic Overkill Disrupter Rifle action on my Templar.
Open this file
..\steamapps\workshop\content\268500\1728899282\Config\XComWOTCOpenWeaponRestrictions.ini
Then add these lines
+GRANT_WEAPON=(GrantWeaponType[0]="sword", Slot[0]=eInvSlot_SecondaryWeapon)
+GRANT_WEAPON=(GrantWeaponType[0]="combatknife", Slot[0]=eInvSlot_SecondaryWeapon)
i use the Commando-class mod from Alpha115 for, obviously, Republic Commando-characters. They finally get to use primary weapons only
i've got some units with classes that would look better with no secondary at all and some unit with those classes who look good with secondary weapons
Without mods the boltcaster has the assault rifle weapon category, so it can be used by all classes that can use assault rifles - specialist and ranger. There are mods that change boltcasters' weapon category, though.
I don't know what you want, but that's what you could do.
https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/soldier_classes/#wiki_xcomclassdata.ini
No, that's not how this mod works, its purpose is to allow using weapon categories based on other weapon categories available to the soldier class, it's meant to be conditional.
+GRANT_WEAPON=(GrantWeaponType[0]="bolt_caster", slot[0]=eInvSlot_PrimaryWeapon)
Normally only primary and secondary weapons are affected by soldier class weapon restrictions. There's no way to do what you want to do anyway, because LWOTC pistol slot is hardcoded to only accept pistols.
+GRANT_WEAPON=(GrantWeaponType[0]="throwingknife", Slot[0]=eInvSlot_Pistol)
Finding the folder of the mod you need is a pretty common thing to do, you can find the how-to on google.
No, this is the wrong way and wrong place to do it. Locate the XComClassData.ini of the mod that adds your medic class.
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield") as I assumed that was it and it didn't work.
You have to locate the XComClassData.ini in the folder of the mod that adds your Field Medic class and add the new entry near other +AllowedWeapons entries.
What kind of weapons can be used by which soldier classes is entirely configurable even without this mod. All you need to do is add this line:
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")
In the appropriate place of the XComClassData.ini of the soldier class mods you're using.
This is just for reference to let you know the weapon category of ballistic shields.
Granting access to a certain weapon category to all classes is not something this mod can do. It was made to grant access to a certain weapon category based on other weapon categories available to soldiers. For example, it can give access to assault rifles to all sodliers who can use cannons.
=== WOTC Ballistic Shields mod by Claus ===
shield
Is this right or wrong? I'm a little confused..
Yes, lines that have a semicolon at the start are disabled. Removing the semicolon enables them.
You could try configuring USS or USSE to add the utility slot versions of the Three Tiered Cosmetics. If that doesn't work, you can use Dedicated Pistol Slot mod to equip secondary pistols in that slot.