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What about the favor fix?
Also, take a look at MIN_GIFT_SIZE and MAX_GIFT_SIZE, as those are changed by Startech, but not reverted in this patch.
DIPLO_ACTION_FAVOR_AI_ACCEPTANCE_VALUE = 1 in Startech (don't know about Starnet), 5 in vanilla.
This patch doesn't reset it back to 5, so favors don't work as intended.
I tested it in both a fresh save and an in progress save.
Sure, realpolitk is a thing, but sharing values (ethics) and diplomatic efforts should still count for part of the decision making process.
I don't think it's useful for original stated purpose (aggressiveness level of the base starnet is much lower now. It's practically impossible to get the war declared until 2220+, unless you use some other mods that change that behaviour).
This mod will still change the game though.
First, it will decrease cooperation levels, so you will see less federations and less "banding together" against the crisis or a snowballed empire.
Second, it's useful if you want to abuse the AIs (i.e. by extracting money them for favours and then killing them to remove the downside). Starnet removes some ways to exploit them, this mod reverts all the diplomacy changes back.
Third, it makes AIs prefer vassals instead tributaries. Be very careful, as a result becoming a subject might end up being a game over.
StarNet
Friendship Patch
Mixed Fleet
Yes, the load order is:
Startech
Friendship
NSC2
This patch
Yes, it works.
It will make AI more tech-focused and make them strictly peaceful in the early years. No wars will be initiated before 2240. In fact usually no wars will be initiated before 2250, but sometimes genocidals can cause conflict earlier.
But at around 2300 all my games are basically decided ^^ so:
1) please keep and update this mod (if just for future compatibility)
2) I personally don't "care" about "balance in all things"
I've already did something similar and that's how starnet's current priorities are decided.
Most empires will be around optimal ratio (optimal as in, "this ratio made them stronger around 2300") and then depending on ethics they will move in one or the other direction.
How about we introduce a factor named mil_focus between 0 and 1.
And every "flavour" of empire ethics and type doesn't get a fixed value, but a random one with a given average and standard deviation for this type.
1) You could just leave this mechanic be to induce variety; if some types don't survive: tweak the deviation, not the average/fixed
2) Run simulations and find the sweet spots (and get back to us when Stellaris 3 will have launched ^^ )
You want to actually balance a situation in which A might be affected by C at some point with A having not enough info on C when B will influence A's situation with unclear outcome.
This seems impossible on the theoretical and practical face of it.
But I have an idea ...
The answer is "Yes, but it's expensive and if they do that and never attack humans, a human that didn't have to defend himself will be too ahead for them to catch up".
This is the problem, either they don't defend themselves (and die to militarist) or they do (and get outscaled by the human who didn't need to bother with any of that "defend yourself" problems).
Just stating that strategically I ALWAYS feel forced to go full militaristic (production and teching) with just Starnet, no matter the ethics of my direct neighbors ... and I don't like this perceived shoe-horning.
Ideal case to me, which is even much more difficult with the new "new contact" protocol - and probably impossible: analyze the situation you are in (as AI), then plan and act accordingly: are you surrounded by militarists and a player: prepare for war ... otherwise: do your thing ... all on a sliding scale.
Other part evolves around teching: can you survive as a pacifist with comparable production but more civic-oriented techs chosen? What could you compensate for at all with reasonably placed defensive structures?
Having unified response fixes that problem, diversification will still happen post-2240, but everybody will have the baseline research to not fall too much from a human.
The current problem is that militarists will build a large fleet, and materialists are building a smaller one to defend. But once there is a human who build almost none, materialist who built one for defensive purposes may fight a human who will feel as if everyone is equally aggressive, it isn't usually apparent that the fleet that killed him was built for defensive purposes against an empire on the other side.
I enjoy different "personalities".
The "planning for a truce" I don't find appealing, at least not individually.
My hope when using both mods is to not being able to steamroll "friendly" neighbors as easily.
If possible: maybe increase the desire to form defensive pacts or feds for the pacifists.
I have a question, I suddenly realised that maybe it's a better idea to have a dedicated standalone technological fork of starnet (it's not that complicated to make and maintain, I hope).
What if there was a version that intentionally planned around a 40year truce? Meaning that they would never ever attack each other (or a player for that matter) before 2240, but as a result try to assume there is no war coming, don't spend anything on military, try to expand and tech up for some time.
This would be closer to how (I think) people who use friendship patch enjoy playing and maybe it will be more fun version for them.
What's your opinion on this?
It should.