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0. Looking at a slope downhill while camera is at the top ;
1. Lay the selected slope (can change later using upgrade). Starting from left to right, aim to place your nodes near the top of slope ;
2. Move the middle nodes towards the toe of slope (downhill), leaving the first and last nodes hidden below the ground to achieve smooth transitions ;
3. Adjust height of nodes as you wish to perfect the look, and play with segment curves as required ;
4. Match grass color if needed, by removing surrounding sand/resources/surface paint ;
5. Plop rocks and plant trees to decorate !
Terraforming network: Use a segment of this to place the shadow where you want it
More drastic option for you:
Road Texture Terrain Edge Remover by xlf1024
https://sp.zhabite.com/sharedfiles/filedetails/?id=2474567113
As far as how to use these, you have to drag them right to left (or the other way) as the cliff is on one side only. Use Move It! to adjust their position and height. Other than that, that's all that I do. Hide the edges within the terrain and bend the segments to bulge out. Or hide the edges with plants.
Thanks for optimizing your roads. An secret advise before you do so, you can achieve best results by making use of the bridge shader for roads. Using it on ground roads is very possible and will enable you to have a normal map and bypass the "evel misplaced dark shadow" when lowering terrain underneath.. For the grass edge transition, I use a separate mesh which is using the basic shader and uses the same editor rules (so that both display at once) -> seamless results, and the "skirt mesh" can be reused / shared amongst same size roads!
This means more than 10 minutes ofc, but I'm glad you gave Editor a go and tried for yourself. Kudos for that!
Now, to dump the asset, import it to Blender, change the origin, export as FBX and import back into game requires more knowledge and effort than editor properties switching. Join Creator's Discord for help, or to contact me for training. I'll be happy to help but since I'm not particulary interested in the variant you're looking for, I won't be doing it, sorry.
Happy modding!
Are there any plans to release these profiles in gravel and/or surface paintable texture? I pretty much replaced most of my embankments with these. No more fighting with landscaping tool!
Try Prop Snapping https://sp.zhabite.com/sharedfiles/filedetails/?id=787611845 to enable move it to elevate props. Otherwise PO does everything neatly now indeed. Look out for upcoming Move It 2.5 features too regarding PO!
This is probably one of the best assets on the workshop! So versatile.
I noticed a very interesting interaction with Procedural Objects and these slopes - POs will automatically snap to these slopes (follow the incline). Regular props seem to just clip throgh the slope and anchor to the ground. Placing PO'ed decals on these is so easy! thanks for the great asset
Especially if it's terrain specific and road fitting, map editor does terrain flattening differently than game.
@NanoGrrl Read more about making maps in game and convert them to maps for sharing. That way, things will be how you made them rather than how you thought you were making it, and missed while testing.. ;)
Still they do work in map editor like any asset actually?... but will be critical required asset, like any netinfo asset!
Combines with elevated networks this can make mapmakers more than happy IMO. Been there, and done that, for that specific reason! =)
Walls can't go everywhere like we are forcefully doing right now, lacking ride helper tools made this game overfrustrating for me and I had to work on it.
Edit : you should post the fix in the Description.
All of them have the white LOD ?
I did update them yesterday, after testing for more than a week, as an attempt to fix the LOD's of other upcoming assets. Now, the issue is only present with Loading Screen Mod enabled, and the dev is aware but it's a very specific issue and time will tell if it can be fixed.
Meanwhile, I've updated again today, adding 4 Pavement Slopes (largely requested). Having those assets loaded could fix your issue. Please check again and let me know!
https://sp.zhabite.com/workshop/filedetails/discussion/1674146668/3454730619117942877
ask @bonbonB https://www.youtube.com/channel/UCu2E7WDF49QL3WwNqWA1Xrg is you best bet. I have more work to do to release the rest of the Profiles toolset. Then I might tackle making a guide if enough request it.
@DangerousRobot, Thanks for the report, I'll look into it see if something can be done.
@joe1234isthebest, No sorry, no paint tool can be created from the asset editor.