Stellaris
Master Computer Authority
댓글 160
$33.96 2024년 5월 17일 오후 4시 41분 
were the A.M mod :steamsad:
maxugo 2022년 7월 1일 오전 5시 28분 
this mod was my favorite authority back in the days, that's a shame it doesn't work with the current version
The Wizard of Nova Scotia 2021년 12월 22일 오전 8시 27분 
Ethics and Civics*
The Wizard of Nova Scotia 2021년 12월 22일 오전 8시 26분 
please update, this mod is conceptually one of my favourites, if you could patch it with Ethics expanded that would be amazing but i understand why that would be another beast entirely
Emrakul 2021년 12월 7일 오전 9시 43분 
I would love to see this updated to something more current. Id love to be able to run a cybernetic government like he kree supreme intelligence
Violent Beetle  [작성자] 2021년 9월 15일 오전 11시 04분 
I might update some time later. I really liked making this mod, but the amount of overwrites intimidates me.
Kangarus 2021년 9월 15일 오전 2시 55분 
Looks abandoned. Shame, as I like the premise of the mod. Seen it implemented as part of other mods as well.
GrassEater 2021년 4월 20일 오후 3시 30분 
Is there any plan for a update.
Fisicosaurio 2020년 12월 1일 오전 8시 33분 
Update please! :3
事不过三兄ToumanRin 2020년 4월 5일 오전 6시 50분 
thanks,I reload the game,and ,it worked ?!! (before reloading,I had used 2 hours to look for the problem )
In fact ,I don't know why,but it can't keep me from using it.
After all,when will you update the mod?
Violent Beetle  [작성자] 2020년 3월 20일 오전 10시 40분 
@Kangarus Assuming I can make launcher work, there's hope I will update eventually. I'm not really sure much has changed between the versions, it might even still work.

@事不过三兄 You put it in the right place, but there's a lot of way it could go wrong. I can't really tell.
事不过三兄ToumanRin 2020년 3월 20일 오전 6시 38분 
i am now making a mod.
but how can i add a new authority?
i had written the authority in the "governments/authorities" ,and added .dds imagine in the "gfx/interface/icons/governments/authorities" as well as written localisation,but it didn't work,why?
Kangarus 2020년 3월 19일 오전 2시 24분 
Loved the mod and played as the Project Providence back in 2.5. Would love to see it updated for 2.6.* and Federations.
Mr. Sunshine 2019년 9월 16일 오후 1시 08분 
Ah, well, it's just a thought if you have any future plans for this mod. Which by the way, thank you for making. It's out of the norm in default Stellaris governments and with that you have provided a new way to play.
Violent Beetle  [작성자] 2019년 9월 15일 오후 8시 05분 
Another problem is that I don't want to change existing buildings and jobs in any way. So far I managed to stay out of them, because any AI mod would affect them. It's already compatibility nightmare as is.
Mr. Sunshine 2019년 9월 15일 오후 1시 16분 
I agree, it would be kind of hard to make sense of since it would seem to lean more towards the spiritualist ethic. However, I was thinking that you could make it similar to your Mind-Machine Integration civic or similar to the Exalted Priesthood civic (despite it being a spiritualist civic.) I don't mean to be pushy or anything, sorry if I seem to be.
Violent Beetle  [작성자] 2019년 9월 15일 오후 12시 56분 
Considering I locked this authority behind materialist ethic, it'll be hard to make sense of.
Mr. Sunshine 2019년 9월 15일 오후 12시 08분 
Hi, so I was wondering if you could add or create a new civic where the organic population worships the Master Computer as somewhat of a god. I got the idea from Destiny and I think it would go along with what you said at the very top of the page. "If God did not exist, it would be necessary to invent him." I'm sorry if you've already said no about this.
Violent Beetle  [작성자] 2019년 9월 8일 오전 6시 02분 
New update, new civic. This time converting trade into science.
Violent Beetle  [작성자] 2019년 9월 7일 오전 4시 05분 
I guess you can try it.
N057R4D4MU5 2019년 8월 31일 오후 12시 44분 
Violent Beetle, Master Computer and Administrative AI are mods with similar idea of Artificial Intelligence governing state full of organic species. Mods are different in only civics and "mechanics" - in MC has only one computer as a ruler, in AAI robots can be also leaders and they are working on planet as ruler jobs. Also these two mods not have unique interactions for example when you are MC and you meet AAI - is kinda "weird", when isn't "Oh! Empire ruling by AI like us! WOW!!", but "oh. another empire. yaay.".
Fusing will rely on creating one authority with civic of these mods, ones will be fused like Problem Solver (MC) and Anti-Biocracy (AAI and others civics.
Violent Beetle  [작성자] 2019년 8월 31일 오전 9시 06분 
What exactly are you planning?
N057R4D4MU5 2019년 8월 31일 오전 5시 32분 
Hello, Violent Beetle.
I came up with an idea to fuse your mod with similar mod - Administrative AI, but i need permission. Can you gave it to me, because it's brilliant and interesting idea. Btw. i need some help with fusing that mods, because it will be difficult. (sorry for my english, but you get the point)
Violent Beetle  [작성자] 2019년 8월 2일 오후 2시 10분 
Maybe his conditions are less picky than mine?
Theobald 2019년 8월 2일 오후 2시 03분 
I may have activated "Administrative AI" at the same time and thus got an overflow of computer overlords :D
Violent Beetle  [작성자] 2019년 8월 2일 오전 10시 58분 
I consistently get one or two at most, considering they need materialist ethic and have to competer with up to five.

If you have something that changes ethic distribution maybe?
Theobald 2019년 8월 2일 오전 8시 25분 
There seems to be a crazy amount of MCP authorities in the galaxy spawnings of my last five games or so, like, half of the civilizations.... (Maybe a conflict ? i'm using petruxas' mods alternatively)
temujin321 2019년 7월 8일 오후 12시 19분 
Looks awesome, afraid to see how it'll work with my other mods but will find out and get back to you.
elthommy 2019년 7월 3일 오후 4시 12분 
Indeed. I got the update! And it shows that it is compatible with Stellaris beta_test branch.
Thanks mate!
Violent Beetle  [작성자] 2019년 7월 3일 오후 2시 50분 
Yeah, now it should finally be updated.
Violent Beetle  [작성자] 2019년 7월 3일 오후 2시 45분 
Weird, I think it didn't actually upload and I didn't realize it. Let me try again.
elthommy 2019년 7월 3일 오후 1시 42분 
Hi ^ ^
Thanks for your mod.
I can't manage to play it outside of Stellaris 2.2.7. The game tell me it is only compatible with this version.
Is there something to do? By the way I don't see any update after 29th May but according to your message it seems that you submitted an update on 26 of June?
(sorry in advance for my noob question)
Violent Beetle  [작성자] 2019년 6월 25일 오후 11시 44분 
Finally made time to update this mod. Please report any odd behaviour.
Violent Beetle  [작성자] 2019년 6월 25일 오후 11시 16분 
Yeah, probably. I wouldn't recommend using Master Computer for a moment, though, since it wasn't updated to incorporate 2.3 changes. I'm a bit busy at the moment with other things, so I haven't updated it yet, but it's not forgetten.
GrimlockeTorrasque 2019년 6월 25일 오후 9시 52분 
When paired with "Cultural Overhaul 2.3 [ Ethics-Civics ]" by petruxa, it disables some of their new civics. any possibility of a com-patch?
Violent Beetle  [작성자] 2019년 6월 8일 오후 2시 40분 
At last! A feedback on balance from someone.
Bugg 2019년 6월 8일 오전 9시 14분 
Also, gotta say Mind-Machine Integration is a bit OP once your colonies get up and running, I get so much Unity I don't even know what to do with it.

Not that I'm complaining tho.
Bugg 2019년 6월 8일 오전 9시 10분 
Great, thanks for the good work! I really like this mod.
Violent Beetle  [작성자] 2019년 6월 8일 오전 9시 09분 
In a few days, hopefully.
Bugg 2019년 6월 8일 오전 8시 57분 
When can we expect an update?
Violent Beetle  [작성자] 2019년 5월 20일 오전 6시 59분 
Integrator job has an extra condition that says "is_organic_species = yes" which itself is a vanilla scripted trigger checking species archetype. If your other mod changes archetype somehow, you should mention it to the developer to update the trigger - chances are it affects other things as well.
dr.armmagezmo 2019년 5월 20일 오전 1시 16분 
Its only working with humanoid portraits, regardless of using the bio-bot mod or not
dr.armmagezmo 2019년 5월 20일 오전 1시 09분 
No, they are just bio-pops you can build instead of robots. Im gonna keep fiddling with is.
Violent Beetle  [작성자] 2019년 5월 20일 오전 12시 07분 
It's weird, but I obviously have no control over how that mod you use handles this stuff. It uses scripted trigger to check if archetype of the species is biological, so I'm not sure what could change it. Do your bio-robots have different trait selection?
dr.armmagezmo 2019년 5월 19일 오후 10시 30분 
Also, its an issue with portraits
dr.armmagezmo 2019년 5월 19일 오후 8시 10분 
now its fixed. Woot! Hay thanks for responding, I know you do this stuff free of charge.
dr.armmagezmo 2019년 5월 19일 오후 7시 59분 
Alright, fixed that but still a no-go.
dr.armmagezmo 2019년 5월 19일 오후 7시 03분 
Yes and no. I think ive tracked it down: i have a mod for making bio-robots and that is what the race i was playing are, so if there is a compatibility issue with robots, that would explain it?
Violent Beetle  [작성자] 2019년 5월 18일 오후 7시 20분 
Are they robots by any chance?
dr.armmagezmo 2019년 5월 18일 오후 3시 59분 
im having an issue with Integrators. The ruler pops just arent taking the job, they would rather be unemployed. Any ideas?