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Nahlásit problém s překladem
The map is drawn OKish (got empty spaces on top and below the map like panoramic movie on 4:3 tv) but the pawn positions are a little messed up as if the position is drawn based on % not actual x/y
htt ps:/imgur.com/a/5EBdDhF
here's what I'm talking about - the pawns are misplaced and the view frame is out of proportions too :)
Reminds me in command and conquer where you had to build a radar tower if you want your minimap to work.
I don't know what I did but I can't click on the minimap anymore to teleport my cameraview there.
It also doesn't show the box anymore that reflects where you are currently looking.
I've tried reloading the save.
Exception filling window for DubsMintMinimap.MainTabWindow_MiniMap: System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref B8CC23DA]
at DubsMintMinimap.MainTabWindow_MiniMap.UpdateMapTex (Verse.Map map, System.Boolean forced) [0x00116] in <dfa89bc772e24f5699448f88ce02d2c4>:0
at DubsMintMinimap.MainTabWindow_MiniMap.DoWindowContents (UnityEngine.Rect inRect) [0x0001c] in <dfa89bc772e24f5699448f88ce02d2c4>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER Uuugggg.rimworld.TDS_Bug_Fixes.main: IEnumerable`1 TDS_Bug_Fixes.FixWindowDragInsteadOfReorderable:Transpiler(IEnumerable`1 instructions)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
-
Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
(Filename: Line: 1765)
-
this was repeated several times in my log
removing this mod fixed the problem.
Any way to prevent the minimap from showing these areas until they are revealed?
colony of 16 mid-ish game went from avg of 92fps down to 15fps
Example
https://cdn.discordapp.com/attachments/786001425309237279/1179337191588102206/Mint_Minmap__02.jpg?ex=65796a59&is=6566f559&hm=ac9f15ff384efb7cb8947500fcb1f0a496cd3f0a180fb71e52b096bec18b2681&
If the minimap is closed, and I change the config for Camera+, the minimap is werdly broken, with most colors replaced with black, when it's reopened.
If I adjust Camera+ with the minimap open, the entire minimap and game (except for UI) becomes a gray square.
Right now it only shows part of the map with the minimap centered on your camera. In traditional RTS games, the minimap shows the entire map at once.