Stellaris
Stargate - Goa'uld Species 2.2.4
39 commenti
RavenX 17 gen, ore 8:10 
Sad this broke. Really liked adding the Goa'uld in my game by themselves. I'm an SG fan and in Stellaris I throw all my favorite SciFi universes into one game if I can.
Sorencer 3 giu 2023, ore 23:24 
An update would be great, i just want the Goa'uld and i don't like how the Stargate Species mod spawns in all it's custom species,
owtfox 17 mag 2023, ore 1:53 
What's going on with this?
Imperial_Taizu 26 mar 2023, ore 18:01 
update
barricadedpurifier 27 set 2022, ore 21:24 
update soon? Stellaris 3.5 changed the way hair works.
Laphtiya 1 mar 2021, ore 7:46 
Anyone resolved the issue with Jaffa not Spawning as slave race?
Aranha Maluco 20 mag 2020, ore 1:12 
In a fucking quarantine and the guys are too lazy to update mods doing nothing in home...
Castinar 2 mag 2020, ore 11:13 
Actually, it is the complex origins, not origins 2.6....sorry :)
Castinar 2 mag 2020, ore 11:10 
Lord de Seis -- might look at origins 2.6 mod in the workshop. There is a Stargate origin in it. Might contact the author to collaborate on adding that to your work. I'm running a game w/ that mod now and tossing in your species mod here :)
Danger Close Dan  [autore] 3 apr 2020, ore 12:20 
@kgptzac
Thank you! I am working on a more extensive update. Hopefully have it together for everyone soon.
kgptzac 26 mar 2020, ore 10:13 
I was surprised to see this mod got updated, then I saw the reason why it got updated :( I hope your situation gets better soon!
Danger Close Dan  [autore] 26 mar 2020, ore 9:47 
@Jordzargo The Pussy Peddler
Sorry I never got around to fixing this, I was having issues updating the mod before but I made the change you suggested updated the mod with the new Stellaris launcher. The description has changed on the mod page so looks like the update worked.
Danger Close Dan  [autore] 26 mar 2020, ore 9:37 
Hey everyone,

I am laid off at the moment with the Coronavirus situation so I am hoping I can update this for Federations on the new origins mechanic. Keep in mind I am no modder, it took me a whole day just to figure out how to fix this mod for 2.2.4 but I want to clean it up so the species will actually spawn in games properly if we want.

I wanted to reach out to everyone to see if they had ideas on what kind of Origin they would want to see with the Goa'uld & Jaffa species.

I figured for the Goa'uld it would be having cruiser tech so they start with Ha'tak's and having the Jaffa as slaves with a thrawl world (thinking Chulak).

Jaffa could start on Dakara with the superweapon but not sure what kind of bonuses that might entail.

Let me know your thoughts, I am trying to see what I can find on reddit or the web for tutorials to help figuring it out.

Thanks,
Dan
Carré 12 feb 2020, ore 1:34 
jaffa don't spawn for me when i play system lords
nekollx 1 ago 2019, ore 15:56 
working on a compilation species mod, you ind if i include your set in that pack? Credit included of course
Jordzargo 29 giu 2019, ore 9:32 
hi mr lord, little update, i had a look into the mods files, and i saw in the 00_systemlors_species_classes.txt theres a line that says Randomized = No

i changed it to Yes and it works! so if you could change it that would be amazing, or i can upload it if you dont have the time? thanks
Jordzargo 28 giu 2019, ore 16:36 
thanks alot for replying, dont want to disturb you, im in no rush, thanks for the responce! love the mod.
Danger Close Dan  [autore] 28 giu 2019, ore 15:03 
@REX3446
Not sure why that would be happening, I can try to look at it next week for you but I just started a new job and don't have a lot of time.
Jordzargo 28 giu 2019, ore 10:20 
any idea why player created ai factions wont spawn? i set them to locked spawning, but none show up. thanks
Danger Close Dan  [autore] 13 giu 2019, ore 17:54 
I have been trying to update this as you requested but it isn't uploading properly, the mod itself should still be working fine though, the only thing that needs to change is the supported version number.
alex_dt83 11 giu 2019, ore 10:04 
Please update
NiGHTHAWK 29 mag 2019, ore 12:40 
Yea i think its part of the Stargate Universe mod, when you choose the Goa'uld Trait it over rights it with there version of jaffa
Danger Close Dan  [autore] 28 mag 2019, ore 18:39 
@NiGHTHAWK

It would be the same as it was previously, the only thing I changed was the coding that made sure the pops use food & consumer goods. I wouldn't be sure how it could be tweaked to make it compatible the Stargate Universe mod though.
NiGHTHAWK 28 mag 2019, ore 11:13 
Sorry i should have clarified, what i was referring to was the Jaffa spawning with the Go'uld, in the old version this was initialised in the solar system files, it seems Stargate universe mod over-rights this and creates there own without the Jaffa portraits.
Danger Close Dan  [autore] 27 mag 2019, ore 17:07 
@NiGHTHAWK

I didn't do anything with the solar systems no, all that I fixed was that the pops would use food & consumer goods.
NiGHTHAWK 26 mag 2019, ore 12:51 
There seems to be an issue when used with the stargate ships pack and stargate universe mods that the Jaffa's portraits are replaced.

Is the solar system still the initialiser for Jaffa or has this been changed?
edri 13 feb 2019, ore 8:44 
hey lord can you dm me
ONE MAN ARMY 12 feb 2019, ore 12:06 
i uploaded a couple screenshots of some of the stuff i did mostly myself.
ONE MAN ARMY 12 feb 2019, ore 9:20 
no. i havent uploaded anything.
Danger Close Dan  [autore] 12 feb 2019, ore 9:01 
@ONE MAN ARMY
Do you have them up on the workshop?
ONE MAN ARMY 11 feb 2019, ore 16:50 
i have a bunch of stuff ive pulled together from all kinds of mods, edited and put together for my own stargate mod. i'd love to share but most of my stuff is edited from other people and i dont have permission for a public release, havent asked either though.
Danger Close Dan  [autore] 5 feb 2019, ore 15:08 
The portraits aren't mine, it was originally made by tushjd
jtexasboyz 5 feb 2019, ore 13:44 
Well if he lets you, but i meant if you download that mod he has Stargate traits for each race with uniqe bonuses and weapons. Just choose your race and and the traits. I know a while back he was looking for someone to make portriats.
Danger Close Dan  [autore] 5 feb 2019, ore 7:27 
@jtexasboyz
I will have to reach out to the creators of that mod to get their permission.
jtexasboyz 4 feb 2019, ore 18:17 
Danger Close Dan  [autore] 4 feb 2019, ore 12:21 
My knowledge of this stuff is very limited, if you are familiar with it I would be open to working with you to add something? I didn't modify the 2 empires in the original mod and I think they could be changed a little for sure.

My intention was fix pops not consuming food & consumer goods after 2.2.2.
Ezra Blaise 4 feb 2019, ore 12:15 
are you planning to do so at all?
Danger Close Dan  [autore] 4 feb 2019, ore 12:13 
I didn't do anything specific no, I just updated the previous mod so that the pops consumed food & consumer goods.
Ezra Blaise 4 feb 2019, ore 12:12 
do the species have unique traits? Any unique civics or govt types? I know I could set up something similar with what I've got, but did you do any specific stuff?