Stellaris
*Visible Ascension Compatibility Patch
32 comentarios
Mythez 26 ABR 2022 a las 23:49 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2796778215
Chri55e 20 MAR 2020 a las 7:45 
Is it possible to update this? And possible look if this mod have compatible issues with "More Ascension Perk Slots" by ReactionCraft. Cause when I use your 3 mods together with with "More Ascension Perk Slots" I get normal amounts of ascension perks? When I disable them I get back the extra amount of ascension perks. It should be added that I haven't tried with his new version of the mod, but from what I can tell he is keeping both of them alive (so shouldn't be needed?).

Is it possible to make those 2 work together?
Shadowed Kalibur 27 FEB 2020 a las 20:38 
does this currently work in 2.5? im not entirely sure.
henry_601 20 ENE 2020 a las 6:00 
plz update
TheyCallMeVincenzo 5 SEP 2019 a las 22:22 
Oh, and do the two mods its patching still work?
TheyCallMeVincenzo 5 SEP 2019 a las 22:22 
Does it still work?
A Slothful Sloth 1 SEP 2019 a las 13:44 
Very cool effects, adds a lot a flavor to the ascension perks. Hope you'll have the time to update to the current version.
Cyber Warlord 29 JUN 2019 a las 13:22 
Update to the three mods?
AstroCat 5 MAY 2019 a las 15:28 
Is there a compatibility patch for Remastered Human Portraits?
AngryVikingPlays 9 FEB 2019 a las 21:19 
@Nobody Personally those don't look like what I'd consider biologically ascended individuals. They look like they've been turned into machines, with the lines showing the differences between different facial plates. Biological ascension is removing imperfections to become a 'Perfect' being. Those lines, holes, etc from your images are imperfections.
ErNorton 9 FEB 2019 a las 10:43 
I am also havin same problem as @KingKilo
Wet Dog Squad 8 FEB 2019 a las 23:31 
The only thing I can think of for bio-pops is a wider variety of hair/phenotype/colors. Even then, I don't think most people would want that.
Plebeian Kilo 8 FEB 2019 a las 18:51 
Can't seem to get my ruler to get either cyborg or psionics. Anybody else have this issue? tried reload and save, etc.
Danny 8 FEB 2019 a las 2:44 
The 3 options for ascentions I could see like this:
Psionic = visible aura and maybe slightly glowing eyes but don't over do it.
Cybernetic = machine parts placed on, some parts can glow but keep it minimal
Bio enhanced = Erudite bigger heads, Robust thougher looking and Fertile small hearts around them? XD
Vehk  [autor] 8 FEB 2019 a las 0:24 
Fixed the bug with human portraits
infernalthing 7 FEB 2019 a las 14:33 
It's hard to come up with an idea for bio ascended portraits. If there would be a mod for that what would it do? Maybe things like more pronounced features? Spikes? Scales? Different eyes or number of eyes? Color changes?
✧Starshadow Melody✧ 7 FEB 2019 a las 12:51 
I don't think they should look different. Can't imagine how they would to be honest.
Vehk  [autor] 7 FEB 2019 a las 12:33 
No visual representation for bio-ascended pops is planned for now. I'm not even sure if they should look different.
In case you have some neat ideas about bio-ascention aesthetics you may share them here and I'll think about it but I can't promise anything about actually implementing anything.
peostall 7 FEB 2019 a las 9:20 
@esteban failsmore Actually, I know for a fact that there are ways of turning psions into cyborgs and vice versa. One of those traits has to already be present in the species before assimilation for it to happen. For instance, if you were a cyborg empire, you could assimilate Ratlings, Ketlings, and pops from a spiritualist FE into psionic cyborgs.
Danny 7 FEB 2019 a las 8:18 
What about bio enhanced pops?
Moothersmilk 7 FEB 2019 a las 7:55 
Cyborgs can be psionic through crossbreeding and if you ascend with some pops that have been cyborged in different empires and migrated home
Karina 7 FEB 2019 a las 3:11 
Im 95% certain cyborgs cant be psions and vise versa. Assimilating psions into cyborgs will remove psionic trait and assimilating cyborgs into psions will remove cybernetics.
Jack1Tear 7 FEB 2019 a las 1:37 
So... My pops will practically be gods by endgame? Cool.
[GDSAF] Sillifjonka 6 FEB 2019 a las 12:56 
w o k e
Vehk  [autor] 6 FEB 2019 a las 6:27 
@Alvaro-SR1

Hmm. There indeed seems to be some problem with humans. I'll try to fix it timorrow.
ErNorton 6 FEB 2019 a las 1:31 
@Vehk

Human, only the 3 mods enabled. When I only have one of the two Visible Cyborgs, or Visible Psionic alone
They work like a charm, but when I enabled all 3, not the Psionic pulse animations, neither the cyborg features appear, hell I even delete my user stellaris folder and reinstall stellaris all together.
I tested other mods to see if they worked fine by my, and yes they were working.

I will help to replicate the procedure I made to get to the error:

I choose an Oligarquic version of commonwealth of man to change rulers at will whenever wanted
Later on I put these commands on console:

Research_all_technologies
Activate_all_traditions

I went to to pick the Ascensions

First I pick the technological one
Then flesh is weak

Nothing happened, waited one month, save and load that save, nothing, wait for almost a year, nothing.
I hope this might help you

Vehk  [autor] 5 FEB 2019 a las 9:45 
@Alvaro-SR1

What species are you playing?
ErNorton 5 FEB 2019 a las 9:25 
Am I the only one who cannot make this to work? I even remove all other mods except these three and reload save and wait some months out. Am I doing something wrong?
wangus 4 FEB 2019 a las 23:34 
when you say the n word
Wet Dog Squad 4 FEB 2019 a las 15:38 
I love that you included the option for psionic cyborgs. Even without mods, there are ways to get a cyborg/synthetic chosen one (coughalliancewithpsionscough), and it's nice to see it visually represented.
Mack Daddy 4 FEB 2019 a las 14:18 
assuming direct control