Stellaris

Stellaris

*Visible Ascension Compatibility Patch
32 kommentarer
Mythez 26. apr. 2022 kl. 23:49 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2796778215
Chri55e 20. mar. 2020 kl. 7:45 
Is it possible to update this? And possible look if this mod have compatible issues with "More Ascension Perk Slots" by ReactionCraft. Cause when I use your 3 mods together with with "More Ascension Perk Slots" I get normal amounts of ascension perks? When I disable them I get back the extra amount of ascension perks. It should be added that I haven't tried with his new version of the mod, but from what I can tell he is keeping both of them alive (so shouldn't be needed?).

Is it possible to make those 2 work together?
Shadowed Kalibur 27. feb. 2020 kl. 20:38 
does this currently work in 2.5? im not entirely sure.
henry_601 20. jan. 2020 kl. 6:00 
plz update
TheyCallMeVincenzo 5. sep. 2019 kl. 22:22 
Oh, and do the two mods its patching still work?
TheyCallMeVincenzo 5. sep. 2019 kl. 22:22 
Does it still work?
A Slothful Sloth 1. sep. 2019 kl. 13:44 
Very cool effects, adds a lot a flavor to the ascension perks. Hope you'll have the time to update to the current version.
Cyber Warlord 29. juni 2019 kl. 13:22 
Update to the three mods?
AstroCat 5. maj 2019 kl. 15:28 
Is there a compatibility patch for Remastered Human Portraits?
AngryVikingPlays 9. feb. 2019 kl. 21:19 
@Nobody Personally those don't look like what I'd consider biologically ascended individuals. They look like they've been turned into machines, with the lines showing the differences between different facial plates. Biological ascension is removing imperfections to become a 'Perfect' being. Those lines, holes, etc from your images are imperfections.
ErNorton 9. feb. 2019 kl. 10:43 
I am also havin same problem as @KingKilo
Wet Dog Squad 8. feb. 2019 kl. 23:31 
The only thing I can think of for bio-pops is a wider variety of hair/phenotype/colors. Even then, I don't think most people would want that.
Plebeian Kilo 8. feb. 2019 kl. 18:51 
Can't seem to get my ruler to get either cyborg or psionics. Anybody else have this issue? tried reload and save, etc.
Danny 8. feb. 2019 kl. 2:44 
The 3 options for ascentions I could see like this:
Psionic = visible aura and maybe slightly glowing eyes but don't over do it.
Cybernetic = machine parts placed on, some parts can glow but keep it minimal
Bio enhanced = Erudite bigger heads, Robust thougher looking and Fertile small hearts around them? XD
Vehk  [ophavsmand] 8. feb. 2019 kl. 0:24 
Fixed the bug with human portraits
infernalthing 7. feb. 2019 kl. 14:33 
It's hard to come up with an idea for bio ascended portraits. If there would be a mod for that what would it do? Maybe things like more pronounced features? Spikes? Scales? Different eyes or number of eyes? Color changes?
✧Starshadow Melody✧ 7. feb. 2019 kl. 12:51 
I don't think they should look different. Can't imagine how they would to be honest.
Vehk  [ophavsmand] 7. feb. 2019 kl. 12:33 
No visual representation for bio-ascended pops is planned for now. I'm not even sure if they should look different.
In case you have some neat ideas about bio-ascention aesthetics you may share them here and I'll think about it but I can't promise anything about actually implementing anything.
peostall 7. feb. 2019 kl. 9:20 
@esteban failsmore Actually, I know for a fact that there are ways of turning psions into cyborgs and vice versa. One of those traits has to already be present in the species before assimilation for it to happen. For instance, if you were a cyborg empire, you could assimilate Ratlings, Ketlings, and pops from a spiritualist FE into psionic cyborgs.
Danny 7. feb. 2019 kl. 8:18 
What about bio enhanced pops?
Moothersmilk 7. feb. 2019 kl. 7:55 
Cyborgs can be psionic through crossbreeding and if you ascend with some pops that have been cyborged in different empires and migrated home
Karina 7. feb. 2019 kl. 3:11 
Im 95% certain cyborgs cant be psions and vise versa. Assimilating psions into cyborgs will remove psionic trait and assimilating cyborgs into psions will remove cybernetics.
Jack1Tear 7. feb. 2019 kl. 1:37 
So... My pops will practically be gods by endgame? Cool.
[GDSAF] Sillifjonka 6. feb. 2019 kl. 12:56 
w o k e
Vehk  [ophavsmand] 6. feb. 2019 kl. 6:27 
@Alvaro-SR1

Hmm. There indeed seems to be some problem with humans. I'll try to fix it timorrow.
ErNorton 6. feb. 2019 kl. 1:31 
@Vehk

Human, only the 3 mods enabled. When I only have one of the two Visible Cyborgs, or Visible Psionic alone
They work like a charm, but when I enabled all 3, not the Psionic pulse animations, neither the cyborg features appear, hell I even delete my user stellaris folder and reinstall stellaris all together.
I tested other mods to see if they worked fine by my, and yes they were working.

I will help to replicate the procedure I made to get to the error:

I choose an Oligarquic version of commonwealth of man to change rulers at will whenever wanted
Later on I put these commands on console:

Research_all_technologies
Activate_all_traditions

I went to to pick the Ascensions

First I pick the technological one
Then flesh is weak

Nothing happened, waited one month, save and load that save, nothing, wait for almost a year, nothing.
I hope this might help you

Vehk  [ophavsmand] 5. feb. 2019 kl. 9:45 
@Alvaro-SR1

What species are you playing?
ErNorton 5. feb. 2019 kl. 9:25 
Am I the only one who cannot make this to work? I even remove all other mods except these three and reload save and wait some months out. Am I doing something wrong?
wangus 4. feb. 2019 kl. 23:34 
when you say the n word
Wet Dog Squad 4. feb. 2019 kl. 15:38 
I love that you included the option for psionic cyborgs. Even without mods, there are ways to get a cyborg/synthetic chosen one (coughalliancewithpsionscough), and it's nice to see it visually represented.
Mack Daddy 4. feb. 2019 kl. 14:18 
assuming direct control