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Workshop item management allows for two things:
- change item visibility in the search results or accessing using the url
- delete item
That's all I can do. Contact steam support, you can browse comments, here and other workshop items and you will see similar comments that mods not working while the reason is steam server or bugged steam client.
1) Steam workshop client didn't download anything (mod won't be visible on the Mods tab in the Content Manager, only on the Steam Workshop tab) - can't help, it's the Steam client/servers issue. Try resubscribing, subscribe something else, change download region city in the Steam client settings,
2) somehow it moved out of the screen area (if you ever had mod installed), use "reset position" button in the mod options after loading a savegame or starting a new game.
@laurali it's mentioned in the mod description. Literally first thing under the banner. Use Broken Nodes Detector, fix/remove things and it should work correcty. It's the main reason why it breaks the mod but also greatly slows down the simulation (doesn't matter if with or without mod)
@Iron Cross vehicles are despawning in vanilla and that's the default setting in the mod. You need to change it (click) to disable despawning.
In CS1, service buildings are sending/receiving requests and they are handled by priority, when request cannot be handled because there is no path, priority is bumped after a while and other buildings will try to send their vehicles, so more and more buildings of certain service type will try to serve the request. You know the rest.
I got the same problem,
Im new to the game, and started using mods yesterday and I have read quite a lot to select ones that ara compatible, I also have de Skyve (altough I need to run it separtely, because I run CS1 on Ubuntu, I still don't know how to run it in game.
But I need to understand what causes the service cars to oscilate between one and zero and have them to spawn correctly, sometimes they do, others they don't, i have built more landfills and cemiteries, but eventually they stop spawaning or get stuck.
Also i noticed that when I create a elevated walk path to cross roads, the services cars sometimes appear on it.
It's not even in the option menu.
Alternatively use Broken Nodes Detector mod. There's a tool for checking where vehicles wanna go but failing (despawning).
Anyone knows anything that'll help! i would really appreciate!!! Thank you :)))
I never actually paid attention to that. As the old saying(s) go, "..you can always learn something new everyday...", and "...you're NEVER too old to learn..."! THANK you! 😁😁
Happy city building everyone!
https://sp.zhabite.com/sharedfiles/filedetails/?id=1934023593
Now, I will say that this is actually a case. I have had this happen to me as well, where they are no longer obeying the timed traffic lights all the time. I would have to go in and reset them just to keep them honest. So, yes, this is a real situation. I just never said anything because it could have just been me (and my million mods/assets in the game possibly clashing finally...LOL), where I just relied on my simple workaround, but it would be nice to have that resolved if possible, now that it has been others besides me experiencing it. LOL
Any thoughts on this one, Krzychu1245?
Happy city building everyone!
If default key binding (Ctrl + "zero") doesn't show the menu, it means either some other mod is blocking that specific keybind (you can change it in the mod options) or again, the mod is not enabled/installed.
I have found I don't have timed traffic lights, and I am missing two buttons compared to the main screenshot with timed traffic lights.
Is this something wrong from my side or does TM:PE not support timed traffic lights anymore?