Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Then I remembered that I wanted this, because I didn't want my farms to be tree baron, while also wanting to keep the resources.
This is a god-send.
The one thing I'm really happy with about this mod, is that when I temporarily turn off the mod through the options, the resources don't explode and erase everything.
Only newly placed trees begin to expand the resource. So nothing breaks and full control.
Then turn the lock back on and boom - good to go
Does forest in the vanilla game affect noise pollution?
Here's what happened: lock forestry was on, I cleared some space (removed trees) for an airport, and plopped it.
So no tree props near the airport but there is forest natural resource under part of the airport.
And the noise pollution around the airport is less than I would normally expect to see!
So forestry natural resource reduces noise pollution?
Is this why you recommend the mod for detailers only?
Thanks for reading