Stellaris

Stellaris

Ruined Ecumenopolis 100%
48 opmerkingen
SuperMegaGlitch1 6 nov 2021 om 14:51 
is there an ID for the ruined ecumenopolis and the molten ecumenopolis?
It's just for console commands.
ุReshy 1 aug 2021 om 10:06 
Is this still compatible with the latest version?
ุReshy 14 apr 2021 om 8:47 
Should make there a variant of the ruined ecumenopolis that's overrun by criminals. Spawning a criminal empire when first colonized and kicking out your colonists, it has unique criminal districts and a large initial land force to prevent them from being easily wiped out on first finding.
TheDestroyer 26 sep 2020 om 20:06 
Does this work for 2.7.2?
ุReshy 5 sep 2020 om 19:45 
Part of me would sorta like to see some ruined hive/infested worlds or something also spawn, just like "Oh yeah, the Prethoryn Swarm was here once, and this planet is still screwed up/inhabited with feral Prethoryn".
spectre199 18 mrt 2020 om 10:28 
will this work for 2.6 Federations or does it need to be updated
Hatty7 12 mrt 2020 om 6:39 
do you plan on updating the mod? This is a great mod nonetheless
feanel 20 jan 2020 om 8:25 
for 2.5 works?
Zenith 11 okt 2019 om 11:34 
This might be a very stupid comment, but I got the ecumenopolis renovation started but after a decade it still didn't move an inch.
Is one of my mods messing it up or something?
Kyllian 1 jul 2019 om 12:17 
having the same problem. progress doesn't change
Xivitai 14 jun 2019 om 21:12 
How it was supposed to work? I started Ecumenopolis Restoration Project on Molten Ecumenopolis - it says 3000 days remaining and it does not change when time passes.
Sam_  [auteur] 5 jun 2019 om 22:27 
Updated. A few minor changes, such as sound effects and GFX, using the new relic world. As to additional functionality using the new relic systems, I haven't had a chance to play the DLC yet, so that is on the todo list.
Kyllian 5 jun 2019 om 19:06 
Any chance of updating to 2.3? While a it, what do you think of of the new precursor relic world that can be turned into an ecumenopolis? Maybe join one like it to the mod?
The Shootist 12 mei 2019 om 17:39 
console command? Plz somebody help may
Sir Mayday 26 apr 2019 om 14:24 
Quick update: By subscribing to the 'non-100%' version of this mod and running it (along with this one) while loading the aforementioned game (which had already generated the guaranteed ecus), I enabled the restoration decision. The descriptions on the planet modifiers remain incorrect.
Sir Mayday 20 apr 2019 om 20:44 
I am experiencing the same glitch docTuna described on Feb 19 in my current game; I cannot identify the source of the problem (I have the requirements for the Arcology Project ascension perk, though I do not have the MegaCorp DLC). If I can provide any information for troubleshooting, let me know (I'd include a mod list, but I rather doubt any of them is the culprit).
Arbiter of Eradication 16 apr 2019 om 9:41 
Is this compatible with Planet Diversity and Planet Diversity New Worlds Module?
Sam_  [auteur] 1 apr 2019 om 13:40 
The requirements to repair the ecumenopolis is the same as the requires to build one. As stated in the description of the mod.
UnLapinDeGaren 1 apr 2019 om 12:30 
great after a lot of games I finally managed to have a ruined ecu except that I'm a robot it's too dirty and we all play robots or collective consciousness, it's too boring there's no way to allow everyone to have it because, it's ridiculous without its

thks for your work but i want to see your ecu!!!
Clemens-HeinrichGrafvonKageneck 1 apr 2019 om 2:35 
Why cant a Gestalt Empire restore the ruined ecumenopolis?
lexduex 23 mrt 2019 om 11:50 
@Sam_ Thank you for your answer.
Sam_  [auteur] 23 mrt 2019 om 5:11 
This uses a system initializer which spawns the required systems on galaxy generation. You wont have any bugs, but the systems wont exist on an existing game.
lexduex 23 mrt 2019 om 4:03 
Is this save game compatible?
adasko 22 feb 2019 om 13:31 
Inwards Perfection, I did add the required techs with the "research_all_technologies" command
Sam_  [auteur] 19 feb 2019 om 17:14 
What is your empire type? Do you have ownership over the system? Do you have the agrarian idyll civic?
adasko 19 feb 2019 om 8:59 
Thanks! But there are still major issues: the ecumenopoleis cannot be repaired even with the right technologies, the decisions button greyed out. Also, the modifier description only reads "ruined_ecumenopolis_desc". Would this error fixable or is it tied to not having Megacorp?
Sam_  [auteur] 18 feb 2019 om 14:57 
Fixed.
adasko 18 feb 2019 om 12:13 
I would like to report a problem; despite trying multiple times (even using "survey"), I could not find a single ruined ecumenopolis in the entire galaxy in any of my games. After a bit of digging in the mod files, I found the following check for the system initializers:
modifier = {
host_has_dlc = "Megacorp"
add = 100
Could this be the cause of my problem? I don't own Megacorp.
Pamparampampamparam 17 feb 2019 om 13:29 
What about a version that only spawns the Molten Ecumenopolis so you don't have 2 Ruined Ecumenopolis when you use Ruined Fen Habbanis?
Sam_  [auteur] 1 feb 2019 om 3:47 
The ecumenopolis should now appear on the expansion planner.
Raptor 31 jan 2019 om 10:46 
There are still "any_planet =" scopes in ruec_events.txt, that scope did not exits anymore in 2.2.3 - you have to change it to "any_system_planet =". Any rule with that command will not work in 2.2.3, the whole scope is removed.

https://www.reddit.com/r/Stellaris/comments/a8jthv/modders_223_beta_undocumented_scope_change_any/

https://stellaris.paradoxwikis.com/Scopes
Vibby 30 jan 2019 om 12:25 
Does this work with saved games?
Sam_  [auteur] 30 jan 2019 om 7:48 
It used to, but I removed the requirement. Like the Precursor event it gives people without the DLC a way of getting an ecumenopolis, but not building your own.
dAjOsh42069 30 jan 2019 om 7:36 
Forgive me if I missed it in the description up above, but..does this require Mega Corp to function? I know the base game DOES have Ecumenopoli in it, but ONLY makes it available if you get it via precursor discoveries.
Hence, my question...
Does this mod require Mega Corp?
SSS-class Warlock 29 jan 2019 om 0:32 
Yeah, I guess it's just a bugged description then, after all my pops working as artisans don't produce 60 cosnumer goods on the cost of 60 Minerals. It's the value for the total production of the 10 pops who can work in the district
Sam_  [auteur] 28 jan 2019 om 17:20 
I haven't changed the stats of the ecumenopolises. The cost and population is the same as the base game. If colonising it early is a bad idea it has nothing to do with my mod.

This mod should be compatible with all of those mods. This does not make changes to any vanilla files.
SSS-class Warlock 28 jan 2019 om 11:31 
Nevermind, it just takes some population micromanagement in order to deal with it
Gre.il.vec 28 jan 2019 om 11:23 
Is this compatible with any other mod that adds ruined stuff, including the "Always Spawning" mod?
SSS-class Warlock 28 jan 2019 om 11:15 
Hey, I colonized the Ecumenopolis in year 90ish of my civilzation and I must say, that it truly is unsustainable for such an early game empire. I mean, 10 work slots and they use up 60 minerals and produce 60consumer goods, PER JOB? Could you maybe rebalance it to be an option for early game civs?
Sam_  [auteur] 27 jan 2019 om 7:17 
There is now a mod for a ruined Fen Habbanis ecumenopolis.
Finn 27 jan 2019 om 5:45 
Badass mod man. This planetary destruction is something many mods lack. Perhaps consider giving freshly burned tomb worlds a shot?
Vehk 26 jan 2019 om 23:35 
Great idea and implementation! I agree, that it'll be nice if you change the Fen Habbanis ecumenopolis to a ruined state as well. Maybe in a separate mod so that not to ruin the compatibility.
Spirit 26 jan 2019 om 1:56 
can you add a overgrown ecumenopolis version like taris in star wars is one ?
NHAOKU 24 jan 2019 om 21:35 
ecumenopolis exist on the base game, the first league and the irassians(i think) have them
Fingolfin 24 jan 2019 om 15:20 
Looks good, but you should change Fen Habbanis to spawn as a ruined version too because right now it's just extremely OP.
Booperius 24 jan 2019 om 13:06 
Can you create a version that allows all empires to fix them?
eldiabs 24 jan 2019 om 9:00 
Isn't there a ecumenopolis in the vanilla game? League precursor event homeworld. Only thing megacorp does is allow you to build them, correct?
Dr_Whosinhymer 24 jan 2019 om 8:51 
pretty cool. i like all the roleplay possibilities with this. plus the ability to get an ecunooplis with a reduced cost is nice