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So this mod not being updated seems to create this thing here:
https://imgur.com/3tEO45Z
The Archivist tradition opener is given when you actually open the Academy tradition, and it seems to be a blank effect instead.
- renamed "Malice" to "Malevolence". Do note that given the EST description ("Countries which either allows purging or which accepts no refugees and either attacks on contact or have slaves") I actually liked more "Xenophobia", but Thesaurus accepts malevolence as a synonym.
- renamed "Biogenesis" to "Biosynthesis". It's closer to EST's original name and description, while "Osmosis" does not sound like a 'tradition' to follow (to me).
- renamed "Statism" to "Control", to better represent nations that are not "states" but can still exert centralized control.
Let me know if there's any issue.
I'm still testing Traditional Trees, so any update will have to wait.
I humbly propose for EST's ones to be called "Osmosis" and "Malevolence" instead.
And if I may, I also propose "Control" for "Statism", and "Virtual Intelligence" for "Automation", because those terms are closer to the actual perks effects.
In the same line of reasoning, "Theology" is probably better represented by "Religion" (because therein are all the steps for an organized religion)
I am also testing an alternative to !LoT; a mod called Traditional Trees, which also uses PT and EST. If that goes well this mod will not be needed.
@everyone !LoT (alt version) has been updated, so I'm updating this mod using current EST version. The "Malice" tree introduced by EST will be renamed to "Hostility".
The mod should work still, but I will re-check everything and update if needed as soon as I get my new PC back at home (I also would like to give time to 2.3 Wolfe to settle down).
Also I don't use it so I probably wouldn't be able to test it or provide support, but you could easily DIY by changing the names in the english localisation file.
As for the name, thanks for pointing that out - now I'm fully convinced. Honestly, given the effects of the tree maybe they deserve a tradition swap, but that is beyond the scope of this mod (maybe you could suggest this on the EST page?). Since gnosticism and materialism are also in conflict, I will consider another name for the Faith tree, and update accordingly. Ideas are very welcome!
As for why I suggested renaming priesthood, I've noticed that it's an option for my fanatic materialist empire, which doesn't make sense for them. Would be funny if it gave "Tech-Priests" for materialist empires instead of "Priest" jobs. Grab that and Mechanicum and you're one step closer to the Adeptus Mechanicus of WH40k.
I'd mess around with the localization files myself, but I'm not familiar with how Stellaris handles its mod files and such so I don't want to touch it.
BTW, I did this mod because I wanted more traditions, but:
1) "PTA for EST" wasn't updated (since May 2018) and Girion seemed to have a lot of work; and
2) that very same mod outright removes duplicated trees (even though they do not share the same functionality); and I wanted every tree from EST, PT and AT. So I started using !Lots of Traditions, but got confused as a new player by the duplications.
Nah man, you do you. I do have a question though: if you look at EST's modpage, the mod author has posted a compatibility mod with PT themselves. How does this compatibility mod interact with your mod?
If no one opposes, I will change it on the next update.
Faith
"The galaxy is vast and full of wonders but we must not let it lead us astray from our true path."
Adoption: +5% Happiness.
(1) One Faith: +10% Unity.
(2) Holy Scripts: +5 Stability.
(3.1) The Clergy: Provide one Priest Job for every 25 pops on a planet.
(3.2) The Clergy: Priests produce +1 unity and consume one less consumer goods. [Swap:Spiritualist Empire]
(4) Preachers: +25% Edict Duration.
(5) Deus Vult: +25% Morale, +5% Weapon damage.
Finisher: We may select one ethic which attraction is increased by 50%.
And yes, I also love traditions (as long as they are balanced!).