Stellaris
Empire University
댓글 99
Lordlony 2023년 4월 24일 오후 3시 19분 
LSJHoward 2020년 4월 10일 오후 5시 01분 
Hello all,

This mod has been continued at the following mod link:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2055687952

It is day 1 and I'm in the middle of NSC2 development so once that is done my full time will be set to this mods development.

Please join my discord for providing idea's of how to take this mod further in the future. Community driven mods have always been what I've pushed for so let me know what you want and ill try my best to make it happen.

https://discord.gg/WcMMRCj
CaptainKampfkeks 2020년 4월 10일 오후 3시 30분 
@LSJHoward Could you drop a link, please?
LSJHoward 2020년 4월 10일 오전 8시 01분 
Hi all,

The Dadinator has given me permissions to carry this mod on and develop it further.

University is back!
LSJHoward 2020년 4월 7일 오전 8시 05분 
Hi, I am the developer of NSC2 and former Senior Dev of Millennium Dawn for HOI4. If you can reach out to me, I would be happy to take on this mods development. You can reach me anytime at the Official NSC Discord Server: https://discord.gg/CEUZSVJ
Peter34 2020년 3월 24일 오전 8시 57분 
New Leader Traits were added in 2.6, at least one Trait giving Governors a bonus to Administation Capacity "production", possibly more Traits that I don't know about yet. Those aren't included in this mod.
Truman 2020년 3월 24일 오전 8시 29분 
It still works doesnt it?
Bones 2020년 3월 24일 오전 8시 27분 
F
CaptainKampfkeks 2020년 3월 24일 오전 3시 59분 
F
novoestaroe 2020년 3월 24일 오전 3시 35분 
F
Dovenius 2020년 3월 21일 오후 10시 18분 
F
Bepiss 2020년 3월 18일 오전 3시 20분 
sad, this was such an essential mod for me. Maybe you are considering giving the core mod files away for other people to update and carry away?
Talok 2020년 3월 17일 오후 8시 34분 
Unsubbing.
The Dadinator  [작성자] 2020년 3월 17일 오후 6시 56분 
No more updates planned.
Bepiss 2020년 3월 17일 오전 5시 31분 
Is there going to be an update for this mod to 2.6?
Peter34 2020년 1월 1일 오후 7시 11분 
Are you having problems with this mod, Blind? Since you're asking for an update?
BlindManthicor 2019년 12월 23일 오후 3시 54분 
Can you update pls ?
packedmaniac 2019년 11월 4일 오전 6시 21분 
Could you update this exciting mod to the newest version? Or are you planning for the Federation DLC? :-)
darthprimus123 2019년 10월 5일 오후 6시 38분 
please update
BD 2019년 7월 21일 오후 12시 31분 
@CaptainKampfkeks English isn't my first language, sorry if that sounded harsh it wasn't intended that way.
CaptainKampfkeks 2019년 7월 21일 오전 8시 27분 
@BD Hmm. Well, I don't know what's in the files, I just can read the description, which I quoted. Don't shoot the messanger because of false information. >.>
BD 2019년 7월 21일 오전 8시 19분 
@CaptainKampfkeks that's just not true since the mod specifically says it's for "2.3.*" in its files.
@Lonewolf187 I came to report the same issue, my guess is that it doesn't adapt itself to the "Ancient Relics" DLC, because the 50% Anomaly Research Speed is what you should get if you don't have it installed.
CaptainKampfkeks 2019년 6월 14일 오전 8시 24분 
Well, seeing as this is "Compatible with Stellaris v2.2.* (Le Guin)" I'd say that's the old trait. So, not a bug, just not updated.
Lonewolf187 2019년 6월 13일 오후 6시 37분 
So I ran into a bug using the University. I went and got a scientist with the Archaeology trait to help with dig sites, unfortunately the scientist I got has the Archaeology trait, however it adds a +50% to Anomaly Research Speed instead of a bonus to dig sites.
Konka 2019년 6월 9일 오후 7시 51분 
Im not getting the secondary trait when ascended, is this a bug?
Peter34 2019년 5월 26일 오전 6시 42분 
I use both this mod and Glavius' AI. They do different things, so unsurprisingly there are no problems.
LVLVbNH 2019년 5월 26일 오전 2시 48분 
Is this mod have compatibility with Glavius?
pinkguy 2019년 5월 25일 오전 8시 43분 
Hey Dadinator! It is possible for you to add traits from other mods (like Ecology Mod)? Thanks!
Alucard 2019년 4월 20일 오전 7시 29분 
Great mod, I could think of one more addition to the mods function.
How about allowing the university to train our leaders. We pay respectable price of course and selected leader gains a fixed amount of xp, with cooldowns or a buff that grants like 20xp per month and it increases the leader's upkeep by 100% for the duration of the said buff.
JayBee 🔰 2019년 4월 17일 오후 5시 44분 
Love it, more weirdness would be good. hah :)
Spiffing Reynard 2019년 3월 31일 오후 11시 13분 
dam, thanks for updating this
Vaeringjar 2019년 3월 30일 오전 11시 25분 
The Dadinator  [작성자] 2019년 3월 21일 오전 7시 06분 
Jack of all trades hasn’t been removed... maybe something is glitched.
dan5tr4n63r 2019년 3월 20일 오후 3시 17분 
@CaptainKampfkeks so that's what is jack-of-all-trades...so then is not a new idea...to bad he removed that...i think it is worth putting it back to the university...i just started a new game in 2.2.6...and hired a spark of genius...he aquired starcraft after 17 years...i only paid 200 credits...
In fact...it would be nicer if the university could upgrade some of my leaders that i didn't hired from it...man...a lot of potential with this traits mod...to be able to retrain one with substance abuse with something from society...LOL...so funny
CaptainKampfkeks 2019년 3월 20일 오후 1시 06분 
@dan5str4n63r

That's exactly what I meant with the jack of all trades. There used to be an option to hire an ace in a science division, one with all three traits (E.g. Particles+Field Manipulation+Computing for Phsyics). And he was about five times more expensive. As I said, I don't lnow why it was removed.
dan5tr4n63r 2019년 3월 20일 오전 11시 40분 
@CaptainKampfkeks I don't get it with jack of all trades...how is it better to by a spark of genius from university in comparison to what the pool gives you?...I think from 2 traits up would be worth it...but that's just me...

@Peter34...is not to much...in fact if you let the scientists enough time...they will have both...i had many times scientists with spark of genius and a trait from the 3 field research...i even had physics with physics..society with society or engineering with engineering...not impossible...just rare...i would hoped this university does something similar but with cost...for example you buy a scientist with particle trait...you pay 200 credits...well...to have a second skill on the same field should cost more...10 times more...maybe more...but i think this would worth the price...and a third skill on the same field should cost even more...well...it was a nice idea if is not possible
Peter34 2019년 3월 20일 오전 10시 39분 
I think Genius + Evertything Physics is far too much. Just Genius + one thing of my choice, would be very nice.
CaptainKampfkeks 2019년 3월 20일 오전 7시 33분 
@dan5str4n63r There used to be a "jack-of-all-trades" option, which did exactly what you asked for. Dunno why it was removed tho...

@Peter34 I'd pay big money for a Genius + Physics ace (Field manipulation, Particles, Computing), or the respective others.
Peter34 2019년 3월 20일 오전 7시 24분 
I’d love to be able to pay a lot to hire a Genius+Stuff, such as Genius+Biology or Genius+Materials, at a very high cost in both ECs and Influence. And perhaps only available if I have taken the Transcendent Learning Perk.
dan5tr4n63r 2019년 3월 20일 오전 6시 05분 
Is it possible to add more than 1 trait?...please read...why would i use this mod if is just one trait like in the pool leader(i did try it though...a very nice idea)....i suggest making expensive yes...but more traits...for example...i would go to search the university/academy for one very special scientist lets say...in physics...that he would have all traits to that area:particle, field of manipulation and propulsion...that would be worth a lot of money...but by that time...your empire is strong enough to aquire that scientist...since is not even worth in early game to buy from university...because you find one trait guys in the pool size leaders...this should be from 50 years onwards...maybe even mid-game(that is...if more traits is implemented)...Thank you
The Dadinator  [작성자] 2019년 3월 5일 오후 6시 07분 
@Spreadwheat - I will take a look probably next week but no promises.
pinkguy 2019년 3월 5일 오전 5시 22분 
@The Dadinator would be possible to add the Ecologist governor trait from Ecology Mod to the list of School of Public Service, as a patch or something like that?
The Dadinator  [작성자] 2019년 2월 14일 오후 12시 57분 
Yeah but I would have thought that without an http at the front it would be ignored.
Mamtk 2019년 2월 14일 오후 12시 47분 
@The Dadinator

.name is a valid domain name

https://en.wikipedia.org/wiki/.name
The Dadinator  [작성자] 2019년 2월 14일 오전 9시 03분 
And I have no idea why Steam is making the name key a hyperlink...
The Dadinator  [작성자] 2019년 2월 14일 오전 9시 03분 
Actually eac_university.3.name and eac_university.3.desc are optional as the name pulls the name from eac_university.1.general and the description is pretty vague.
The Dadinator  [작성자] 2019년 2월 14일 오전 8시 54분 
you would have to create a mod to overwrite the localization strings... from the information here: https://stellaris.paradoxwikis.com/Modding#Overwriting_Specific_Elements there is a line that talks about how to do localization overwrites. The loc keys you would need to change for this are: eac_university.1.general, eac_university.1.general.tooltip, eac_university.3.name , and eac_university.3.desc.
CoolAidApocalypse 2019년 2월 14일 오전 8시 29분 
Can one edit the names of the branches of schools? If not, how hard would that be to implement? I'd love to be able to rename my Army War College to fit my barbaric despoilers run
The Dadinator  [작성자] 2019년 1월 30일 오전 7시 35분 
@CaptainKampfkeks - the code itself looks fine. All I do is call the vanilla events that set the additional trait. I will have to some testing this weekend to see why it is no longer working (was fine in ealier versions of the game).
The Dadinator  [작성자] 2019년 1월 30일 오전 7시 28분 
@CaptainKampfkeks... hmmm something must be broken on that end then... will have to take a look and see what is causing the issue.