Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I must say it feels somewhat lackluster. (:
K-M-M giant stars can have 2 or 3 energy. They are the dimmest types of stars of the bunch.
F-G stars can have 3 or 4 energy. The sun is a G star so bright but not the brightest.
A-B stars can have 4 or 5 energy. They can be upwards of 20000 times more luminous than the sun. So yeah, energy aplenty.
T stars are new stars that emit more light now than when they'll stabilize into their main sequence, if I understood what I read right. So I put them like the A-B stars, so 4 or 5 energy too.
I upped the chance of getting 5 energy quite a bit too, as I saw only 2 in the whole galaxy in my playthrough, and felt there should be more. Since it's limited to only 3 types of stars, I felt it needed it. So you should see some.
It's something I've been thinking as well on my own. But for now I'll leave it as is. I wanna play a game fully to get the feel of the added energy balance wise before doing any additionnal modding on this. I really don't want to completely unbalance the game.
That being said, you could easily do it on your side. If you open the file for the mod, 01_stellar_energy_deposits, you'll see how it's made and how fairly easy it would be for you to mod it to your liking.
This is your mod, however, and I don't want to seem demanding. If that's not what you want to do, then don't.
So some stars have a bigger chance to get 4 or 5 energy than others yes. But it's not fixed. It's chance. I could modify the file a bit to give more chance to high energy stars to get 4 or 5 by simply augmenting the chance modifier for those types. I don't have plans to do so, but it would be easy enough... i think. This is my very first mod after all so i'm still figuring things out.
@CaptainKampfkeks What i did is take the main file and modify the chances. What the file does is give a base chance, let's say as an example 1000 weight, to get 3 energy to a star. Now some stars have a modifier to that base number. K-M-M giant-T stars get a 1.5 modifier, so they actually would have 1500 weight. F-G stars get 1.25 so 1250 weight and A-B stars get 0.5, so 500 weight. These modifiers, which are the real ones in game, affect all energy numbers. So 2 3 4 or 5 have the same modifiers to K-M-M giant-T stars to get that number. I'm guessing that this additionnal chance, for most stars, was put there in the first place to augment the chance of having energy on a star in the first place.