RimWorld

RimWorld

Radiology
288 kommenttia
Mlie 8.6.2024 klo 12.42 
Made an update of this:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3263857887
Hope it helps anyone!
Latex Santa 14.5.2024 klo 12.49 
I've just requested that this mod be updated on Mlie's Discord.
Now, we wait. It may take awhile, but they'll get around to it.
If they can or are allowed, that is.
Sakujo 12.4.2024 klo 18.35 
I wouldn't get my hopes up. It doesn't even have 1.4.
JACK 27.3.2024 klo 20.56 
mlie, the people need you
Thundercraft 19.3.2024 klo 10.16 
Any chance of an update for RimWorld 1.4?
...or 1.5?
Vardath 3.12.2023 klo 16.37 
Tick Tock Tick Tock, time travels so slowly waiting for an update.
Saint Iblis 27.9.2023 klo 23.35 
might be time to summon Our Savior @Mlie
Tiny Tony 27.6.2023 klo 4.11 
I will literally pay you to update this mod.
Cactus Juic 9.6.2023 klo 2.42 
I have never used this mod before. Update it, NOW
CTH2004 28.3.2023 klo 14.21 
@Vardath
mostly the same, only instead I am just acting patiently, but if you went in my head... well, that would be a different story!
Vardath 2.2.2023 klo 17.51 
Awaiting an update to 1.4, patiently........
Robosium 26.11.2022 klo 1.21 
could we atleast like get any details on if/when this is being updated?
mainly so that if you don't plan on doing it someone else may come b and update it
Moon Man 21.11.2022 klo 7.53 
This mod was the shit back in the day... Good mods like these take time! I remember when there were two items in this mod, i think the emitters and the floor thing. Have fun man, you sure helped us to!
Samw1tch 28.10.2022 klo 21.40 
Love this mod, am indifferent on an update, normal pressure. I wanna give more prisoners cancer :D
DJ Icarus 27.10.2022 klo 20.40 
Love this mod, I demand an Update. FULL PRESSURE :)
fallenscion 22.10.2022 klo 23.44 
Love this mod, hoping for an update - but no pressure
Thrice 17.10.2022 klo 15.00 
Well... I know plenty of people who have mental breakdowns because of cancer.... both after finding out they have it, and when it starts causing issues. Sorry for the necropost, but had to say, that seems a weird question.
Sebastian Cigar 22.7.2022 klo 5.42 
fun mod but kinda silly. i don't mind micromanaging my pawns or cheating to edit some hediffs, and i play in reload-anytime mode anyway since my game is heavily modded. one question though...

WHY DOES CANCER CAUSE MENTAL BREAKDOWNS? i can only wonder what the logic behind this is

also, mod doesn't seem to check whether the irradiated body part is natural. you can grow "batteries" on peg legs, for instance. might be a mod conflict tho
Rassmond 11.6.2022 klo 6.26 
soo.. how to remove horns?
ncraftomega500 6.5.2022 klo 14.22 
can we remove specific mutation or do we need to take every mutation of the body part
riftssirdrake 30.4.2022 klo 4.52 
For those folks who are looking for ways to remove cancer, you can use RIMMSQOL mod to edit the healing property of biosculpter pods to also remove cancer. No need to wait for someone to make a patch :)
Thundercraft 18.3.2022 klo 11.39 
Considering how relatively popular this mod is as well as how many of the comments here complain about the frequency of cancer and negative mutations are... I'm honestly surprised that nobody has yet to release a "lite" patch for this mod to reduce those and make it more tempting to use on colonists (as opposed to limiting it to prisoners only).
Legolukas 18.3.2022 klo 9.37 
Hi, for me it's impossible to harvest organs, that get changed by Radiology, if the mod Harvest Everything[Adopted] is active. Maybe it helps someone who has a 500 big Modlist as well and trys to figure out the problem :D
Dendugy 3.2.2022 klo 10.05 
hehe cancer
lolmanor 31.12.2021 klo 7.34 
After playing with this mod for a bit, it seems to me the rate of cancer/negative mutations is too high to be worth it. I had my setup at 10% burn, 1% common, and 89% rare, and still got really bad mutations more often than not. I can't imagine sticking a colonist in here, only to roll the dice and likely get multiple cancers and some debilitating debuffs. Would love it if there was a way to increase the odds of good mutations, otherwise I probably can't recommend using this mod....
lolmanor 19.12.2021 klo 2.05 
The Glow Red mutation is really laggy. I noticed a large frame drop after my pawn gained it, and it stayed until I debug'd it out.
Zuada 29.11.2021 klo 12.02 
@Miradus how did you get to harvest the mutations? Every mutation I get just makes the harvest option for that bodypart disappear...
Azraile 18.11.2021 klo 2.52 
You think you could add an option to give burns and mutations to pawns in the world (for radiated world games) maybe even small amounts of radiation to the ouside world being an option? This would be awsome addition to those kinda games
Vikrim 3.11.2021 klo 15.09 
wait my bad i think im just dumb
Vikrim 2.11.2021 klo 19.08 
Could you make it possible for slaves to be irradiated?
ImJustJoshin 16.10.2021 klo 11.21 
Radiology on animals would be awesome
lstew234 7.10.2021 klo 20.54 
@Miradus Thanks
Miradus 6.10.2021 klo 17.21 
I answered my own question about harvesting mutations ... yes ... you can. I currently have prisoners going through in batches to collect some useful ones.

But if I want to maximize my success with each pass, how would I do so?
Miradus 6.10.2021 klo 17.07 
@istew I added it midgame and no issues found.

I have a couple of questions though.

Will mutations get overwritten by other mutations?

Can I harvest a mutation from someone and transplant it into someone else?
lstew234 6.10.2021 klo 11.58 
Dumb Question, can i add this mid game?
Shady Suspicious Smiling Man 13.9.2021 klo 13.27 
Not sure if it's a mod issue
but with regeneration the leg grows back
then the femur tibia and foot are left gone
the femur gets shredded when attemping to regrow but stays at 0 hp while still counting as "shattered", so the pawn just gets a ghost injury with a lot of pain without regrowing the part
After using dev mode to heal a few times, ocassionally a sucessful transition to "shattered" happens for the tibia, odd
MWRK 2.9.2021 klo 13.47 
I'm not sure what the issue is, but I'm not getting any effects from putting pawns in an irradiation chamber. Sometimes if another colonist is near the radiation stream while another pawn is in the chamber they will get burns, but that is it. I'm also not seeing anything pop up in the log which is why I'm not sure if it is a mod conflict.
Thundercraft 27.8.2021 klo 3.19 
I support the popular opinion that there should be *some* sort of cure for the cancer aside from just surgically removing the limb or part.

Shouldn't there be some cure, such as Glitterworld Medicine, Luciferium or some new medicine that can be researched? Maybe through mod support (e.g., Archotech Medicine , Tyrox from Medicines+ or maybe Convergium )?

If nothing else, I would think some extreme drug combination should work, such as Penoxycyline + Healer mech serum.

Also, what about the Biosculpter pod from the Ideology DLC? Shouldn't Bioregeneration fix cancer?
Sir Buggles 27.8.2021 klo 0.46 
It's fun to mess with, but I feel like it's not worth using seriously when there's no legit cure to the cancer. Even when I went to all the effort of getting my readout to be almost completely rare radiation, the colonist will often keep getting cancer and bad shit anyway.
Signozes 13.8.2021 klo 12.25 
This mod conflicts with combat extended ?
CallMeCactusSok 9.8.2021 klo 18.30 
Anyone know if there's a way to make regeneration ignore ritual scarification?
Sakujo 3.8.2021 klo 9.13 
...ok ... I got to find a Ghuls race mod ... and some Fallout theme... eh don't mind me.
Insigniamad 31.7.2021 klo 22.37 
I'm unable to harvest brain mutations from multiple subjects
(p.s. you NEED regular medicine to install the mutations to all who say it doesn't work)
AngelArm 22.7.2021 klo 8.06 
Damn... I can't imagine the possibilities with Ideologies centered around radiation
Raggsockan 3.3.2021 klo 5.27 
Im getting infinite cancer diagnostic...
KingArthurGames 12.2.2021 klo 12.41 
I cant seem to harvest anything other than the enhanced lungs am I doing something wrong?
Icelus 6.2.2021 klo 12.08 
I haven't been able to cure the cancer so I'm just using prisoners and transplanting the good parts to my colonists.
If the prisoner gets cancer or I already have all his useful limbs I let him go, its funny then they come back as part of a raid and you see him slowly walking with his 2 peg legs and glowing green. The only downside to this method is that you cant get teleportation or force fields, since you cant get that out of the brain.
Makk 6.2.2021 klo 10.52 
Well for cancer you can amputate the cancerous part anytime, but it requires micromanagement for sure. What is a bigger problem is with Reneration it would cure permanent wounds which is nice but if it's a critical part of the body the subject dies (torse for example) cuz it makes it fully damaged although able to heal but those parts if fully damaged is a death sentance.
Lyana 1.2.2021 klo 14.04 
I'm using a sort of workaround for the 'tending cancer till eternity ends', but it involves using devmode. Each time a pawn gets cancer I use devmode to remove the cancer hediff and then add the carcinoma hediff. That way it doesn't feel cheaty and I still have to cure a cancer diagnosis.

Would be great though if this were fixed in the mod. I like this mod and I want to keep using it on my prisoners.
vernti 30.1.2021 klo 21.34 
I'm unable to install mutated parts onto colonists after harvesting from a prisoner. There isn't an option for the mutated part when adding an operation. If that could be fixed along with the infinite tendings to cancer (not diagnosed), this mod would be perfect!