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https://youtu.be/aL3Fkg3TPh0
Something like Plasma Rifle could become 'Deal 3 Damage for each Fuel you gained this turn" for instance, and Flame Thrower could become an X spell, consuming X Fuel for X damage.
Energy Barrier should perhaps just use up some Fuel afterwards.
This one had me really frustrated for a while and to be honest I ALMOST deleted it. I do however have a rule that I will continue to play a character until I beat the third act so I stuck with it.
Finally I figured out where the strengths lie in this deck/character and those strengths are very good. They aren't apparent at first and so I'd say this is one of the more difficult characters for me but one of the most powerful and fun if you master it.
The cards were pretty good. I did find the character model a bit of a let down however you may not have the ability to create an actual scientist model. Hopefully someone with the art skill can do so for you because the actual mechanics of this mod & the concept is excellent and I think an actual mad scientist model would really make this shine.
All in all well done! Hopefully will come back to it during the daily challenges.
I have one question and one bug. Question; is there a reason the card LightOnFire is all one word? It bothers me every time I see it. Bug: I had the Pure Nail from... is that Hubris or Infinite? 1/2
honestly, as much as i want to pick up fuel relic, it makes the run too easy. i have to houserule no fuel relic or the heart gets facerolled and if you have to add a houserule to a class, it may be a bit too strong.
If you want to reeeeaaaally open up some interesting builds, or just add quality of life, I'd LOVE to see him get a relic that converts leftover energy into fuel. Could call it Windup Engine or Manual Pump or something.
In my first playthrough at the moment, and I had a suggestion: if there is a way, try to fix the card "Poke" such that when your hand becomes full searching for the next 0-cost card and then discards, the effect keeps going and searching. Otherwise, the card has the potential to not fulfill its effect.
Overall excelent job on this one!! Keep up the good work :)
I encountered one bug that wasn't a big deal, but when powered strike is activated multiple times when you don't have enough fuel it doesn't consistantly do the same thing. Sometimes it provides X amound of fuel (X being the number of times activated) or sometimes it fuels then strikes (which I think its suppose to do).