Stellaris

Stellaris

Dynamic Difficulty : More Modifiers
245 Comments
Bluetail 5 hours ago 
Thank you!
Gratak  [author] 5 hours ago 
It is done
Bluetail 29 May @ 10:12am 
Please? I'd be grateful if you did.
Gratak  [author] 28 May @ 10:33pm 
Nope. They are not applied to space creatures. That is actually on purpose. Might need to add a setting to allow for that, but can't promise when that would happen.
Bluetail 28 May @ 4:47pm 
Could you check to see if the modifers for sublight speed and FTL speed are applied to *all* Ai, not just empire ai? For example biological space creatures of all types ?

I saw them going faster than me when I set everything to a more realistic approach on FTL and sublight speed.
Megakles 22 May @ 7:40am 
i just verified folder game and it work sry for taking your time
Gratak  [author] 22 May @ 6:41am 
With regard to the modifiers themselves:
The energy one certainly works. It just takes a month to update the UI and I found no place in the energy values that show you the +%, so it is kinda hard to spot.

I'm less sure about the new pop one. But that may be because I have no idea how the new pop system even works. But if it doesn't that is a vanilla bug since I'm using a modifiers that is also used in vanilla.
Gratak  [author] 22 May @ 6:41am 
How have you checked that it is working? I haven't played 4.0 myself but from what I have seen while testing, it is pretty hard to see the modifiers in action. But for me they are correctly applied. There should be "Difficulty:***" modifiers shown in the empire overview (the flag in the top right).

Should that not be the case, try if it works on a new game. If that fixes your issues and you want to also get it to work in your running game, try resetting and/or "uninstalling" the mod in the options of my mod menu. That should force it to reinitialize and possibly fix your issues.
Megakles 22 May @ 6:11am 
I tried this mod in singleplayer and didn`t work for me. I tried pop growth speed bc i think its to damn slow now... and after that changed monthly energy output (to check if its working), but it didnt affected anything.
Gratak  [author] 22 May @ 4:07am 
Removed the no longer existing modifiers. Trying to add replacement, but especially on the trade front they seem to have simply removed a lot. Please tell me if I am missing something there.

Also added the two excavation modifiers. And ship build speed. Version number also updated.
Caellach 20 May @ 11:22pm 
maybe some archaeology stuff so you can excavate archaeology stuff faster
Gratak  [author] 12 May @ 1:57am 
Thanks for the info. Will have a look once I find the time. Open for replacement modifiers in case anyone knows any.
Caellach 11 May @ 11:42pm 
There are some modifiers that are blank in the more modifiers sections. Three from trade that are now blank. One in planets, one in ship designs and one in army..
Gratak  [author] 11 May @ 9:19pm 
As far as I know yes. You might want a few of the new modifiers. If so, just tell me. I haven't played the game in years so it is hard for me to tell if there are any important ones they added.
thorman123456789 11 May @ 4:52pm 
does this work with 4.0?
Gratak  [author] 3 May @ 2:09am 
Totally not dependent on mod menu. If you don't have mod menu installed, you can simply use the country edict to launch it. Also there are 4 different supported mod menu mods. Are all of them broken?!
renegade_sock 2 May @ 11:05pm 
So it seems like this mod is dependent on "Mod menu" which is outdated and is causing issues according to some people in the comments of that mod. Has anybody actually got this working?
Bluetail 11 Apr @ 10:07pm 
Oh well, mustve been blind, whoops thanks!
Gratak  [author] 11 Apr @ 9:54pm 
Not totally sure what you mean, but under space there is command_limit_mult which can be used to reduce the command limit.
Bluetail 11 Apr @ 12:22pm 
Is there a modifer that lowers ship command limit? I cannot tell.
Sarus 30 Mar @ 7:57pm 
Could there also be one for blocker speed clearing? or Defense platform buildspeed (like trying to build them Ion cannons that take forever, then one lil attack goes and pops several of them in just a couple days! .-. lol)
Gratak  [author] 30 Mar @ 9:56am 
Added a modifier for this. Please check that is work as you hoped.
Wizard_ice 27 Mar @ 5:37am 
I just realized that this mod doesn't have any modifiers for defensive platform capacity in the space section.
Noire 16 Nov, 2024 @ 1:10pm 
it's working great now, thanks!
Gratak  [author] 16 Nov, 2024 @ 5:14am 
I was told some time ago that my localisation didn't work at all for Chinese and that it somehow stopped them from being able to add one in a separate mod. While there seems to indeed be some people who made a localization for my main mod, there doesn't seem to be any for this one. I've tried enabling it now again. Please check if that helped.
Noire 16 Nov, 2024 @ 4:00am 
Chinese localization is not working atm
Gratak  [author] 5 Jul, 2024 @ 1:37am 
Sorry, but that really isn't something I'm gonna mess with. I haven't played Stellaris for years, my mods are mostly in "maintain mode" and I have never played with that mod, so I have little clue on what would make sense there.
That really sounds like something you should be asking them. Afaik, they do have an elaborate settings menu anyway, so you'd have to convince them to add that setting there.
KeinNiemand 5 Jul, 2024 @ 12:59am 
All I want is a way to adjust the supertensile system in gigas I could just add mega build speed but that's additive and would make other modifiers useless. So a montley supertensile production or supertensile effect would be really nice, also while gigas has a bunch of settings some of them like the diffictuly settings for it's crisis could be more fine grained and have idividual control of all the modifiers.
Gratak  [author] 4 Jul, 2024 @ 11:37am 
That would give lots of errors for players without that mod, so the only way could be an extra mod that does this. Unlikely I'll be doing this unless you show me a popular mod that adds multiple things and would make it worth it.
KeinNiemand 4 Jul, 2024 @ 10:38am 
Are you willing to add modifiers settings specifically for other mods (like a multiplier for a modded resource)?
Gratak  [author] 4 Jul, 2024 @ 9:05am 
As far as I know, no. At least not without an insane amount of work: One would have to check for every possible modifier, including ones from any mod. Not going to do that.
KeinNiemand 4 Jul, 2024 @ 8:24am 
Are multiplicative modifiers (multiplicative to all other existing modifiers for a specific thing) possible?
Gratak  [author] 8 May, 2024 @ 1:11am 
Updated to 3.12 and added planet_decision_enact_speed_mult
half god 7 May, 2024 @ 7:02am 
Could you consider adding a "planet_decision_enact_speed_mult" option into modifiers ? Thanks
Gratak  [author] 13 Feb, 2024 @ 11:21pm 
Best place would be on Discord, see link above. Come to the server and PM or mention me (Gratak-)
Discomelon 13 Feb, 2024 @ 4:36pm 
Having an issue with this mod causing crashes with pre-FTL empires when they get triggered, anywhere i can post a crash log for you to see?
Gratak  [author] 16 Nov, 2023 @ 9:58am 
Thanks for the info. Guess I need to make them positive only, as I see no alternative. Does this always happen or just in cases where the negative values are too large?
Edifer 16 Nov, 2023 @ 9:40am 
Hyy, thanks for the mod!

Small thing i noticed - decreasing regen (hull/armor/shields) is not slowing it, it started to eat you ship health till you reach 1 hull / armor / shield.
cghgccfvgg 19 Sep, 2023 @ 9:55am 
Ha, I will support you.
cghgccfvgg 19 Sep, 2023 @ 9:53am 
Now the data is working, I like your method. It helped me solve a lot of problems. Thank you from my heart, dear brothers and sisters.
Gratak  [author] 18 Sep, 2023 @ 8:55am 
"Data doesn't work"
What do you mean by this?
cghgccfvgg 18 Sep, 2023 @ 6:41am 
yes
Data doesn't work
joakim.westergaard 18 Sep, 2023 @ 4:34am 
Thanks!
Gratak  [author] 18 Sep, 2023 @ 4:00am 
Is now fully fixed for 3.9
Gratak  [author] 17 Sep, 2023 @ 1:01pm 
Will try to fix it tomorrow, but if you can't wait: The mod actually works as long as you also use my main mod https://sp.zhabite.com/sharedfiles/filedetails/?id=1590362799
Gratak  [author] 16 Sep, 2023 @ 2:02am 
Will try to fix it once I get home on Monday. Until then, you can tell Paradox to stop breaking mods in stupid ways...
VARCODE 15 Sep, 2023 @ 7:58pm 
@joakim.westergaard yes, same as Ultimate Customization Main mod. author still not update it.
joakim.westergaard 14 Sep, 2023 @ 8:12pm 
Does this need an update for 3.9?
Keyan 5 Aug, 2023 @ 5:54am 
Fantastic mod! Combined with your main difficulty mod, it lets me make my game as hard as needed! (or easy, if you're into that)

Works perfectly in 3.8.4 if anyone wonders.
Gratak  [author] 29 Jun, 2023 @ 11:10pm 
Of course it does. If you'd download it you'd notice that the version number in the mod says 3.8.whatever