Sid Meier's Civilization V

Sid Meier's Civilization V

Terrain - Pontoon Bridge
104 Comments
Tasi 17 Oct, 2024 @ 8:39am 
Doesn't work with the evolving workers mod
The Earl of Shitterton 13 Sep, 2021 @ 8:49am 
I was about to ask if city connections were possible with Pontoon bridges but then someone mentioned not being able to build railroads, and when i figured out you can build roads over Pontoon bridges my mind was blown
ResistanceLion 24 May, 2021 @ 12:19pm 
Well, this is better. The other Pontoon bridge mod seems to allow constructing bridges only on owned territory
Danrejk 27 Mar, 2021 @ 6:12am 
:(
BlouBlou  [author] 27 Mar, 2021 @ 5:58am 
@Naten_

Not a Bug, its was designed that way by Fireaxis in the original game. This mod merely enables the pootoon bridge in normal game setting instead of limiting it to scenarios
Danrejk 25 Mar, 2021 @ 7:53am 
Bug: You can't build railroads on the bridge
Inobombase 1 Dec, 2020 @ 7:29am 
Bonjour/Bonsoir,
Je me demande pourquoi bien souvent le fait de construire un pont fonctionne pas et oui je suis je parle Fr et non je comprend pas en anglais donc relire tout et tenté traduire eu flemme
BlouBlou  [author] 25 Dec, 2019 @ 11:14am 
@The World is a Sandbox

Hi ! im glad you think so :)
By the way i like your name !
The World is a Sandbox 24 Dec, 2019 @ 11:46am 
One of the "can't do without" mods.
BlouBlou  [author] 25 Apr, 2019 @ 2:57pm 
@radziu93

It works the same way it worked in the scenario made by firexis. I personally think it make sens since its not a permanent steel/concrete bridge but a bridge made of floating components, if you zoom in you will see the little boat underneath.

Gameplaywise it still upgrade a lot your movement speed (embark + disembark would cost you 2 turn, now it cost nothing), it just doesnt act like a road on the top of that.

A bridge that would act like a road on a water would be a different mod and a more complicated one. Maybe there is one out there!
radziu93 25 Apr, 2019 @ 2:08pm 
You're right, it works. I just didn't notice there were only three cnnected land parts to that fields, that's why I couldn't build it.

And different question: Is there a way to make that bridge part of the road? Beacuse now, even if I move my unit by bridge to a hill/wood/swamp field with a road on it, units lost all remaining movement points
BlouBlou  [author] 23 Apr, 2019 @ 2:15pm 
@radziu93

I confirm that the mod is still functional and up to date for the latest patch

Check the following :

- It requires Brave New World expansion

- Start a fresh new game with only this mod enabled to test for conflict with other mods from other modders

- Remember to load your modded saved game from the mod menu and not from the single player menu

- Placement requirement is pretty strict and come from the American War BNW Scenario by
Fireaxis. You have to make sure to be adjacent to 4 land tile, See Screenshot.

- You need an embarked worker to build it, not a work boat

- After that check the troubleshooting section of the Mod description.

Good luck!
radziu93 23 Apr, 2019 @ 1:10pm 
It won't work for me either and I don't understand why. When I'm on water field, Build window just doesn't pop up
Manatheron 14 Jan, 2019 @ 10:48am 
I have a bit of an odd request. I can't seem to get it to work, but would it be possible to turn the reverse of this into a wonder? 'The Panama Canal'? Basically a 1-2 Land tile set that could be traversed by ships?

It should be doable, but I'm terrible at tweaking the game without causing crashing and incompatibility....
76561198031313786 5 Jan, 2019 @ 4:38am 
top
Bone muncher 11 Feb, 2018 @ 3:42pm 
Could you make this compatible with the Evolving Workers mod by Cosar?
Pilgrim_Bear 1 Feb, 2018 @ 1:12pm 
@BlouBlou Thanks a lot. I'll see what I can get done.
BlouBlou  [author] 1 Feb, 2018 @ 4:39am 
@ClericMatthew1517

Initially the bridge are made by Worker because otherwise you couldnt build it on lakes. Youd alter the XML and attach it to work boats if your prefer
Pilgrim_Bear 28 Jan, 2018 @ 4:27am 
Is there a way to allow Work Boats to build the bridge as well? I hate tossing out my Workers, they cost too long in the early game.
Rider 10 Dec, 2017 @ 10:45am 
@BlouBlou

Thanks
BlouBlou  [author] 7 Dec, 2017 @ 7:36pm 
@hercsad

just like the original improvement.

as said in the mod description :

-Built on Coast Tile, by embarked worker, wich is consumed after construction.

embarked worker allow it to be built on lake vs boats
Rider 6 Dec, 2017 @ 9:53am 
Do you have a work boat build the pontoon bridges, or and embarked worker build the pontoon bridges?
Cringe Isekai Enjoyer 27 Nov, 2017 @ 11:30pm 
Very nice mods! Btw, maybe you could add all this tile improvements mods in a single one, it makes it easier in the loading screen to select it.
The Devil In I 20 Apr, 2017 @ 9:47am 
With the mod, I have such a problem. When I want to play with him (I just run it), and I want to play not in a script, but in a single player game. This happens with other modes. Thank you in advance.
Roath 23 Sep, 2016 @ 7:12am 
Yeah, I have all of the DLC's
BlouBlou  [author] 23 Sep, 2016 @ 5:51am 
@Magzeen

Do you have Brave new World expansion?
Roath 23 Sep, 2016 @ 3:03am 
Hey Blou whenever I add this to my game, it crashes, and I don't know why.
BlouBlou  [author] 22 Sep, 2016 @ 10:20pm 
@tomoscar

Ive seen other mod doing this by allowing invisible road to be build on top of water and other improvent. But otherwise it would request some LUA code i think and im not sure i would be able to add this feature.

I think you should combine this mod with another if you want to acheive this.

Good day!
tomoscar 22 Sep, 2016 @ 3:42pm 
Thanks for this useful mod, especially on highland maps. Does look to me that you cannot use a bridge to make a city connection. Would it be possible to change that?
Roath 9 Jul, 2016 @ 4:32pm 
This should really be in the original game
JesseL 9 May, 2016 @ 7:25pm 
Can you make it so you can remove your own pontoon bridges? You should be able to take down bridges that you build in order to deny them to the enemy.
BlouBlou  [author] 2 Feb, 2016 @ 11:25am 
@Levan Shprota

It works exactly as the vanilla Pootoon bridge from the normal game. Fireaxis made the graphics and the behaviors. This mod only enables it in normal games rather than being restricted to American War scenario.

I dont think Fireaxis intended to make railroads buildable on these, it wouldnt make sense given the history of these bridge, zoom in and look at the graphics :)
Levan Shprota 2 Feb, 2016 @ 4:11am 
The bridges work very well, but the graphics are sometimes fudged up. Sometimes curvy road will go underwater.

Also, you can't build railroads on those. Is it intentional?
poundjd 10 Jan, 2016 @ 10:45am 
have you considered reducing the requirements for the ancor points to be singel land hexes instead of hex joints?
friend cube #1 18 Nov, 2015 @ 6:30am 
I built pontoon bridges across the English channel and the somme. :D
KillBoi 3 Nov, 2015 @ 1:46pm 
:( is there anyway it could be done like 5-6 tiles?
BlouBlou  [author] 3 Nov, 2015 @ 1:28pm 
@KillBoi

Hi kill

as said in the description as as you can see in the screenshots:

-The Pontoon Bridge has the same terrain restriction as in the scenario (need to be adjacent to 4 land tile, See Screenshot), to prevent any visual issues and to keep the bridge flavor.
KillBoi 3 Nov, 2015 @ 9:42am 
Hi Blou does this work only 1 tile then land or can i make like a 8-9 tile bridge would be really cool
aUSBdrive 2 Sep, 2015 @ 7:17pm 
nvm i just realized you also made the tipi mod which is one of my favourites and it appears in strategic so ill be fine thx!
BlouBlou  [author] 31 Aug, 2015 @ 8:58pm 
@laura.hash70

When implementing these kind of mod, you cant juste reference the art name. You gotta implement and include and reference the icon components for strategic view and such. searche for those file in by extracting and uncompressing the graphc file using the tool in the sdk
aUSBdrive 31 Aug, 2015 @ 7:28pm 
is it visible in the strategic mapmode, because i previously tried a mod implementing this and canals and in the late game when playing in strtegic i realized the new improvements were invisible
BlouBlou  [author] 25 Aug, 2015 @ 10:03am 
TheZuma [S.P.Q.R XIV LEGIO]

Bridge in lake is supposed to work, i do it often, as long as there is 4 adjacent land tile to where your build it
TheZuma 25 Aug, 2015 @ 6:01am 
Oh ok, i tried to built a bridge in a lake :P
BlouBlou  [author] 25 Aug, 2015 @ 4:50am 
@TheZuma [S.P.Q.R XIV LEGIO]

Either you dont own Brave new world expansion or the place you wanna build it doesnt meet the requirement:

-Built on Coast Tile, by embarked worker, wich is consumed after construction.

-The Pontoon Bridge has the same terrain restriction as in the scenario (need to be adjacent to 4 land tile, See Screenshot), to prevent any visual issues and to keep the bridge flavor.

-The Pontoon cannot be constructed on sea ressource.
TheZuma 24 Aug, 2015 @ 9:52pm 
It's in my game, and i have unlocked it, but i can't built it D:
Techpriest Enginseer 18 Aug, 2015 @ 9:14pm 
Are the AIs flavored to build this?
BlouBlou  [author] 3 Aug, 2015 @ 8:55pm 
@Nortarus, coofessmackz

Glad you like it guys, thx for your comments ! =)
friend cube #1 3 Aug, 2015 @ 7:41pm 
The mod we all wanted, but no-one made... Cheers mate
coofeesmackz 31 Jul, 2015 @ 5:45pm 
Say no more am getting this right now haha
BlouBlou  [author] 22 Jul, 2015 @ 7:51pm 
@Peters

Im glad that you like it! :)

Thx for your comment.