Starbound

Starbound

Restored Staves
40 Comments
Naii Starwing 26 Jan @ 12:45pm 
...Was that a No Man's Sky reference? "Antiglass"?
Revalopod 26 Aug, 2021 @ 12:52am 
this works well with FU?
Raiizy 5 May, 2021 @ 1:39pm 
nvm it does after resubbing
Raiizy 2 May, 2021 @ 1:57pm 
the merchant doesnt spawn
Randumduk 9 Apr, 2020 @ 11:16am 
aight @Nostrite listen here
Nostrite 21 Mar, 2019 @ 4:13am 
Oh, that says staves, not slaves.
SnekkoBean 17 Mar, 2019 @ 6:49pm 
Wow I forgot these existed but upon seeing them I question how they were removed in the first place
Gammaboy45 17 Mar, 2019 @ 3:53pm 
I somehow forgot these existed
The King of Tragedy 14 Mar, 2019 @ 2:31pm 
This looks amazing. I was just wondering though, do you know if this is compatible with Frackin Universe? I would love to add this mod to my world if it is.
Azulaloi  [author] 1 Mar, 2019 @ 8:46pm 
1.1.2 - fixed avian staves

Item spawn ids are 'crystalstaffLesser' and 'crystalstaffGreater' for Cardinal's Chalcedony and Quetzalcoatl's Quartz, respectively
||| Fancy Owl ||| 1 Mar, 2019 @ 7:46pm 
Hey I noticed one problem, the Avian staves I previously bought have turned into perfectly generic items, this goes also for the staves in the buy menu.
_sicero 23 Feb, 2019 @ 5:00pm 
The Avian-Staves are replaced by Prefect Objects.
Boltte man 22 Feb, 2019 @ 6:10pm 
If those orbs I was referring to are the novakid ones, then yeah I did already point that out on 2-2-19, but I guess I wasn't informative enough with pictures or other illustrations to prove my point....
Azulaloi  [author] 22 Feb, 2019 @ 2:59am 
Thank you Derringer, I'm not sure how that slipped past.
Derringer 22 Feb, 2019 @ 12:07am 
The buy menu is definitely broken. The Novakid orbs are duplicated and the Floran staves are missing in the shop configuration [github.com].
(End137) 16 Feb, 2019 @ 6:01pm 
I was using the two glitch staves and I got to thinking, what if the (possible) secondary was like the giant sword one except it was all glitchy lookin, almost no charge but less damage being they're already so powerful in the main attack. it would be more to have a sort of defense against those that get too close.
(End137) 12 Feb, 2019 @ 2:25pm 
man i missed the game breaker, this is a life saver.
Boltte man 2 Feb, 2019 @ 5:25am 
I notice the Supergiant orb and Red Giant Orb repeats itself in the buy menu....
Something 16 Jan, 2019 @ 1:45pm 
I missed those
Solzucht 6 Jan, 2019 @ 3:05am 
Also, it may lessens the lag if you have about 200+ mods enabled :P
thanks mate for this mod!
u plan to do this for all legacy weapons?
dmn 30 Dec, 2018 @ 1:51pm 
Ah, that's reasonable.
Azulaloi  [author] 28 Dec, 2018 @ 2:23pm 
The thing about adding things to loot tables is that loot contents will no longer match other universes generated without the mod, meaning that you can't use other player's loot coordinates. Since this mod just adds staves I didn't want to impact the universe like that, since people may like to use loot coordinates and might not know this mod would make that difficult when installing it
dmn 28 Dec, 2018 @ 2:07pm 
woah very nice, thank you for the mod. would have been cool if you could find them like normal special weapons as well. Not one to judge though, very well done.
Taiji 27 Dec, 2018 @ 8:30pm 
Wrong "they're" bud.
Xander 27 Dec, 2018 @ 8:12pm 
slaves*
bloopah 27 Dec, 2018 @ 11:38am 
would be nice if you could restore the globe launchers too
Penix 3 <=3 27 Dec, 2018 @ 5:59am 
"Within lay these priceless (5-15k pixels) artifacts from a time long past." I can die as a happy man now :3
Ω Spriggan Ω 26 Dec, 2018 @ 2:04pm 
oooh FANTASTIC! :OOO
.
I remember trying to restore the staffs at the start but could only get the melee weapons back and novakid guns...
.
by far my favoruite is the Hylotl staff. the aquastaffGreater. ^^
it charged fast and if you cast it right on top of an enemy it would deal a huge amount of damage.
TheSilverInfinity 25 Dec, 2018 @ 1:04pm 
Wonder why they even thought about removing these beauts
Crawling Chaos 25 Dec, 2018 @ 5:37am 
These weapons were the most enjoyable weapons in the game. Why devs deleted so many wonderful things and added so many trash...
Ansixilus 25 Dec, 2018 @ 1:41am 
A) I've been looking for the Novakid racial staves (or rather, a mod to re-add them) ever since they were removed, so thank you a thousand times for that.
B) I'm personally all in favor of giving them secondary powers to be more in line with vanilla staves, provided that you're feeling up to that.
C) That little snippet in the description, about antiglass withstanding "major alterations of reality" is just about the best writing I've ever seen in a mod to explain un-retconning things. Bravo.
Unlucky 22 Dec, 2018 @ 12:02pm 
this is the best mod I've seen here in some time.
thought these were lost forever. thank you for this.
Azulaloi  [author] 21 Dec, 2018 @ 7:31pm 
I've pushed an update that should fix the PGIs. Thank you, Mallory
Skye Chambers 21 Dec, 2018 @ 7:11pm 
I thought it said restored slaves! :steamfacepalm:
Azulaloi  [author] 21 Dec, 2018 @ 6:25pm 
Could you send me your starbound.log file?
Azulaloi  [author] 21 Dec, 2018 @ 2:57pm 
Crafting patch done, link in description
Azulaloi  [author] 21 Dec, 2018 @ 1:15pm 
Ye I can make a racial crafting patch. Thought about it but figured it went against the "artifact" theme
DONGUS 21 Dec, 2018 @ 12:46pm 
omg it's been such a long time since i've even thought about those staves. i forgot how much i loved them
Sullivas 21 Dec, 2018 @ 12:34pm 
Also a mod request, craftable Animal Eggs, for the people who hate the outpost (me).
Sullivas 21 Dec, 2018 @ 12:33pm 
Can we get a racial-only craftable version?