RimWorld
[KV] No Max Bills
16 commenti
medicus 2 mag, ore 22:05 
goated mod
Cellhawk 12 apr 2024, ore 5:53 
MVP
EvilNecroid 12 apr 2024, ore 0:37 
YES
thank u!!!
KiameV  [autore] 11 apr 2024, ore 23:43 
updated for 1.5
Nay 1 mag 2023, ore 4:14 
hi, just a quick note, i think that the paste option doesnt work above 15 bills, even tho we can still add bills manually
Sundanian 24 nov 2022, ore 12:25 
Thank you for the update!
KiameV  [autore] 24 nov 2022, ore 11:16 
By and large I've stepped away. I've updated a few mods that don't require any updates. Sounds like this is one of them. I'll get it updated.
Sundanian 24 nov 2022, ore 1:01 
Is this discontinued like the other KV mods?
Does anyone know of a replacement, if this doesn't get updated to 1.4?
Flesh Forge 17 nov 2022, ore 3:58 
good mod, thanks for posting this
Geojak 21 ott 2022, ore 9:44 
works in 1.4 for me even without update
Drago Duval 30 lug 2022, ore 11:58 
Yea with Mint menus you cant oast recipes on another workbench with already 12 recipes, which suck. But beside that this mod work awesomely, so thanks alot for this.
KiameV  [autore] 7 set 2021, ore 18:52 
Haha threat should have been thread in my previous comment. Stupid phone auto complete =P
Nova Drayosix 7 set 2021, ore 18:19 
Allright, fair enough
KiameV  [autore] 7 set 2021, ore 17:51 
Found a script to clean up old comments. I decided to clean up most of the comments in my mods to keep info up to date and and updates at the top (steam's threat management sucks)
Nova Drayosix 7 set 2021, ore 15:51 
where did all the old comments go? Weird o.o
Regardless, still love this mod, it's great when combined with the "save storage/crafting preferences", since now I can have jobs set up between colonies, instead of having to manually set it up each time (and this mod allows me to have all the bills for each bench, instead of needing multiple benches to do one set of 40 different bills). :D
Futur Planet 7 set 2021, ore 13:10 
Neat