Stellaris

Stellaris

[Discontinued] MegaCorp: More Civics
70 Comments
BrokenMidnight 23 Jan, 2024 @ 8:07pm 
Man, Im sad about this. Two of my favorite megacorps depended on this mod. Sucks no one is keeping up with it anymore.
Vinc3nt  [author] 29 Nov, 2023 @ 9:32pm 
The mod is no longer in development and is incompatible with the latest version. Anyone interested in resuming its development is welcome to use and modify all the files in the mod without any restrictions.
fedekk2014 28 Sep, 2023 @ 8:26am 
update? working 3.9.2??
Doctor Proteus 15 May, 2023 @ 8:32pm 
I hope this mod gets updated for the new Councillor System. I always used the Institute of Things for my Science focused Materialist Corporation.
Leech's Share 7 Sep, 2022 @ 8:09pm 
Yup, that did it. Thanks very much! :HappyMask:
Vinc3nt  [author] 7 Sep, 2022 @ 4:08pm 
Hopefully, it's working now (for version 3.4.5)
Leech's Share 7 Sep, 2022 @ 7:14am 
Sorry. I thought I'd reach out because I'm running the civic in a game now and the members club isn't showing up in my branch office build-list. It's been awhile since I played, so I thought past updates might have finally borked the mod.
Vinc3nt  [author] 7 Sep, 2022 @ 2:59am 
@Leech's Share
I've updated the mod to conform to the latest state of the code.

(For some reason, the Private Members Club description includes a typo ("$"), not sure how that got there as I've not touched those files, but it doesn't affect anything)
Leech's Share 6 Sep, 2022 @ 2:14am 
Any chance of this seeing an update? I like them all but Private Members Club is practically a cornerstone to one of my megacorps.
British Sisyphus 1 Jan, 2022 @ 3:52pm 
looks good
greensniperhat 25 Nov, 2021 @ 11:00pm 
3.2 replaces the job checks with possible_precalc, otherwise it breaks jobs.
Vinc3nt  [author] 10 Nov, 2021 @ 12:14am 
The supported version has been updated.

Are you still seeing issues?
oneoneoneoneone 29 Oct, 2021 @ 9:13pm 
Or use Irony mod manager it doesn't seem to have that problem when loading from that.
oneoneoneoneone 29 Oct, 2021 @ 8:34pm 
@Xenai the descriptor is just this notepad looking file that contains the name of the mod and supported versions, maybe something else. Largely unimportant. You can easily fix this in the mod manager, create a new mod name it anything and copy this mod minus the descriptor if it's there. Then load the mod you just created.
greensniperhat 8 Oct, 2021 @ 3:12am 
Update for 3.1.* when? Or is this compatible already?
Xenai 19 Sep, 2021 @ 6:58am 
The launcher won't even let the mod be enabled now, saying it lacks a descriptor file, whatever that is. Such a shame too, to my knowledge there is no mod quite like this that makes peaceful ideology "wars" an option.
Grendain 31 Jul, 2021 @ 7:33pm 
Compatible with version 3.0.3 of Stellaris ?
Vinc3nt  [author] 14 May, 2021 @ 1:09am 
Hi guys, sorry for the delay.
An update has been made to support the latest version of Stellaris.
Beast-Storm 10 May, 2021 @ 2:49am 
When can we expect an update?
Sniggledorf Fumpledink 1 May, 2021 @ 7:25pm 
please update
MX 24 Apr, 2021 @ 11:14pm 
Pls, sir
Sjru 🐲 21 Apr, 2021 @ 5:45pm 
Will this be updated¿?
Phantomcreator42 31 Mar, 2021 @ 5:58pm 
By which I mean the list of civics
Phantomcreator42 31 Mar, 2021 @ 5:58pm 
What happened to universal news network? I can't find it on the list.
Arthantir 14 Nov, 2020 @ 8:32am 
Any chance updating it to version 2.8?
Skill Less 18 Mar, 2020 @ 3:03pm 
yepp nvm then, i commented the other one, too :)
Vinc3nt  [author] 18 Mar, 2020 @ 2:39pm 
@Skill_Less I had a look at that other mod and they do have the 00_policies.txt issue that you mentioned. Fortunately, this mod doesn't use 00_policies.txt so it shouldn't be an issue here.

I've updated the mod to the latest version(s).
Skill Less 18 Mar, 2020 @ 8:26am 
maybe nvm, I could have confused it with this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=1836740736
Skill Less 18 Mar, 2020 @ 8:23am 
Federations DLC adds a new trade policy which is excluded by 00_policies.txt

I took a look into the mods and found that overwrite in mmc
Is mmc your mod?
Vinc3nt  [author] 17 Mar, 2020 @ 11:58pm 
@Skill_Less I cannot find the files that are broken because of this mod. The trade_policy entries appear independent of these extra civics. Or does the base game have a bug? Thanks
Skill Less 17 Mar, 2020 @ 12:42pm 
hi there, just want to leave a comment here: you need to update all 00_ overwrites. e.g. the trade_policy is broken with federations + megacorp :)
Scyw 16 Mar, 2020 @ 3:16pm 
@Vinc3nt Nevermind Babanabanan's suggestion to delete modregistry.json file fixed this
Vinc3nt  [author] 14 Mar, 2020 @ 2:27pm 
@Scyw Could you post a bug report? I'm not sure which descriptor is missing. Thanks,
Vinc3nt  [author] 14 Mar, 2020 @ 2:26pm 
@TurtleShroom, @Ghost_Fox is correct.
Ghost Fox 13 Mar, 2020 @ 11:39pm 
@TurtleShroom
I suspect that will depend on whether or not "Gospel of the Masses" is so converted.
TurtleShroom 13 Mar, 2020 @ 7:57pm 
Will these be converted or Origins?
Scyw 13 Mar, 2020 @ 9:54am 
Descriptor missing
Vinc3nt  [author] 7 Mar, 2020 @ 5:35pm 
@TurtleShroom
You are correct, the weightings were ~10% of what the gospel of the masses building was in MegaCorp. I've released a new version with this fix.

Apologies for my absence.
TurtleShroom 17 Aug, 2019 @ 9:52am 
Hey dude. I just wanted to report a bug. The AI never builds their special Buildings if they have one of your Civics. The weight is next to nothing. Please multiply the current weight for those special Buildings by ten, so that the AI will always know to build them!
TurtleShroom 22 Jul, 2019 @ 5:25pm 
@Lady Crimson

No, everything is in order on my end.
Lady Crimson (RIP) 22 Jul, 2019 @ 4:11pm 
Anyone encounter any problems with the latest update?
Lady Crimson (RIP) 22 Jul, 2019 @ 3:38pm 
Simple but I really like the idea.
Ultimuh 4 Jul, 2019 @ 3:52am 
"House of Argument" Reminds me of a certain Monty Python sketch.
TurtleShroom 22 Jun, 2019 @ 10:35am 
@Solus

You were right. It WAS "Origin Civics".
Solus 22 Jun, 2019 @ 2:43am 
Pretty sure it's not this mod that causes that freeze. The mod that i've had issue with is the "Origins Civics" mod so I recommend disabling it until it gets updated.
TurtleShroom 18 Jun, 2019 @ 2:53pm 
As of V2.3, your Mod induces the game to freeze at ninety percent.

The cause is your [14:55:55][game_singleobjectdatabase.h:147]: Object with key: prosperity_gospel_check_trigger already exists . You will need to find some way to fix this to recover Mod compatibility...

This is one of my favorite Mods. Please do not let it die.
Sjru 🐲 8 Jun, 2019 @ 10:27pm 
Update?
drh 28 May, 2019 @ 11:34am 
It'd be cool to see an addon to this that adds civics for Cultural Overhaul's ethos.
Cura 26 May, 2019 @ 3:07pm 
I agree with jerryblizzards38's idea. I don't know what Gospel of the Masses and more so Criminal Heritage has elections. It makes no sense at all.
TurtleShroom 16 May, 2019 @ 5:45pm 
Never mind. Whatever was wrong has fixed itself.