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Can you please do the same for the Fishing Industry?
its not part of the Industries DLC but works exactly the same.
It generates way too much cargo traffic, and the fish farms/algae farms/seaweed farms employ way too many people.
My city is dying from traffic it wasn't ready.
There are other mods like Optimize Outside Connections and Transfer Manager CE (and I'm sure others) that allow you to reduce or eliminate various types of transport. Is there any chance you might've adjusted one of those to reduce train traffic? Also, check your connections (rail and road) as having a one-way or disconnected segment can lead to your problem.
However, there appears to be no change whatsoever with the mod turned on (even after reboot). Do I need to start a new city for this work?
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at CSL_RebalancedIndustries.RI_Loading.ResetBuildingToVanilla (BuildingInfo" error when loading save (did resub to the mod)
What I discovered: Every time you load a game without quitting to desktop, this mod will halve the production of your farms again. It got to the point where my farms produced nearly nothing and everything had to be imported, causing my farming industry to completly tank my economy.
Assuming this isn't a random bug only happening to me, please make sure to never load a game without quitting to desktop first when running this mod.
Does it actually change the AI or is ita rebalancing of stats of the assets?
By description, I'd understand it's merely changed stats for more realism. If so, then it should be possible to add/remove - with drastic impact on jobs and budget, but not crashing the game (like you could do with CustomizeIt).
Does it impact custom items as well or will they behave like released to workshop by author?
At any rate, thanks your great contributions to the game and the community