Cities: Skylines

Cities: Skylines

Rebalanced Industries
697 Comments
desira 1 Aug, 2024 @ 1:27pm 
I had same problem as LAEL MATAX9. When I unsubscribed planes at cargo airport started to spawn, but cargo traffic is killin my city
fhttt 18 May, 2024 @ 5:29am 
shuo de shen me jb wan yi ,kan bu dong
LAEL DENIS 14 Dec, 2023 @ 4:05am 
Hello. I know it may have nothing to do with this mode. But is anyone having trouble getting the cargo airport to work? I made a cargo airport, and I made a cargo port. But all my trucks only go to the port, and create a huge queue. But none use the cargo airport. In fact, I only see planes arriving, but none leaving. Does anyone have any suggestions?
Shomudi 22 Nov, 2023 @ 7:28am 
Working great.

Can you please do the same for the Fishing Industry?
its not part of the Industries DLC but works exactly the same.

It generates way too much cargo traffic, and the fish farms/algae farms/seaweed farms employ way too many people.
Shomudi 22 Nov, 2023 @ 7:25am 
@C1TY yes, you need industries DLC
C1TY 23 Sep, 2023 @ 4:38pm 
do i need DLC to get this addon work?
nougat 10 Aug, 2023 @ 8:16am 
no working. my industries randomly say it takes 2 million dollars worth of imports and then im making 2 million a week. definelty a bust
julianalenny 4 Jun, 2023 @ 8:51am 
Thank you for offering the link to balanced. I sooo appreciate when it's clear a MOD has a replacement/has been depreciated. Thank you!
WDB PIXWORX 29 May, 2023 @ 9:09am 
If I switch to Rebalanced Industries Revisited, would it alter the current settings of every warehouse and industrial buildings of this mod?
Chamëleon TBN 20 May, 2023 @ 7:11am 
@msismkw , @StayHungryStayFoolish it would be way more helpful to switch to the new mod and report what's not working, as it is decided per the original creator, that the other one will take over.
Acz 19 May, 2023 @ 2:50am 
i need that but without dlc
Soviet Groot 14 May, 2023 @ 3:19pm 
fake
StayHungryStayFoolish 23 Apr, 2023 @ 6:05am 
Unfortunately, I also stick with this old mod.
msismkw 23 Apr, 2023 @ 5:36am 
any plan to reactivate this mod, as Revisited version is not working
Jav-aniceday 14 Feb, 2023 @ 9:17am 
I'm actually back to using this mod, and not the new one. The new one is still being worked on. This one is back to working as intended. Don't understand why, but it is.
Jav-aniceday 19 Jan, 2023 @ 11:51am 
So, my city has also experienced a huge jump in traffic. So it's confirmed this mod is no longer working as expected and we're waiting on the updated new version by MByron?
jamesbland 15 Jan, 2023 @ 3:07pm 
a very quintessential mod that needs to be updated...
My city is dying from traffic it wasn't ready.
StayHungryStayFoolish 15 Jan, 2023 @ 3:39am 
I wait for the Revisited version. It is not ready yet.
buda atum 6 Jan, 2023 @ 3:23pm 
Was about to complain that this wasn't showing up in game and does not seem to work, then saw Quboid's post about the replacement. Will try it instead as industrial traffic is killing me.
aitorezq 5 Jan, 2023 @ 2:49am 
I have exactly the same issue @IvyLeague0815
IvyLeague0815 4 Jan, 2023 @ 7:18pm 
I am going to continue using this mod until the "newer" one is stable enough to not wreck my city's economy. When subscribed to the other mod, my farms and animal pastures stopped exporting goods. This prompted the "not enough buyers" alert across my entire farm area. When I resubscribed to this mod, everything returned to normal. I use this mod with the newest transport manager and I haven't had any issues...
Quboid  [author] 4 Jan, 2023 @ 1:49pm 
This mod is in the process of being replaced. There is a beta version of the new mod by MByron26 here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2911178252
mak18568205627 31 Dec, 2022 @ 6:43am 
I think you should know that employees in industrial DLC are not affected by urban population, but the idea is good
Franimus 30 Dec, 2022 @ 7:26pm 
Would it be possible to optionally limit the number of vehicles available and/or production rate based on the number of workers? It's weird when I have a warehouse or field with 0 employees that's still sending trucks everywhere.
HAFIZ.BR 28 Dec, 2022 @ 7:04am 
hii my isnt working together w RICO anyone could help me?
Sleepy 25 Dec, 2022 @ 1:06am 
@CosmicFurFace Thank you for responding, I will delete my original comment, I was trying to get it to work on a map I downloaded from the workshop. After changing maps to one from the game the trains are working again. I also uninstalled all of my mods that even remotely affected traffic or population or time, got the trains spawning and then slowly reinstalled all the mods one by one and its going ok now. I Just did what you did and put in another station. <3
CosmicFurFace 19 Dec, 2022 @ 8:39pm 
@Sleepy Gardener I'm using this mod, and I have *many* cargo trains, and have had to be creative to get all the trucks in and out. I'm testing just now to see if having 2 cargo trains side-by-side improves the situation (so far, it seems to balance the traffic).

There are other mods like Optimize Outside Connections and Transfer Manager CE (and I'm sure others) that allow you to reduce or eliminate various types of transport. Is there any chance you might've adjusted one of those to reduce train traffic? Also, check your connections (rail and road) as having a one-way or disconnected segment can lead to your problem.
Alastria 15 Dec, 2022 @ 9:36am 
@Darkangel Used it all day, no issues.
Darkangel 15 Dec, 2022 @ 3:50am 
I hope this isnt broken
smof 8 Dec, 2022 @ 3:25am 
Just a comment for people complaining about storage buildings importing, as far as I know this is vanilla and nothing to do with this mod. Get the Transfer Manager mod, and you can tell your storage buildings not to accept imports, then they will only receive goods from your own producers.
Souffleprout 8 Dec, 2022 @ 3:02am 
I have the same problem with silos and warehouses. As soon as I pop one it triggers a thousand import trucks (way more than needed). But the problem persists even after unsubscribing to this mod. Must be something else. So I am re-subscribing as it is otherwise really helping with the crazy industrial traffic
Sol 4 Dec, 2022 @ 6:36pm 
I've always had the same problem, but it's only for the first fill-up. When initially built, it likes to import (if Balanced or Full), especially if the industry factories aren't at peak production yet. Once all the wheels are turning, it should fill from the warehouse.
jsprowl 4 Dec, 2022 @ 4:16pm 
I am also having an issue with the mod were when I put down a silo I have tons of trucks importing product rather then it being taken from my own farms.
KrystalGamer 3 Dec, 2022 @ 4:05am 
I just got Industries last week and subscribed to this mod because I have never seen so many trucks. My traffic is gridlocked constantly due to trucks going to warehouses, even when the warehouses are full.

However, there appears to be no change whatsoever with the mod turned on (even after reboot). Do I need to start a new city for this work?
99atzen 2 Dec, 2022 @ 12:03am 
I just started a new game and this mod seems not working as intendend anymore. I have a farming industry area with only two little silos (balanced) and I can see at least 50 trucks importing crops. Silos became full way before all the trucks could unload. Weird.
Darkangel 30 Nov, 2022 @ 10:36pm 
How is mod broken or is it just your personal settings you need to fix.? Explain.
НикВотпускЕ 19 Nov, 2022 @ 9:41am 
Update, the mod is broken
notreal 15 Nov, 2022 @ 11:08am 
no crash but "The Mod B:\Steam\steamapps\workshop\content\255710\1562650024 [CSL_RebalancedIndustriesDistricts.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at CSL_RebalancedIndustries.RI_Loading.ResetBuildingToVanilla (BuildingInfo" error when loading save (did resub to the mod)
lol pp stomper 13 Nov, 2022 @ 11:43pm 
ruins highly customized zoned industry areas by changing value amounts on production and output. I'm looking for increased efficiency not 1000 farming extractors.
jaunco 13 Nov, 2022 @ 6:37pm 
This is the mod that allowed to configure the imports and exports of the industrial buildings individually? (I ask because it is the only industrial mod I have, although the description does not match. Before it had a button to configure the buildings, and now it is gone)
franzeusq 13 Nov, 2022 @ 5:50pm 
@David You should ask in discord maybe there someone can help you.
David 13 Nov, 2022 @ 5:36pm 
I have a town of 500 with 23% children and my elementary school has zero students. I'm not certain if this error has to do with this mod, but its the only I use that tinkers with schools. Anyone else have an issue like this?
franzeusq 12 Nov, 2022 @ 11:46am 
I have the impression that this mod will become obsolete with the next dlc
PSYCHO 12 Nov, 2022 @ 11:28am 
My farm industry don't level up at all although it has more than 15k points of the 500 needed for the second level. Anyone having similar problems?
nordstern 6 Nov, 2022 @ 3:31pm 
Can you make such a mod for standard industrial zones without DLC too?
FrankMT 5 Nov, 2022 @ 5:33am 
Not a problem not being able to second load as doing that has caused problems since I have been playing the game so I always quit to desktop.
NerigalVB 4 Nov, 2022 @ 12:54pm 
Overall, the mod is great, but I wanted to share a warning that it is vital to follow your advice not to second-load. I disregarded it when testing something that involved a lot of reloading and suddenly I started to lose money in a big way.
What I discovered: Every time you load a game without quitting to desktop, this mod will halve the production of your farms again. It got to the point where my farms produced nearly nothing and everything had to be imported, causing my farming industry to completly tank my economy.
Assuming this isn't a random bug only happening to me, please make sure to never load a game without quitting to desktop first when running this mod.
CassiBerlin 31 Oct, 2022 @ 6:04am 
This mod has been highly recommended by several players, so I wonder if it's possible to apply on existing cities.
Does it actually change the AI or is ita rebalancing of stats of the assets?
By description, I'd understand it's merely changed stats for more realism. If so, then it should be possible to add/remove - with drastic impact on jobs and budget, but not crashing the game (like you could do with CustomizeIt).
Does it impact custom items as well or will they behave like released to workshop by author?
At any rate, thanks your great contributions to the game and the community
sarrylai 22 Oct, 2022 @ 4:20am 
抱歉使用中文!今天訂閱後使用暫時正常,使用後建築物卡車數量減少,倉庫儲存量提高,每輛卡車的運送量應該也有提高,但是代價是工人需求量會少三分之一左右,應該會影響就業比例,其餘待觀察!