安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Sadly, for me, almost all of them don't work. Long story short, I get the same error code as some other people here, except they actually break.
Is it possible to get rice/turnip/green pepper/red pepper/watermelon/melon field ?
@datstank : I already tried just few minutes ago and there is no problem with them.
You can ignore that message. I'm not sure why you are getting it at all as I was not. Does it pop up as a message when you load a game? Do you just see it listed when you use the loading screen mod?
I have the same error as @Nero.
Thanks for updating them.
Custom Assets: 1549450597.Corn DB_Data: Duplicate prefab name
Custom Assets: 1549450597.Corn DB_Data: Duplicate prefab name
Custom Assets: 1548433014.Wheat DB_Data: Duplicate prefab name
Custom Assets: 1548433014.Wheat DB_Data: Duplicate prefab name
Custom Assets: 1548892240.Cotton DB_Data: Duplicate prefab name
Custom Assets: 1548892240.Cotton DB_Data: Duplicate prefab name
Custom Assets: 1548936570.Vegetable V3 DB_Data: Duplicate prefab name
Custom Assets: 1548936570.Vegetable V3 DB_Data: Duplicate prefab name
Custom Assets: 1549447947.Rape DB_Data: Duplicate prefab name
Custom Assets: 1549447947.Rape DB_Data: Duplicate prefab name
Custom Assets: 1553615243.Wheat Cut DB_Data: Duplicate prefab name
Custom Assets: 1553615243.Wheat Cut DB_Data: Duplicate prefab name [BrokenAssetException]
Details:
No details
This is for when I only sub for the updated ones.
Alternatively, you can use the vanilla fields that won't disappear when you zoom out. They are the same as the default vanilla fields minus the buildings - so you can create large farm areas. I know they don't look as good as DeCzaah's props, but that's really the only alternative right now.
Another thing though, is there any way to work around the disappearing fields without changing the values for all props as its rather taxing?
Ive worked with surface painter to put a base color under the fiields for this purpose. Is there a way to implement something like that in the mod possibly?
@Quboid Lol! A mod like that will be really good for those who just use vanilla assets.
@Akai Ryu Did you try the settings I listed in the description? If you look at the linked screenshot, you can still see the cotton fields while zoomed out (it is the brown one).
If this mod works out, I'll be sure to add exceptions for your fields so they don't get double-nerfed.
@deeheks, I will :)