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1. fn - gamemodes/terrortown/entities/entities/ttt_zombie_vault.lua:247
2. unknown - lua/ulib/shared/hook.lua:109
You are 100% free to edit it to spawn a different NPC, even if it's the same as npc_fastzombie just with the skin changed
But in all seriousness, I never did run into the issue until I went to update it with some new functionality, which was only a recent project.
This isn't the proper fix, but I added in "if IsValid(phys) then <phs:whateverFunction> end" to all the lines using the local variable phys created in ENT:Use(ply) and the mod worked (without the box having working physics).
Basically, if you're missing the model at 'models/props/cs_office/microwave.mdl' then the mod will crash and not let you interact with the box. This translates to you or your server is missing counter strike source files
figured this out cuz my pc could use the mod fine, but my server was having issues getting it to work.
The addon works as it is on the workshop now. Any edits you make beyond that are you responsibility to get working, not mine.
[ERROR] addons/the_zombie_vault_-_ttt_1541355785/gamemodes/terrortown/entities/entities/ttt_zombie_vault.lua:114: Tried to use a NULL physics object!
1. HasGameFlag - [C]:-1
2. unknown - addons/the_zombie_vault_-_ttt_1541355785/gamemodes/terrortown/entities/entities/ttt_zombie_vault.lua:114