Garry's Mod

Garry's Mod

The NPC Vault - TTT
29 Comments
Logan  [author] 10 Nov, 2023 @ 2:24pm 
I'll see if I can recreate these issues locally
Woper 29 Oct, 2023 @ 6:47am 
the vault spawns in the air. it cant be activated by pressing "e"
TVP1 - Mirron 3 Oct, 2023 @ 5:00am 
[The NPC Vault - TTT] gamemodes/terrortown/entities/entities/ttt_zombie_vault.lua:247: attempt to index local 'ent' (a number value)
1. fn - gamemodes/terrortown/entities/entities/ttt_zombie_vault.lua:247
2. unknown - lua/ulib/shared/hook.lua:109
MähnGiL 12 Sep, 2022 @ 9:40am 
Can you make the combine soldiers come out?
LuckyTiger 18 Jun, 2022 @ 4:27am 
Alright I found my issue, my Cstrike wasn't properly mounted in the mount.cfg
LuckyTiger 15 Jun, 2022 @ 7:32am 
Okay I tried that command but it doesn't seem to work either on maps that don't have a navmesh, its not another mod interfering either. But thanks for the help.
Logan  [author] 12 Jun, 2022 @ 7:54am 
Only the DrGBase NPCs require a navmesh to navigate around. On any map, in server console, you can type "nav_generate" to generate a navmesh. This can be done in singleplayer, or multiplayer. Otherwise only the default NPCs and their default pathing will be useable.
LuckyTiger 11 Jun, 2022 @ 8:46pm 
Is there a way to add the Nav Mesh? Or is this mod stuck being map dependent?
Logan  [author] 23 Jan, 2022 @ 7:46pm 
I finally updated it
Logan  [author] 23 Jan, 2022 @ 11:40am 
If by fix you mean the update? Yea I gotta stop being a lazy ass. If you mean there's a problem with the addon? I don't know what you're talking about.
DodoMans 20 Jan, 2022 @ 11:16pm 
so we uhh not getting a fix anytime soon?
Logan  [author] 5 Jan, 2021 @ 7:03pm 
No, it's still sitting 90% completed on my hard drive, I'm just a lazy fuck with little motivation.
Cpt.Haxray 5 Jan, 2021 @ 12:24am 
I assume the Update is canceled?
Logan  [author] 28 Oct, 2020 @ 11:43am 
Also, the update will be arriving in December. I got busy with university classes. They're over by the end of November.
Logan  [author] 28 Oct, 2020 @ 11:41am 
All this addon does is is spawn in the default npc_fastzombie NPC, and then fuck with the AI a bit to TRY and get it to follow players.

You are 100% free to edit it to spawn a different NPC, even if it's the same as npc_fastzombie just with the skin changed
King Viking 27 Oct, 2020 @ 5:56am 
Would it be possible to change the skin of the zombies in this to elf's for a Christmas version?
Logan  [author] 8 Sep, 2020 @ 11:03am 
Hey I never said I was a fast programmer
But in all seriousness, I never did run into the issue until I went to update it with some new functionality, which was only a recent project.
pipes 7 Sep, 2020 @ 12:21am 
>mfw 5 months later :bored:
Logan  [author] 6 Sep, 2020 @ 10:11am 
A big update is releasing soon that will fix the issue and add a bunch more features
Beeooow 5 Sep, 2020 @ 2:47pm 
looked into it, there's an error that can occur at line 113 IF the physics object wasn't created correctly.

This isn't the proper fix, but I added in "if IsValid(phys) then <phs:whateverFunction> end" to all the lines using the local variable phys created in ENT:Use(ply) and the mod worked (without the box having working physics).

Basically, if you're missing the model at 'models/props/cs_office/microwave.mdl' then the mod will crash and not let you interact with the box. This translates to you or your server is missing counter strike source files

figured this out cuz my pc could use the mod fine, but my server was having issues getting it to work.
Logan  [author] 20 Apr, 2020 @ 9:37am 
I'll take another look
pipes 20 Apr, 2020 @ 12:15am 
Having the same issue on line 113.
jd.thomashomasomasmasass 15 Jan, 2019 @ 8:21pm 
Thanks :) yeah could be that, I have loads of mods on the server
Logan  [author] 14 Jan, 2019 @ 4:39pm 
I'll double check an update didn't fuck with it, but as it stands, it works 100% fine on my end. You may have a conflicting addon.
jd.thomashomasomasmasass 13 Jan, 2019 @ 9:51pm 
I didn't change anything on it, just tried reinstalling it and it now brings the same error but with line 113
Logan  [author] 13 Jan, 2019 @ 7:51pm 
There's no code on line 114. You've made an edit to the weapon. I'm not going to resolve any problems you have because you've made changes to it.

The addon works as it is on the workshop now. Any edits you make beyond that are you responsibility to get working, not mine.
jd.thomashomasomasmasass 13 Jan, 2019 @ 7:41pm 
This isn't working on my server for some reason, when i try activate it I get this error in the server:
[ERROR] addons/the_zombie_vault_-_ttt_1541355785/gamemodes/terrortown/entities/entities/ttt_zombie_vault.lua:114: Tried to use a NULL physics object!
1. HasGameFlag - [C]:-1
2. unknown - addons/the_zombie_vault_-_ttt_1541355785/gamemodes/terrortown/entities/entities/ttt_zombie_vault.lua:114
XchoosinX 23 Oct, 2018 @ 2:04pm 
i know you probably get annoyed by this but how the hell do you work this thing? lol. After i install it i will open a game up and at the top it says there is an error with this install. do i need something else downloaded for this? or maybe a newer version of the game if theres even such thing
mcaidenvl 19 Oct, 2018 @ 11:37pm 
Nice mod.