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Повідомити про проблему з перекладом
Did a quick vid a few days ago: https://www.youtube.com/watch?v=wMUErsWgCkw&t=2s
"if its not its the engine stellaris is"
I'm using another engine.
There's quite a bit of info in the discord link below. Overall, it's more along the lines of Victoria, Distant Worlds, and Aurora, for civ management, throw in some The Guild, CK2, and Homeworld. Otherwise, soon enough I'll start posting info/footage videos on youtube and link them in the comments here. Still far from release though (hopefully ~Q2 next year, but that is a guess at this point).
It's been in the works for a little while now, to the point where it's already surpassing the mod in terms of depth/mechanics, and it's going much further in terms of depth (while remaining accessible via automation/opt-in depth). Hard to continue the mod when the game should be a much better package.
1) I do want to update the mod to current Stellaris version + have it in a playable state. This is secondary for me though.
2) I am working on the space setting for my own game.
3) I am also working on a medieval version.
Don't want to expand the mod, just tidy it up and make it a decent experience.
As for my game, basic gameplay for the space setting will should be pretty close. It'll start off with exploration, colonisation, building stations, industry, managing government services, and some fleet/tactical combat. The economic simulation will be decent initially, but the political/diplomatic/social systems will come in time. In time, there will also be colony simulation, business tycoon gameplay, personal ship exploration/combat etc.
Once gameplay is ready I'll open a dedicated discord and post some videos if anyone wants info/footage.
I miss this mod so much!
@Fefre - definitely will. Won't be too long as I'll start showing footage/doing vids soon.
Sometime soon I'll set a day aside and fix up the mod, but the focus is on my own game at the moment. The industrial/economic/state finance and services are already far deeper in my own game than in the mod, and I'll be doing the same for internal politics, tech, diplomacy, military and intelligence/espionage. It's also going to be character-based, with different tiers of gameplay. As I said, far more than I can do in a mod!