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Besides Deadly Tempest, Crisis Manager 2.6, this could be another choice worth a try.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2036051710
https://sp.zhabite.com/sharedfiles/filedetails/?id=1891812126
Hello all, I've uploaded the mods myself, in hopes to help keep them maintained. Unfortunately I don't have experience with Stellaris development so at the moment it's pretty much just a version change. If you have modding experience, PLEASE message me so I can add you as a contributor and you can work on it while I slowly learn and deal with college. Thank you :)
Unfortunately, it is difficult to distinguish 3 Khans. This means that the events of Khan(s) easily cause critical bugs if there are 2 or 3 Khans at the same time.
Thank you for telling. I'll seek a cause of the bug.
Thank you for telling. I'll add the information to the description.
Ok. I updated description of this web page. And now, the link is written in "Version Information, Change Log, Required DLC/mod".
link is https://sp.zhabite.com/sharedfiles/filedetails/changelog/1400726514
Yes. The bug does not always occur, but it occurs once in a while in both case of this mod enabled and disabled. Unfortunately, I've not been able to identify the condition or cause of the bug.
Thank you for telling. I tested just now and the bug was found at also Stellaris without the mod. Unfortunately, I can't modify the AI of Tempest's fleets, so I can't fix it. Please wait for Paradox fixing it.
In this case, Khan should awaken until the end of 2300 if you set "Mid-Game Start Year" 2300. So, the reason of unawakening is either awakable marauder unexisting in the galaxy or the bug of this mod.
However, I can do nothing for updating the mod or fixing a bug until 6/Jan. Although that is an temporary expedient, tha awakening can be triggered from "Manual Operations" in this mod.
No. Please wait for update of this mod. It probably takes several months to update.
This mod does not modify anything about machine uprising (AI rebellion).
The roughly conditions for the uprising is followings in vanilla, and they are same even if you apply Crisis Manager.
- Has DLC of Synthetic Dawn
- The Mid-Game Start Year has passed
- Does NOT have an ascension of "the Flesh is Weak"
- Does NOT give full rights to AI in the policy
- Have NOT applied hotfix patch
- Has the technology of "Synthetics Tech Technology" or "Sapient Combat Simulations Technology"
It should be. Gray Tempest does not have outpost. This is same as vanilla,
* Dessanu has outposts.
Ok. Now, reinforcements of Horde's fleets are spawned every 340 days, that is feature of vanilla.
I'll add a new configuration to increase the number of the reinforcements when the number of Horde's ships gets small.
That can be customized in a certain degree by "Crisis Power" in this mod.
Specifically, the number of fleets per each spawning, and fleet power of them.
If you want to customize another side of spawning, please tell me it more specifically.
This mod is compatible with Ironman mode, but not compatible with archievements.
In other word, you can play Ironman mode with this mod, but you can't earn archivements with this mod.
@Legendsmith
Thank you so much for posting. I've narrowed down causes of the bug since of your information. I'll update this mod for fixing the bug within a week.
Thank you for reporting.
Would you input following 3 console commands into the game where Khan did not spawn, and tell me which of TRUE or FALSE is shown in the console window?
It will be great assistance of searching a cause of the bug.
trigger exists = event_target:raider_khanate
trigger exists = event_target:marauder_rally_point
trigger exists = event_target:great_khan
Any ideas on what im doing wrong? Ive re downloaded this mod, your end game and the !mod menu.
Thanks for putting so much work into these mods, they are great!
You can use mid-game edition alone(End-Game edition is only recommended but not required).
Mid-game edition doesn't impact or modify any files of the end-game crises.