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creating a quickslot macro for each command for your convenience like I demonstrated in the screenshot
- is not especially helpful because you will need to make 4 separate macro commands for each line due to the restrictive 45 character limitation in the input field.
Or am I missing something?
Wierdly, it didnt work in the main campaign. But now it suddenly works, mysterious. Anyhow: THANK YOU! Great mod!
Quick question though. I'm playing with a friend for the first time on their own dedicated server. How do we use this? Can only the host use the DM command?
I checked the steam directory you mentioned, and all 4 files were in place, i also checked their size, all was good.
Then i downloaded this mod from github and manually installed it in documents/override. It works now.
It's not the first time a mod does this to me, so it's certainly steam's fault. Advice for everyone: if you can, always install mods manually.
And as I promised before - to check if Steam correctly downloaded the mod files, open your `%STEAM_LIBARARY_DIR%\SteamApps\workshop\content` directory. In this directory there should be all the modifications you were subscribed to. This mod should consist of `override` folder with 4 scripts in it (2 source files and 2 compiled scripts). Hope this helps!
Then again, mods installed through steam are giving me headaches, while if i install the manually from the vault, they work as intended...Is yours available on the vault as well? Cause i wasn't able to find it...
If you DID relaunch the game, please, check if Steam Workshop downloaded the mod properly. It should be somewhere under the Steam Library directory. I can't tell any more accurate right now, unfirtunately, since I don't have my Steam on this PC.
Thanks for help.
Is it possible to add the debug commands to a player widget, either via an 'on use' toggle or via conversation options? It would be a lot easier that way as builders can just issue the widget to players at character creation like the autofollow widget etc