Stellaris

Stellaris

00 XReunion
46 kommentarer
PrismatrixRabbit 11. apr. 2023 kl. 8.34 
Update it pls
I love X3 very much, this mod done incredibly good too
Kaela Mensha Khaine 12. okt. 2022 kl. 12.37 
Update please?
Working like right now?
Kaela Mensha Khaine 18. mai 2022 kl. 3.44 
Is it work with 3.4?
让人脸扁的操作 29. nov. 2021 kl. 20.31 
What a long wait
It seems that it is still works in 3.2
Spiritouspath 22. mars 2020 kl. 8.20 
update?
QuantumGhost 9. feb. 2019 kl. 4.33 
Will this mod be updated in the future?
Rohzdear 27. des. 2018 kl. 20.18 
Could it be possible to make this one of the possible Solar systems one can find in-game rather than a 100% certainty?
Rumor 22. okt. 2018 kl. 14.04 
welp. That's a thing. So apparently if you fire off the L-gate (normal) first, this mod's things break down and can't be researched anymore. I'll have to wait a couple of years to see if it fires off again lol. As it is right now tho, its borked with the L-gate stuff open.
Red-Eyed_Gelynome 14. okt. 2018 kl. 21.30 
Lovely mod but it got some bugs. Especially when you're using mods like End/Mid game Crisis manage / mutli crisis mods. After opening the L gates, I focused on finding the clues for this, after finding every clue, the tech/situation log is gone and the L gate is bugged out. Enemy nanite stops attacking and so on.
HuaLim 13. okt. 2018 kl. 5.54 
I have some question when I unsub this mod, it seemed that vanilla earth federation didn't showed up like normal. Any ideas, how to fixed it ?
SC_Reaper 25. sep. 2018 kl. 9.21 
@jtexasboyz Well it is a bit above the power curve of most stuff, which means it becomes less of a choice and more of a nescessity. Decreasing the income or increasing the cost would probably place it more in-line with both the vanille structures, as well as other mods. Decreasing the income would likely see it being a thing in the early-midgame, while increasing the cost would push it further into the mid-lategame.
TheEventHorizon 10. aug. 2018 kl. 18.19 
We need to build a SPACE WALL to keep the XENOS out! I'll get O5 command to help me build it...

*Edit* turns out O5 wont let me build it so yeah... Just a fence will have to do...
-Dr. Jack Bright, Level 5 Researcher, Site-[Redacted]
Siatru 22. juli 2018 kl. 3.24 
I think this mod bugged out in my current game. I was waiting on activating the terran jump gate till I was ready but some shmuck activated the L-gates first. So that was fine and dandy but somehow the special project to activate the terran jumpgate got removed for some reason. Now I'm stuck.
Zenny "The Technogeneral" 18. juli 2018 kl. 15.05 
Hello, everytime I try to open the Jumpgate to Earth (the project after finding enough clues), the game crashes via a runtime error. Do you have any experience if something like that happened before?
CaseBasket 11. juli 2018 kl. 19.12 
You played YOURSELF
jtbush00 8. juli 2018 kl. 13.09 
What if I'm playing the United Nations of Earth?
Arsdor 6. juli 2018 kl. 13.32 
Hey, Vash, how did you exported models into game?
Artyomm101 2. juli 2018 kl. 4.43 
I am genuinely confused, I never found any insights, even tried console command to survey whole galaxy, did all the anomalies I can see, never found one earth insight, never went on the log and even tried forcing the game to be 2400, nothing still. I really want to make a roleplay of finding earth but hard to do when you just can't do it. I can find the jump gates all day though.
jtexasboyz 22. juni 2018 kl. 10.44 
Could you make a lighter version of the Torus so people will stop bitching. Obviously they love it but too op to most. Good job though.
Jack Li  [skaper] 15. juni 2018 kl. 18.36 
@Vash I already made one lol
Vash 14. juni 2018 kl. 13.45 
I am genuinely surprised, and depressed that no one has thought to create a Planet Torus mod for this game, much like the Earth Torus from X'3. It's such a simple idea. We dont need a planet/(s) wrapped around an existing planet. But rather an early to mid pseudo mega build that would dramatically increase the value of an existing world of importance. Perhaps even give that world some serious ship building capabilities.

Why do we not have this?
功成不必在我 11. juni 2018 kl. 8.04 
Is this MOD compatible with multiple crisis MOD?

chashn2004(Leblanche) 11. juni 2018 kl. 6.10 
do I need to start new game to see this anomaly?
jowe01 10. juni 2018 kl. 2.58 
Anybody experience the same bug (?) as I do (reported below already): " seems that with this mod, ship are no longer "gliding" along hyperlanes when travelling FTL. Instead, they instantaneously jump to the next sytem once their wind up time is done."Any solutions?
Bomb boy 9. juni 2018 kl. 14.58 
what command avtive the jumpgate in Observe mode
jtexasboyz 9. juni 2018 kl. 9.25 
Cool Cool, Purge the Beast!
Jack Li  [skaper] 9. juni 2018 kl. 1.11 
Just incase you have a bad luck= = for the random stuff= =, I just made the event automatically fire when end game crisis time is passed and any AI country gain control over any of these gates
Jack Li  [skaper] 9. juni 2018 kl. 1.10 
@jtexasboyz Events will pop up randomly during your exploration, you can see the counter x/5 in your log view. When you finished 5/5, you need to gain control over one of these gates and then wait for 2 years for an event to open the gate
jtexasboyz 8. juni 2018 kl. 22.12 
They need to be purged!
jtexasboyz 8. juni 2018 kl. 22.11 
yeah i took the system 10 years ago and nothing has fired.
Jack Li  [skaper] 8. juni 2018 kl. 22.05 
@jtexasboyz survey the system and wait for th anomalies
jtexasboyz 8. juni 2018 kl. 11.06 
I see the gates but no events, Where are they? They need to be purged!
⎛⎝muffin⎠⎞ 7. juni 2018 kl. 19.18 
ok
Jack Li  [skaper] 7. juni 2018 kl. 19.15 
#@?@?@?@?@?@! secure one Terran gate under your control and wait for a while
⎛⎝muffin⎠⎞ 7. juni 2018 kl. 7.21 
Why didn't I trigger this event? All my anomalies have been investigated.....
Jack Li  [skaper] 4. juni 2018 kl. 2.52 
@bert1984 That was an bug and I just fixed it
leo312 31. mai 2018 kl. 11.30 
awesome idea
Lazy Invincible General 30. mai 2018 kl. 11.26 
Think we could have the terran gates or jumpgates replace the gateways in a mod please?
哪条狗盗我号 30. mai 2018 kl. 11.24 
oh dear,this is so nice.
bert1984 29. mai 2018 kl. 7.20 
ehm.... i may have an issue with your mod....
i find anomalys about terrans having been somewhere, so my geuss is those would get me those insights...... but i get no insights
in my current game i have had something like 10 of those anomalys and still need 5 insights to reactivate that gate.
jowe01 26. mai 2018 kl. 17.33 
I seems that with this mod, ship are no longer "gliding" along hyperlanes when travelling FTL. Instead, they instantaneously jump to the next sytem once their wind up time is done. Is this intended?
Solzucht 25. mai 2018 kl. 3.07 
Nice idea :) Not my piece of cake, but its neat.
Jack Li  [skaper] 24. mai 2018 kl. 18.57 
@iCeFrEnZy this is comptible to other mods. It is merely an extension for distant stars.
Solar™ 24. mai 2018 kl. 16.44 
Can you make this not require jump gates (don't want to have gates in uninhabited systems)
Chastity the Celibate 24. mai 2018 kl. 15.31 
Same question
Icen 24. mai 2018 kl. 11.58 
So is this compatible with other mods? or its a stand-alone overhaul?