Stellaris
00 XReunion
46 件のコメント
PrismatrixRabbit 2023年4月11日 8時34分 
Update it pls
I love X3 very much, this mod done incredibly good too
Kaela Mensha Khaine 2022年10月12日 12時37分 
Update please?
Working like right now?
Kaela Mensha Khaine 2022年5月18日 3時44分 
Is it work with 3.4?
让人脸扁的操作 2021年11月29日 20時31分 
What a long wait
It seems that it is still works in 3.2
Spiritouspath 2020年3月22日 8時20分 
update?
QuantumGhost 2019年2月9日 4時33分 
Will this mod be updated in the future?
Rohzdear 2018年12月27日 20時18分 
Could it be possible to make this one of the possible Solar systems one can find in-game rather than a 100% certainty?
Rumor 2018年10月22日 14時04分 
welp. That's a thing. So apparently if you fire off the L-gate (normal) first, this mod's things break down and can't be researched anymore. I'll have to wait a couple of years to see if it fires off again lol. As it is right now tho, its borked with the L-gate stuff open.
Red-Eyed_Gelynome 2018年10月14日 21時30分 
Lovely mod but it got some bugs. Especially when you're using mods like End/Mid game Crisis manage / mutli crisis mods. After opening the L gates, I focused on finding the clues for this, after finding every clue, the tech/situation log is gone and the L gate is bugged out. Enemy nanite stops attacking and so on.
HuaLim 2018年10月13日 5時54分 
I have some question when I unsub this mod, it seemed that vanilla earth federation didn't showed up like normal. Any ideas, how to fixed it ?
SC_Reaper 2018年9月25日 9時21分 
@jtexasboyz Well it is a bit above the power curve of most stuff, which means it becomes less of a choice and more of a nescessity. Decreasing the income or increasing the cost would probably place it more in-line with both the vanille structures, as well as other mods. Decreasing the income would likely see it being a thing in the early-midgame, while increasing the cost would push it further into the mid-lategame.
TheEventHorizon 2018年8月10日 18時19分 
We need to build a SPACE WALL to keep the XENOS out! I'll get O5 command to help me build it...

*Edit* turns out O5 wont let me build it so yeah... Just a fence will have to do...
-Dr. Jack Bright, Level 5 Researcher, Site-[Redacted]
Siatru 2018年7月22日 3時24分 
I think this mod bugged out in my current game. I was waiting on activating the terran jump gate till I was ready but some shmuck activated the L-gates first. So that was fine and dandy but somehow the special project to activate the terran jumpgate got removed for some reason. Now I'm stuck.
Zenny "The Technogeneral" 2018年7月18日 15時05分 
Hello, everytime I try to open the Jumpgate to Earth (the project after finding enough clues), the game crashes via a runtime error. Do you have any experience if something like that happened before?
CaseBasket 2018年7月11日 19時12分 
You played YOURSELF
jtbush00 2018年7月8日 13時09分 
What if I'm playing the United Nations of Earth?
Arsdor 2018年7月6日 13時32分 
Hey, Vash, how did you exported models into game?
Artyomm101 2018年7月2日 4時43分 
I am genuinely confused, I never found any insights, even tried console command to survey whole galaxy, did all the anomalies I can see, never found one earth insight, never went on the log and even tried forcing the game to be 2400, nothing still. I really want to make a roleplay of finding earth but hard to do when you just can't do it. I can find the jump gates all day though.
jtexasboyz 2018年6月22日 10時44分 
Could you make a lighter version of the Torus so people will stop bitching. Obviously they love it but too op to most. Good job though.
Jack Li  [作成者] 2018年6月15日 18時36分 
@Vash I already made one lol
Vash 2018年6月14日 13時45分 
I am genuinely surprised, and depressed that no one has thought to create a Planet Torus mod for this game, much like the Earth Torus from X'3. It's such a simple idea. We dont need a planet/(s) wrapped around an existing planet. But rather an early to mid pseudo mega build that would dramatically increase the value of an existing world of importance. Perhaps even give that world some serious ship building capabilities.

Why do we not have this?
功成不必在我 2018年6月11日 8時04分 
Is this MOD compatible with multiple crisis MOD?

chashn2004(Leblanche) 2018年6月11日 6時10分 
do I need to start new game to see this anomaly?
jowe01 2018年6月10日 2時58分 
Anybody experience the same bug (?) as I do (reported below already): " seems that with this mod, ship are no longer "gliding" along hyperlanes when travelling FTL. Instead, they instantaneously jump to the next sytem once their wind up time is done."Any solutions?
Bomb boy 2018年6月9日 14時58分 
what command avtive the jumpgate in Observe mode
jtexasboyz 2018年6月9日 9時25分 
Cool Cool, Purge the Beast!
Jack Li  [作成者] 2018年6月9日 1時11分 
Just incase you have a bad luck= = for the random stuff= =, I just made the event automatically fire when end game crisis time is passed and any AI country gain control over any of these gates
Jack Li  [作成者] 2018年6月9日 1時10分 
@jtexasboyz Events will pop up randomly during your exploration, you can see the counter x/5 in your log view. When you finished 5/5, you need to gain control over one of these gates and then wait for 2 years for an event to open the gate
jtexasboyz 2018年6月8日 22時12分 
They need to be purged!
jtexasboyz 2018年6月8日 22時11分 
yeah i took the system 10 years ago and nothing has fired.
Jack Li  [作成者] 2018年6月8日 22時05分 
@jtexasboyz survey the system and wait for th anomalies
jtexasboyz 2018年6月8日 11時06分 
I see the gates but no events, Where are they? They need to be purged!
⎛⎝muffin⎠⎞ 2018年6月7日 19時18分 
ok
Jack Li  [作成者] 2018年6月7日 19時15分 
#@?@?@?@?@?@! secure one Terran gate under your control and wait for a while
⎛⎝muffin⎠⎞ 2018年6月7日 7時21分 
Why didn't I trigger this event? All my anomalies have been investigated.....
Jack Li  [作成者] 2018年6月4日 2時52分 
@bert1984 That was an bug and I just fixed it
leo312 2018年5月31日 11時30分 
awesome idea
Lazy Invincible General 2018年5月30日 11時26分 
Think we could have the terran gates or jumpgates replace the gateways in a mod please?
哪条狗盗我号 2018年5月30日 11時24分 
oh dear,this is so nice.
bert1984 2018年5月29日 7時20分 
ehm.... i may have an issue with your mod....
i find anomalys about terrans having been somewhere, so my geuss is those would get me those insights...... but i get no insights
in my current game i have had something like 10 of those anomalys and still need 5 insights to reactivate that gate.
jowe01 2018年5月26日 17時33分 
I seems that with this mod, ship are no longer "gliding" along hyperlanes when travelling FTL. Instead, they instantaneously jump to the next sytem once their wind up time is done. Is this intended?
Solzucht 2018年5月25日 3時07分 
Nice idea :) Not my piece of cake, but its neat.
Jack Li  [作成者] 2018年5月24日 18時57分 
@iCeFrEnZy this is comptible to other mods. It is merely an extension for distant stars.
Solar™ 2018年5月24日 16時44分 
Can you make this not require jump gates (don't want to have gates in uninhabited systems)
Chastity the Celibate 2018年5月24日 15時31分 
Same question
Icen 2018年5月24日 11時58分 
So is this compatible with other mods? or its a stand-alone overhaul?