Stellaris
Tech Tier Numbers on Laser Icons
16 comentário(s)
Peter34 1/out./2018 às 5:02 
Thanks!
mk-fg  [autor(a)] 30/set./2018 às 19:52 
Finally remembered to make the mod for other tech icons at a good time, here it is:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1527522376
Note that it includes more than just reactors, as shields, thrusters, sensors and many other things didn't have numbers either.
mk-fg  [autor(a)] 17/set./2018 às 10:28 
Yeah, should only take a dozen minutes in gimp.
Didn't notice these on reactors myself, and I think thrusters are missing tier icons as well, maybe sensors too...
Peter34 17/set./2018 às 9:10 
Can you make a similar mod for the Reactor modules? It's slightly annoying to have to remember how the various names are tiered. Or the subtle colour differences.
Peter34 23/ago./2018 às 12:16 
I dislike the concept of Laser wavelengths that are "sidegrades", equivalent but different. It can easily become far too complicated to decide how to outfit ships, compared to the current system, where each new laser type is an upgrade relative to the previous type.

Especially since Stellaris is a *grand* strategy game. Fiddling around with micromanagement stuff is non-grand.
mk-fg  [autor(a)] 23/ago./2018 às 9:27 
There are distinct weapons in the game, they just aren't lasers, and I struggle to think why makings diff-colored lasers have wildly different effects would be a good idea, to be honest. It'd be even more confusing, for starters, and counter to any kind of intuition, pretty sure.
I think more combat mechanics might be needed before expanding weapon types anyway, as all current ones seem to be well-covered by existing stuff, and I dare you to propose a weapon type within these which wouldn't be redundant with something already there.
(got this opinion when trying to come up with a role for hangars in my other mod, ending up making them into essentially more resilient missiles, every other niche I could find was taken)
Keltskiy 23/ago./2018 às 3:18 
Hopefully in the future instead of having more advanced lasers the diffrent colors acctually mean something like diffrent effects and stuff not just this laser hurts more then that one.
Quality Quaas 16/mai./2018 às 10:21 
Thank you. Very helpful
torn223 15/mai./2018 às 18:55 
thank you MacFag
mk-fg  [autor(a)] 14/mai./2018 às 16:35 
They do have that on ship component icons (legally distinct), which is probably why it slipped thru the cracks for so long - missing numbers there would've been even more confusing.
arthour05 14/mai./2018 às 16:04 
I.....I genuinly thought they already had that....
TheClassiestMajinBuu 14/mai./2018 às 5:45 
Literally unplayable otherwise, thank you mk-fg
aZmoDen 13/mai./2018 às 18:54 
n1 mk-fg
mk-fg  [autor(a)] 11/mai./2018 às 21:28 
To be fair, they're visualized like proper beams in stellaris, not "bolts" like with blasters and such, and IMO look much prettier than bolts ever can.

It is an abstract visualization though, as indeed if it was simulation-like camera, there'd be no beams (except maybe in nebulas, where there's at least something to scatter from), definitely no red/gamma/x-rays (outside visible spectrum), and nothing in space at all that'd be larger than pixel-sized due to astronomical scale.
But since it is visualization, no excuse for not making it more convenient and pretty, which is the purpose of such things after all.

You can never have enough Quality in your Life, even if you are James Quall.
d_valroth 11/mai./2018 às 15:34 
I guess they figured the order of the spectrum was obvious. They do seem to be nerds. At the same time though, they shoot visible "laser bolts", so...
loinbread 11/mai./2018 às 2:02 
This mod has more QoL than James Quall